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<blockquote data-quote="TaranTheWanderer" data-source="post: 9700947" data-attributes="member: 15882"><p><strong>Mystic Emporium</strong></p><p></p><p>It's obvious that the door to this building was warded and these two zombies, upon attempting to cross the threshold, triggered an explosive run. The traces of burned diamond dust confirms it. The ward is expended and it is safe to pass into the building. Looking at the glass casing, with Max's teaching, Benny remembers that this particular aura, while it is an abjuration, it is also weaved with a communication spell. At the very least, triggering whatever is on the casing will not cause any harm. Max confirms that in the cubbies beyond the glass casing there are several magical scrolls rolled up. There are other items in the cabinet but the group would need to move in to explore further. Behind the front desk, a door, slightly ajar, leads to another room.</p><p></p><p>[SPOILER="GM"]Yes, Glass cabinet is separate from the shelf beyond it where the scrolls are.</p><p></p><p>I think, instead of rolling arcana or other knowledge rolls for Max, it's easier for him to aid you and give you advantage on skills he's proficient in - when it makes sense and you have time to discuss things. Since he's your mentor. [/SPOILER]</p><p></p><p>[HR][/HR]</p><p><strong>The Holy Hammer</strong></p><p></p><p>Caer looks through the doorway and sees an empty dining room. He moves in and pushes power into his staff...Doing so sounds like thunder in the quiet room.... There are three doors leading out of this room and they are all closed.</p><p>[ATTACH=full]410885[/ATTACH]</p><p>[SPOILER="GM"]This is one of those times that casting Shillelagh might be a hinderance. I'm going to be nice and say you waited until you went into the building before casting it.</p><p></p><p>But make a perception check. [/SPOILER]</p></blockquote><p></p>
[QUOTE="TaranTheWanderer, post: 9700947, member: 15882"] [B]Mystic Emporium[/B] It's obvious that the door to this building was warded and these two zombies, upon attempting to cross the threshold, triggered an explosive run. The traces of burned diamond dust confirms it. The ward is expended and it is safe to pass into the building. Looking at the glass casing, with Max's teaching, Benny remembers that this particular aura, while it is an abjuration, it is also weaved with a communication spell. At the very least, triggering whatever is on the casing will not cause any harm. Max confirms that in the cubbies beyond the glass casing there are several magical scrolls rolled up. There are other items in the cabinet but the group would need to move in to explore further. Behind the front desk, a door, slightly ajar, leads to another room. [SPOILER="GM"]Yes, Glass cabinet is separate from the shelf beyond it where the scrolls are. I think, instead of rolling arcana or other knowledge rolls for Max, it's easier for him to aid you and give you advantage on skills he's proficient in - when it makes sense and you have time to discuss things. Since he's your mentor. [/SPOILER] [HR][/HR] [B]The Holy Hammer[/B] Caer looks through the doorway and sees an empty dining room. He moves in and pushes power into his staff...Doing so sounds like thunder in the quiet room.... There are three doors leading out of this room and they are all closed. [ATTACH type="full" alt="weapon shop3.jpg"]410885[/ATTACH] [SPOILER="GM"]This is one of those times that casting Shillelagh might be a hinderance. I'm going to be nice and say you waited until you went into the building before casting it. But make a perception check. [/SPOILER] [/QUOTE]
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