Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
IC: Dichotomy's Age of Worms Redux, Part VI
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dichotomy" data-source="post: 5621171" data-attributes="member: 12941"><p>The trio arrives at the Temple of St. Cuthbert. After asking after Investigator Gust, an initiate leaves to find him. The trio sees the initiate first head in the direction of Gust's office, where you last met him, but then he turns a different direction down a hallway. After a couple of moments, Investigator Gust appears from that same hallway. He looks just as he did when you saw him last, excepting that he now has large, dark circles under his eyes.</p><p></p><p>As he approaches the trio, Gust's face is deadpan, and he refuses to engage in any conversation other than to say, <strong>"Follow me. I must show you what I've been working on."</strong></p><p></p><p>Gust directs the trio down the same hallway whence he came. At the end of the hall are three doors. Gust opens the one of the left, which leads to a small room, completely empty, save another door in the opposite wall leading out. As you step in, Gust says, <strong>"Before I speak anymore, I need you to identify yourselves."</strong> Crossing the threshold, each of the trio realizes that the room is guarded with a <em>zone of truth</em> spell.</p><p>[sblock=OOC]Of course, you can decide to not enter, or you can attempt to resist the spell. Let me know if you try.[/sblock]</p></blockquote><p></p>
[QUOTE="Dichotomy, post: 5621171, member: 12941"] The trio arrives at the Temple of St. Cuthbert. After asking after Investigator Gust, an initiate leaves to find him. The trio sees the initiate first head in the direction of Gust's office, where you last met him, but then he turns a different direction down a hallway. After a couple of moments, Investigator Gust appears from that same hallway. He looks just as he did when you saw him last, excepting that he now has large, dark circles under his eyes. As he approaches the trio, Gust's face is deadpan, and he refuses to engage in any conversation other than to say, [b]"Follow me. I must show you what I've been working on."[/b] Gust directs the trio down the same hallway whence he came. At the end of the hall are three doors. Gust opens the one of the left, which leads to a small room, completely empty, save another door in the opposite wall leading out. As you step in, Gust says, [b]"Before I speak anymore, I need you to identify yourselves."[/b] Crossing the threshold, each of the trio realizes that the room is guarded with a [i]zone of truth[/i] spell. [sblock=OOC]Of course, you can decide to not enter, or you can attempt to resist the spell. Let me know if you try.[/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
IC: Dichotomy's Age of Worms Redux, Part VI
Top