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<blockquote data-quote="TaranTheWanderer" data-source="post: 9691738" data-attributes="member: 15882"><p>[SPOILER="OOC"]</p><p>[USER=23484]@Kobold Stew[/USER] and Steve Gorak: Your efforts are enough to, not only help those few around you but also rally many people who are close enough to hear you despite the chaos and fear.</p><p></p><p>[USER=24380]@Neurotic[/USER] Make a strength with appropriate skill check to move the unconscious man. DC 13. If you fail, you cannot move him with out him destabilizing. If you fail by 5, you can't move him this turn but you can try again next turn but undead will close on you and you will get slightly separated from the group.</p><p></p><p>[USER=28334]@Lidgar[/USER] You've rescued a woman named Belle.</p><p></p><p>[USER=7023840]@Snarf Zagyg[/USER] don't worry about movement. This is more narrative time and some TotM to start.[/SPOILER]</p><p></p><p>The woman seems unwilling to leave her dead husband but a combination of the authority of Anson's speech, and Benny's warning seem to make her start gathering her kids towards them. The wicker coffin begins to tear from within and she screams and move quicker.</p><p></p><p>But it's not just that one family. Many people who have been either standing in shock and fear or were about to flee into more danger take notice of Anson's light and begin moving with a unified purpose. Deidre and the woman she helped to get to her feet move behind the others.</p><p></p><p>Slowly, the dead start to rise up to their feet, wavering slightly before turning and walking towards the group from all directions.</p><p></p><p>As they move towards the gate, there is a fight between several of the Honour guards and his Holiness...Unholiness? Levinshire. The anti-Priest's skin is pale and stretched over his face and he hovers a foot from the ground. Half a dozen Knights lie at its feet. The remaining two, squires who are retreating to the gate, hear Anson's words and see the crowd retreating, work together to grab the creature and push it off the road, into the field where they all tumble in a pile in the ditch.</p><p></p><p>You note, inside the gates, monks in golden livery are pushing shut the massive gates, yelling and encouraging people to hurry through.</p><p></p><p>Many undead are now up on their feet and soon they will surge towards you. Some, nearby, clamber into the field to attack the two knights, while two others stumble into your path and cut off your escape. </p><p></p><p>[SPOILER="OOC"]</p><p>There are two Zombies in the way of the gate</p><p>They are 20 feet away and you are 30 feet from the gates.</p><p>Two other zombies off the road and are between the crowd and the Knights who are fighting Levonshire.</p><p>[/SPOILER]</p></blockquote><p></p>
[QUOTE="TaranTheWanderer, post: 9691738, member: 15882"] [SPOILER="OOC"] [USER=23484]@Kobold Stew[/USER] and Steve Gorak: Your efforts are enough to, not only help those few around you but also rally many people who are close enough to hear you despite the chaos and fear. [USER=24380]@Neurotic[/USER] Make a strength with appropriate skill check to move the unconscious man. DC 13. If you fail, you cannot move him with out him destabilizing. If you fail by 5, you can't move him this turn but you can try again next turn but undead will close on you and you will get slightly separated from the group. [USER=28334]@Lidgar[/USER] You've rescued a woman named Belle. [USER=7023840]@Snarf Zagyg[/USER] don't worry about movement. This is more narrative time and some TotM to start.[/SPOILER] The woman seems unwilling to leave her dead husband but a combination of the authority of Anson's speech, and Benny's warning seem to make her start gathering her kids towards them. The wicker coffin begins to tear from within and she screams and move quicker. But it's not just that one family. Many people who have been either standing in shock and fear or were about to flee into more danger take notice of Anson's light and begin moving with a unified purpose. Deidre and the woman she helped to get to her feet move behind the others. Slowly, the dead start to rise up to their feet, wavering slightly before turning and walking towards the group from all directions. As they move towards the gate, there is a fight between several of the Honour guards and his Holiness...Unholiness? Levinshire. The anti-Priest's skin is pale and stretched over his face and he hovers a foot from the ground. Half a dozen Knights lie at its feet. The remaining two, squires who are retreating to the gate, hear Anson's words and see the crowd retreating, work together to grab the creature and push it off the road, into the field where they all tumble in a pile in the ditch. You note, inside the gates, monks in golden livery are pushing shut the massive gates, yelling and encouraging people to hurry through. Many undead are now up on their feet and soon they will surge towards you. Some, nearby, clamber into the field to attack the two knights, while two others stumble into your path and cut off your escape. [SPOILER="OOC"] There are two Zombies in the way of the gate They are 20 feet away and you are 30 feet from the gates. Two other zombies off the road and are between the crowd and the Knights who are fighting Levonshire. [/SPOILER] [/QUOTE]
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