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<blockquote data-quote="TaranTheWanderer" data-source="post: 9700920" data-attributes="member: 15882"><p><strong>Holy Hammer</strong></p><p>[SPOILER="GM roll results"]</p><p>Snarf: stealth success. You are at the top of the stairs by an unlocked door.</p><p>Fitz: Your investigation lets you figure out the scene in front of you.[/SPOILER]</p><p></p><p>While Stratus and Havoc move straight towards the main doors, Caer circles around towards the upper entrance. He's forced to crawl low in front of a market stall so that the undead shopkeeper doesn't try to haggle with with. He makes his way up to the stairs, tries the locked door then takes the key and unlocks it.<span style="font-size: 9px">1</span></p><p></p><p><span style="font-size: 15px">On street level, Stratus and Havoc approach the gruesome scene in front of them. Standing just outside the door, it looks like a large group of undead surged towards this shop only to be cut down or bludgeoned to death. Stepping just inside the building, you can see more destroyed zombies. Two lay across the front desk, as if they were reaching out for something - or someone - but both their skulls are crushed in. There are at least fifteen dead creatures here. You also note that some of the destroyed undead have bite and scratch marks on them. You would need to go into the shop and spend more time looking over the scene to put together what that means.</span><span style="font-size: 9px">2 </span></p><p></p><p><span style="font-size: 15px">It's impossible to close the door unless you spend time moving some of the bodies. You figure you're less likely to make noise on the street if you close the door (and consequently have more visitors) but moving the bodies will take precious moments and make noise.</span><span style="font-size: 9px">3</span></p><p></p><p><span style="font-size: 15px">There are plenty of weapons and armour in the shop, some of which are peace-bonded to racks or mannequins or behind a glass counter. You could, if you wanted pop in and grab a dagger or short sword without any problems.</span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px">Beyond this room is another room that is also open for customers to peruse. Through that door, you can see a giant sized hammer with a sky blue gem in middle hangs on the far wall of the next room. There's something familiar about it but you'd need to get closer to inspect it.</span></p><p>[ATTACH=full]410874[/ATTACH]</p><p>[SPOILER="GM"]</p><p>1. I'll wait to see which way you want to go.</p><p>Caer, you here nothing beyond the door.</p><p></p><p>2. Havoc/Stratus: A survival 15 or investigation: 12 or a medicine: 10 will give you more info and will take 5 minutes.</p><p></p><p>3. Moving bodies away from the door will let you close it. You need to make a stealth against DC 9</p><p></p><p>Both of you, make perception DC 14 </p><p></p><p>NOTE: this map looks to be of a construct builder or something. Where you see arms and legs on tables, just assume it's weapons (or zombie limbs). They layout of the map was too perfect for me not to use.[/SPOILER]</p></blockquote><p></p>
[QUOTE="TaranTheWanderer, post: 9700920, member: 15882"] [B]Holy Hammer[/B] [SPOILER="GM roll results"] Snarf: stealth success. You are at the top of the stairs by an unlocked door. Fitz: Your investigation lets you figure out the scene in front of you.[/SPOILER] While Stratus and Havoc move straight towards the main doors, Caer circles around towards the upper entrance. He's forced to crawl low in front of a market stall so that the undead shopkeeper doesn't try to haggle with with. He makes his way up to the stairs, tries the locked door then takes the key and unlocks it.[SIZE=1]1[/SIZE] [SIZE=4]On street level, Stratus and Havoc approach the gruesome scene in front of them. Standing just outside the door, it looks like a large group of undead surged towards this shop only to be cut down or bludgeoned to death. Stepping just inside the building, you can see more destroyed zombies. Two lay across the front desk, as if they were reaching out for something - or someone - but both their skulls are crushed in. There are at least fifteen dead creatures here. You also note that some of the destroyed undead have bite and scratch marks on them. You would need to go into the shop and spend more time looking over the scene to put together what that means.[/SIZE][SIZE=1]2 [/SIZE] [SIZE=4]It's impossible to close the door unless you spend time moving some of the bodies. You figure you're less likely to make noise on the street if you close the door (and consequently have more visitors) but moving the bodies will take precious moments and make noise.[/SIZE][SIZE=1]3[/SIZE] [SIZE=4]There are plenty of weapons and armour in the shop, some of which are peace-bonded to racks or mannequins or behind a glass counter. You could, if you wanted pop in and grab a dagger or short sword without any problems. Beyond this room is another room that is also open for customers to peruse. Through that door, you can see a giant sized hammer with a sky blue gem in middle hangs on the far wall of the next room. There's something familiar about it but you'd need to get closer to inspect it.[/SIZE] [ATTACH type="full" alt="weapons shop2.jpg"]410874[/ATTACH] [SPOILER="GM"] 1. I'll wait to see which way you want to go. Caer, you here nothing beyond the door. 2. Havoc/Stratus: A survival 15 or investigation: 12 or a medicine: 10 will give you more info and will take 5 minutes. 3. Moving bodies away from the door will let you close it. You need to make a stealth against DC 9 Both of you, make perception DC 14 NOTE: this map looks to be of a construct builder or something. Where you see arms and legs on tables, just assume it's weapons (or zombie limbs). They layout of the map was too perfect for me not to use.[/SPOILER] [/QUOTE]
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