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IC: Dichotomy's Age of Worms Redux, Part V
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<blockquote data-quote="Dichotomy" data-source="post: 4515159" data-attributes="member: 12941"><p>Kushnak carefully pulls back with the others.</p><p></p><p>With the way clear, Bazrim launches a small bead of flame from his fingertip. When it reaches the middle of the room, it suddenly explodes in a ball of flame. A couple of screeching screams ring out, letting Bazrim know he found some targets. Additionally, the three planks leading to the piling in the middle of the room all immediately collapse into the water, and other planks cause ablaze. Unfortunately, there is no satisfying sound of bodies dropping into the water, suggesting that the unseen foes are still conscious.</p><p>[sblock=OOC]I am going to assume Bazrim keeps the same course of action. I am also going to assume that he attempts to maximize damage to baddies and minimize it to himself (placing the fireball so it won't hit him).</p><p></p><p>Eskard: delays</p><p>Kushnak: withdraws (I assume somewhere into the cell-room)</p><p>Bazrim: stops delaying; fireballs; ref saves 15+, 17+, success; 10 damage</p><p></p><p>I'll stop there. Eskard can act whenever he decides to. Otherwise, Erdolliel is next.</p><p></p><p>Status & Init</p><p>1: 10 damage</p><p>2: 10 damage</p><p>Eskard: 43 damage; rage (delayed)</p><p>Kushnak: 17 damage</p><p>Bazrim:</p><p>Erdolliel:</p><p>Nethezar:</p><p></p><p>Prayer: allies +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks; foes takes a -1 penalty on such rolls; 5 rounds[/sblock]</p></blockquote><p></p>
[QUOTE="Dichotomy, post: 4515159, member: 12941"] Kushnak carefully pulls back with the others. With the way clear, Bazrim launches a small bead of flame from his fingertip. When it reaches the middle of the room, it suddenly explodes in a ball of flame. A couple of screeching screams ring out, letting Bazrim know he found some targets. Additionally, the three planks leading to the piling in the middle of the room all immediately collapse into the water, and other planks cause ablaze. Unfortunately, there is no satisfying sound of bodies dropping into the water, suggesting that the unseen foes are still conscious. [sblock=OOC]I am going to assume Bazrim keeps the same course of action. I am also going to assume that he attempts to maximize damage to baddies and minimize it to himself (placing the fireball so it won't hit him). Eskard: delays Kushnak: withdraws (I assume somewhere into the cell-room) Bazrim: stops delaying; fireballs; ref saves 15+, 17+, success; 10 damage I'll stop there. Eskard can act whenever he decides to. Otherwise, Erdolliel is next. Status & Init 1: 10 damage 2: 10 damage Eskard: 43 damage; rage (delayed) Kushnak: 17 damage Bazrim: Erdolliel: Nethezar: Prayer: allies +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks; foes takes a -1 penalty on such rolls; 5 rounds[/sblock] [/QUOTE]
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IC: Dichotomy's Age of Worms Redux, Part V
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