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<blockquote data-quote="TaranTheWanderer" data-source="post: 9693953" data-attributes="member: 15882"><p>[SPOILER="OOC"]</p><p>[USER=23484]@Kobold Stew[/USER] Leadership is a success and the crowd gets safely away, except for the very last. See below.</p><p></p><p></p><p>You can totally move in and attack. please make a roll. It is for this round anyways.</p><p>[/SPOILER]</p><p></p><p></p><p>Those in the crowd who were too scared to run stopped looking back at the zombies in fear and, instead, looked wide-eyed at Anson. Their focus instantly moved to the safety of the gates which were almost closed now. Only a few of the slower people were left outside the gate as the horde moved in.</p><p></p><p>Zombies swarmed in on everyone still outside the gate.</p><p></p><p>The Knight looked back in surprise as the zombie behind him was thrown back by the thorn whip. As Havoc ran out and attacked the zombie, it gave the young man an opportunity to retreat but stopped short at the gate, waiting for people to get through.</p><p></p><p>Levinshire looked at Caer with frustration and anger that his final trophy would be taken from him. He lifted his hand and pointed to Caer. With a single action he opened his hand and, as he did so, a spectral hand appeared in front of the Caer. As Levinshire closed his hand, so too did the spectral hand but Caer easily moved out of the way. It cursed and moved away, using trees as cover as it did so. It was obvious, especially to Havoc that it had been severely wounded and was unwilling to push closer to the group who were now organizing the retreat.</p><p></p><p>[SPOILER="Map"][ATTACH=full]410035[/ATTACH][/SPOILER]</p><p>[SPOILER="OOC"]</p><p>Thornwhip succeeds. Knight uses the opening to disengage and flee.</p><p></p><p>Levinshire targets Caer with a Chill Touch but I crit-failed. He then retreats. Although, you could still hit him with a ranged weapon. he has 3/4 cover.</p><p></p><p>Zombie attacks Havoc:</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=297645" target="_blank">zombie attacks: 1D20+3 = [20]+3 = 23</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=297645" target="_blank">1D8+1 = [7]+1 = 8</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=297645" target="_blank">Zombie attacks Deidre</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=297645" target="_blank">1D20+3 = [10]+3 = 13</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=297645" target="_blank">1D8+1 = [7]+1 = 8 damage</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=297645" target="_blank">Zombie attacks Stratus</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=297645" target="_blank">1D20+3 = [17]+3 = 20</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=297645" target="_blank">1D8+1 = [5]+1 = 6 damage</a></p><p></p><p>If you move in now, you will be safe but 4 stragglers left outside the gate will die. (Assuming the zombies hit. They could, actually miss) I've marked them with red dots.</p><p></p><p>If you hold off the zombies for one round, you can let the 4 people through. Basically, you will have to hold off another attack for one more round. Unless you have another way to help them.</p><p></p><p>Reminder: please keep a mini-sheet at the top of your post. Although, without it, I have no idea what your HP is so I'm not tempted to pull punches if you're close to dropping. So that's a bright side....I guess...</p><p>[/SPOILER]</p></blockquote><p></p>
[QUOTE="TaranTheWanderer, post: 9693953, member: 15882"] [SPOILER="OOC"] [USER=23484]@Kobold Stew[/USER] Leadership is a success and the crowd gets safely away, except for the very last. See below. You can totally move in and attack. please make a roll. It is for this round anyways. [/SPOILER] Those in the crowd who were too scared to run stopped looking back at the zombies in fear and, instead, looked wide-eyed at Anson. Their focus instantly moved to the safety of the gates which were almost closed now. Only a few of the slower people were left outside the gate as the horde moved in. Zombies swarmed in on everyone still outside the gate. The Knight looked back in surprise as the zombie behind him was thrown back by the thorn whip. As Havoc ran out and attacked the zombie, it gave the young man an opportunity to retreat but stopped short at the gate, waiting for people to get through. Levinshire looked at Caer with frustration and anger that his final trophy would be taken from him. He lifted his hand and pointed to Caer. With a single action he opened his hand and, as he did so, a spectral hand appeared in front of the Caer. As Levinshire closed his hand, so too did the spectral hand but Caer easily moved out of the way. It cursed and moved away, using trees as cover as it did so. It was obvious, especially to Havoc that it had been severely wounded and was unwilling to push closer to the group who were now organizing the retreat. [SPOILER="Map"][ATTACH type="full" alt="castle wall2.jpg"]410035[/ATTACH][/SPOILER] [SPOILER="OOC"] Thornwhip succeeds. Knight uses the opening to disengage and flee. Levinshire targets Caer with a Chill Touch but I crit-failed. He then retreats. Although, you could still hit him with a ranged weapon. he has 3/4 cover. Zombie attacks Havoc: [URL='http://roll.coyotecode.net/lookup.php?rollid=297645']zombie attacks: 1D20+3 = [20]+3 = 23[/URL] [URL='http://roll.coyotecode.net/lookup.php?rollid=297645']1D8+1 = [7]+1 = 8[/URL] [URL='http://roll.coyotecode.net/lookup.php?rollid=297645']Zombie attacks Deidre[/URL] [URL='http://roll.coyotecode.net/lookup.php?rollid=297645']1D20+3 = [10]+3 = 13[/URL] [URL='http://roll.coyotecode.net/lookup.php?rollid=297645']1D8+1 = [7]+1 = 8 damage[/URL] [URL='http://roll.coyotecode.net/lookup.php?rollid=297645']Zombie attacks Stratus[/URL] [URL='http://roll.coyotecode.net/lookup.php?rollid=297645']1D20+3 = [17]+3 = 20[/URL] [URL='http://roll.coyotecode.net/lookup.php?rollid=297645']1D8+1 = [5]+1 = 6 damage[/URL] If you move in now, you will be safe but 4 stragglers left outside the gate will die. (Assuming the zombies hit. They could, actually miss) I've marked them with red dots. If you hold off the zombies for one round, you can let the 4 people through. Basically, you will have to hold off another attack for one more round. Unless you have another way to help them. Reminder: please keep a mini-sheet at the top of your post. Although, without it, I have no idea what your HP is so I'm not tempted to pull punches if you're close to dropping. So that's a bright side....I guess... [/SPOILER] [/QUOTE]
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