Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Play by Post
(IC) DND 3.5 Enter Planescape
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="OneCrappy DM" data-source="post: 9857882" data-attributes="member: 7033788"><p><strong>Round 1: Overview</strong></p><p>The laborer pointed out the party to a group of five cutters and a spell slinger, Mr. Black seeing this called out to alert the party. The group of six slowly advanced on the pantry weapons drawn, spells cast but not released watching you all prepared for anything. As Mr. Black began to go back inside, the old spell slinger sent the spell flying at the front and back doors. Fingernails flew past tavern members sticking into the wall creating hundreds of grasping hands on the walls surrounding the front door, and the wall for the back door. The spell entangled both Mr. Black and Bimble, Luke Cinders who was exiting the back door managed to escape the grasping hands. Wawaate slams his fist into his hands, and pulls out a spear. The air around him grows cold, frost and an ice sheen spreads across his body. Preparing for the oncoming combat. Mr. Black throws a dagger at the caster hoping to break the spell concentration, the dagger hits the wall as the hands throw off his accuracy. Bimble has Rao defend him as he tries and break free of the grasping hands. As Luke Cinders enters the alleyway he prepared his crossbow for the oncoming battle.</p><p></p><p><strong>Luke: </strong></p><p>[SPOILER="For Luke Cinder's Eyes Only"]The only way for them to know is if you were to slip up in the conversation or reveal it somehow. While they aren't hardheads the 'right' to detain someone is more about the ability and the answer is yes. If they detain the party they will take you to the gate house their headquarters, they are generally concerned with helping the downtrodden then enforcing law.[/SPOILER]</p><p></p><p><strong>Sigil's Turn:</strong></p><p>The City of doors, It contributes to a balance at the center of the multiverse. Pulling in Law, Chaos, Good, and Evil with indifference. This round spews out absolutely nothing,</p><p></p><p>[ATTACH=full]429482[/ATTACH]</p><p></p><p><strong>Round 2: (Enemeys, Party, Sigil)</strong></p><p>The Gaunt women looks at the group with a grim expression, a spell cast but not released. "Tell us what you are doing in the hive, or you won't leave this tavern alive." Without a spellcraft Mr. Black you see the components she has of snake tongue and honey, this is a compulsion spell at the ready. The others seem to be holding their actions. The pantry patrons begin to clear the main hall pressing up against the walls.</p></blockquote><p></p>
[QUOTE="OneCrappy DM, post: 9857882, member: 7033788"] [B]Round 1: Overview[/B] The laborer pointed out the party to a group of five cutters and a spell slinger, Mr. Black seeing this called out to alert the party. The group of six slowly advanced on the pantry weapons drawn, spells cast but not released watching you all prepared for anything. As Mr. Black began to go back inside, the old spell slinger sent the spell flying at the front and back doors. Fingernails flew past tavern members sticking into the wall creating hundreds of grasping hands on the walls surrounding the front door, and the wall for the back door. The spell entangled both Mr. Black and Bimble, Luke Cinders who was exiting the back door managed to escape the grasping hands. Wawaate slams his fist into his hands, and pulls out a spear. The air around him grows cold, frost and an ice sheen spreads across his body. Preparing for the oncoming combat. Mr. Black throws a dagger at the caster hoping to break the spell concentration, the dagger hits the wall as the hands throw off his accuracy. Bimble has Rao defend him as he tries and break free of the grasping hands. As Luke Cinders enters the alleyway he prepared his crossbow for the oncoming battle. [B]Luke: [/B] [SPOILER="For Luke Cinder's Eyes Only"]The only way for them to know is if you were to slip up in the conversation or reveal it somehow. While they aren't hardheads the 'right' to detain someone is more about the ability and the answer is yes. If they detain the party they will take you to the gate house their headquarters, they are generally concerned with helping the downtrodden then enforcing law.[/SPOILER] [B]Sigil's Turn:[/B] The City of doors, It contributes to a balance at the center of the multiverse. Pulling in Law, Chaos, Good, and Evil with indifference. This round spews out absolutely nothing, [ATTACH type="full" alt="Screenshot 2026-02-13 11.45.27 AM.png"]429482[/ATTACH] [B]Round 2: (Enemeys, Party, Sigil)[/B] The Gaunt women looks at the group with a grim expression, a spell cast but not released. "Tell us what you are doing in the hive, or you won't leave this tavern alive." Without a spellcraft Mr. Black you see the components she has of snake tongue and honey, this is a compulsion spell at the ready. The others seem to be holding their actions. The pantry patrons begin to clear the main hall pressing up against the walls. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
(IC) DND 3.5 Enter Planescape
Top