Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
Playing the Game
Play by Post
(IC) DND 3.5 Enter Planescape
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="OneCrappy DM" data-source="post: 9826331" data-attributes="member: 7033788"><p><strong><span style="color: rgb(41, 105, 176)">The Crooked Sword Gredmark's Table</span></strong></p><p>Gredmark leans back allowing the smoke he's been holding in his lungs to let out among the conversation at the table, he has been taking it all in the introductions the names the places and the needs of everyone here. <span style="color: rgb(250, 197, 28)">"Right catch a skeg at this," </span>he pulls the circular top off the black box, <span style="color: rgb(250, 197, 28)">"I'm looking for this barmy name of Eliath, here in the hive." </span>Inside the box is a humanoid skull with mechanical cog built into the cracked open cavity of the top. <span style="color: rgb(250, 197, 28)">"Bring'm to me and it'll be worth yer while. This will sweeten the pot for the cagestruck,"</span></p><p><span style="color: rgb(250, 197, 28)"></span></p><p> <span style="color: rgb(250, 197, 28)"></span>The skull lifts itself off the table, cogs begin rotating.“<span style="color: rgb(26, 188, 156)">I am Mimir: Testing… testing. Hells, is this thing listening? It always listens. I find myself in Sigil, the Cage, the City of Doors, the place where the multiverse gets lost.” </span>The skull turns slowly, <span style="color: rgb(26, 188, 156)">“The locals talk funny here. Lucky for me, language has a way of bleeding out of here. Planar Common starts here, seeps outward like rainwater through cracked stone falling on the heads of all other primes in their worlds. So I’m recording it all. Every phrase, every cant word, every sideways meaning. This skull’s got room, and the multiverse has a lot to say</span>.” It floats a little higher, voice dropping.<span style="color: rgb(26, 188, 156)"> “And while I’m at it, I’ll store anything else worth knowing. End record. For now.”</span> </p><p></p><p>The skull settles back onto the table with a dull <em>clack, </em>Gredmark eyes the lot of you, measuring, weighing, deciding what kind of berks you are. <span style="color: rgb(250, 197, 28)">“Keep the skull,” </span>he says at last.<span style="color: rgb(250, 197, 28)"> “Might keep you breathing.” </span>He leans back, folding his arms. <span style="color: rgb(250, 197, 28)">“And for any of you clutching faith like it’s a lifeline, hate to crack your halo, cutters, but the powers don’t send folks to the Cage. Never have. Never will. Sigil don’t work that way.” </span>A humorless snort. <span style="color: rgb(250, 197, 28)">“Gods got no reach here. Can’t plant visions, can’t yank strings, can’t stick so much as a toe inside the city. You pray, you’ll just be talking to yourself. The Lady doesn’t share.” </span>He straightens, voice turning businesslike. “<span style="color: rgb(250, 197, 28)">If you want out, find me a bubbler named Eliath. You bring him back breathing, I’ll cut you a door home. The rest of you? I’ll square you up with some jink for the trouble.” </span>Gredmark gestures vaguely, like the city itself is a bad memory.</p><p></p><p><span style="color: rgb(250, 197, 28)">“Now, this Spellslinger you’re sniffing for could be anywhere. Places worth bleeding for: the Gatehouse, where the lost go for help; the Night Market, if you don’t mind getting peeled; the Mortuary, where the Dustmen count bodies; and the Blood Pits, if you’re feeling suicidal.” </span>He taps the table <span style="color: rgb(250, 197, 28)">“Questions? Ask the mimir. That skull’s got more sense than most cutters I meet. And crack open the <em>Memoirs of a Traveler.</em>”</span> Gredmark empties out his pipe and repacks it with more tobacco, his face says it all. This is an offer that if you refuse would mean being out large bit of coin, or stuck here without hope of escape. <span style="color: rgb(250, 197, 28)">"If you stick together you may not die looking for 'im, it pays well for all needs." </span></p></blockquote><p></p>
[QUOTE="OneCrappy DM, post: 9826331, member: 7033788"] [B][COLOR=rgb(41, 105, 176)]The Crooked Sword Gredmark's Table[/COLOR][/B] Gredmark leans back allowing the smoke he's been holding in his lungs to let out among the conversation at the table, he has been taking it all in the introductions the names the places and the needs of everyone here. [COLOR=rgb(250, 197, 28)]"Right catch a skeg at this," [/COLOR]he pulls the circular top off the black box, [COLOR=rgb(250, 197, 28)]"I'm looking for this barmy name of Eliath, here in the hive." [/COLOR]Inside the box is a humanoid skull with mechanical cog built into the cracked open cavity of the top. [COLOR=rgb(250, 197, 28)]"Bring'm to me and it'll be worth yer while. This will sweeten the pot for the cagestruck," [/COLOR]The skull lifts itself off the table, cogs begin rotating.“[COLOR=rgb(26, 188, 156)]I am Mimir: Testing… testing. Hells, is this thing listening? It always listens. I find myself in Sigil, the Cage, the City of Doors, the place where the multiverse gets lost.” [/COLOR]The skull turns slowly, [COLOR=rgb(26, 188, 156)]“The locals talk funny here. Lucky for me, language has a way of bleeding out of here. Planar Common starts here, seeps outward like rainwater through cracked stone falling on the heads of all other primes in their worlds. So I’m recording it all. Every phrase, every cant word, every sideways meaning. This skull’s got room, and the multiverse has a lot to say[/COLOR].” It floats a little higher, voice dropping.[COLOR=rgb(26, 188, 156)] “And while I’m at it, I’ll store anything else worth knowing. End record. For now.”[/COLOR] The skull settles back onto the table with a dull [I]clack, [/I]Gredmark eyes the lot of you, measuring, weighing, deciding what kind of berks you are. [COLOR=rgb(250, 197, 28)]“Keep the skull,” [/COLOR]he says at last.[COLOR=rgb(250, 197, 28)] “Might keep you breathing.” [/COLOR]He leans back, folding his arms. [COLOR=rgb(250, 197, 28)]“And for any of you clutching faith like it’s a lifeline, hate to crack your halo, cutters, but the powers don’t send folks to the Cage. Never have. Never will. Sigil don’t work that way.” [/COLOR]A humorless snort. [COLOR=rgb(250, 197, 28)]“Gods got no reach here. Can’t plant visions, can’t yank strings, can’t stick so much as a toe inside the city. You pray, you’ll just be talking to yourself. The Lady doesn’t share.” [/COLOR]He straightens, voice turning businesslike. “[COLOR=rgb(250, 197, 28)]If you want out, find me a bubbler named Eliath. You bring him back breathing, I’ll cut you a door home. The rest of you? I’ll square you up with some jink for the trouble.” [/COLOR]Gredmark gestures vaguely, like the city itself is a bad memory. [COLOR=rgb(250, 197, 28)]“Now, this Spellslinger you’re sniffing for could be anywhere. Places worth bleeding for: the Gatehouse, where the lost go for help; the Night Market, if you don’t mind getting peeled; the Mortuary, where the Dustmen count bodies; and the Blood Pits, if you’re feeling suicidal.” [/COLOR]He taps the table [COLOR=rgb(250, 197, 28)]“Questions? Ask the mimir. That skull’s got more sense than most cutters I meet. And crack open the [I]Memoirs of a Traveler.[/I]”[/COLOR] Gredmark empties out his pipe and repacks it with more tobacco, his face says it all. This is an offer that if you refuse would mean being out large bit of coin, or stuck here without hope of escape. [COLOR=rgb(250, 197, 28)]"If you stick together you may not die looking for 'im, it pays well for all needs." [/COLOR] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
(IC) DND 3.5 Enter Planescape
Top