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(IC) Dog Days of Doom!
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<blockquote data-quote="TaranTheWanderer" data-source="post: 9694556" data-attributes="member: 15882"><p>Anson encourages everyone to flee through the gate and, to make the point clear, hoists an old grandmotherly woman up off her feet and over his shoulders and carries her across the threshold of the castle walls. Despite being surprised by the turn of events, she doesn't resist. Her frail body is light and you wonder how she even made the long journey.</p><p></p><p>Deidre casts her spell and retreats back, along with Havoc. Stratus is the last to go. There are others running for the gate but they are too slow and cannot evade the claws of the zombies. Their screams echo over the walls. </p><p></p><p>A young woman is helping her older father flee and just as they are about about to get snagged by several zombies - one is wearing white pajamas and the other is wearing a fur-lined coat - Caer moves forward and interposes himself between the zombies and last of the fleeing mourners.</p><p></p><p>The zombies, not caring who it is and craving only that the living should die, swing fists and claws at Caer but narrowly miss.1 Behind him, the gates are almost shut as the woman shepherds her father through.</p><p></p><p>Meanwhile Max flies down and delivers a blow to the Levinshire. He hisses in pain but then snarls as fire bursts from him, burning the sphinx.2</p><p></p><p>He then calls down a foul prayer of a dark god.3 Max feels a dark power over him and his vision begins to fade. As it does so, the undead turns to mist and moves away through the horde of undead and among the rocks and grave stones that line the road. 4</p><p></p><p>Zombies move towards the familiar, jumping up, trying to knock it out of the air.</p><p>[spoiler="ooc"]</p><p>1. Caer gets attacked twice</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=297675" target="_blank">zombie attack: 2D20.LOW(1)+3 = [11, 15]+3 = 14</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=297675" target="_blank">2D20.LOW(1)+3 = [7, 17]+3 = 10</a></p><p></p><p>Both miss</p><p></p><p>2. Max takes 17 fire damage from a retributive strike (a reaction). Save: dc 16 for half damage</p><p></p><p>3a Then it casts Blindness on Max. Con save DC: 16</p><p>both are spells so max gets advantage to make his saves</p><p></p><p>3b Everyone can make a religion check DC 15 to recognize the god its praying to</p><p>[ispoiler]Kyuss[/ispoiler]</p><p></p><p>4. Then as a bonus action, it becomes a mist and moves away to find cover.</p><p></p><p>The zombies don't have enough movement to reach max but are making their way towards him.[/spoiler]</p></blockquote><p></p>
[QUOTE="TaranTheWanderer, post: 9694556, member: 15882"] Anson encourages everyone to flee through the gate and, to make the point clear, hoists an old grandmotherly woman up off her feet and over his shoulders and carries her across the threshold of the castle walls. Despite being surprised by the turn of events, she doesn't resist. Her frail body is light and you wonder how she even made the long journey. Deidre casts her spell and retreats back, along with Havoc. Stratus is the last to go. There are others running for the gate but they are too slow and cannot evade the claws of the zombies. Their screams echo over the walls. A young woman is helping her older father flee and just as they are about about to get snagged by several zombies - one is wearing white pajamas and the other is wearing a fur-lined coat - Caer moves forward and interposes himself between the zombies and last of the fleeing mourners. The zombies, not caring who it is and craving only that the living should die, swing fists and claws at Caer but narrowly miss.1 Behind him, the gates are almost shut as the woman shepherds her father through. Meanwhile Max flies down and delivers a blow to the Levinshire. He hisses in pain but then snarls as fire bursts from him, burning the sphinx.2 He then calls down a foul prayer of a dark god.3 Max feels a dark power over him and his vision begins to fade. As it does so, the undead turns to mist and moves away through the horde of undead and among the rocks and grave stones that line the road. 4 Zombies move towards the familiar, jumping up, trying to knock it out of the air. [spoiler="ooc"] 1. Caer gets attacked twice [url=http://roll.coyotecode.net/lookup.php?rollid=297675]zombie attack: 2D20.LOW(1)+3 = [11, 15]+3 = 14 2D20.LOW(1)+3 = [7, 17]+3 = 10[/url] Both miss 2. Max takes 17 fire damage from a retributive strike (a reaction). Save: dc 16 for half damage 3a Then it casts Blindness on Max. Con save DC: 16 both are spells so max gets advantage to make his saves 3b Everyone can make a religion check DC 15 to recognize the god its praying to [ispoiler]Kyuss[/ispoiler] 4. Then as a bonus action, it becomes a mist and moves away to find cover. The zombies don't have enough movement to reach max but are making their way towards him.[/spoiler] [/QUOTE]
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