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<blockquote data-quote="TaranTheWanderer" data-source="post: 9701084" data-attributes="member: 15882"><p><strong>Holy Hammer</strong></p><p></p><p>This room is mostly armour. Various mannequins stand tall wearing light medium and heavy armours but it will take time to pull them down. Stratus hears a grunt or a cough in the next room. There's someone or something in there, around the corner, but they haven't heard you yet. Then you hear heavy footsteps deeper beyond the WESTERN door.</p><p></p><p>Caer, as soon as you draw on the power of the Blackstaff, you realize that the timing might not have been ideal and you can hear the unmistakable sounds of footsteps coming towards the door.</p><p></p><p>Both doors - upstairs and down - to the marketplace are standing open. You know that any altercations in this close to the street will invite more trouble. Caer, you realize you have time to do something before whoever or whatever enters the room, what do you do? </p><p></p><p>[ATTACH=full]410885[/ATTACH]</p><p></p><p></p><p>[SPOILER="GM"]</p><p>[USER=7023840]@Snarf Zagyg[/USER] you have 1 full round to do something before the West door opens. You are right next to the door that you just came in. There are two other doors to go through and, as per the picture, there are plenty of places to hide.</p><p></p><p>[USER=59816]@FitzTheRuke[/USER] [USER=24380]@Neurotic[/USER] </p><p>I can't stress this enough: if you start a fight in a room next to the street, with the door open, there is a <em>very good</em> chance of increasing the Alert level. You either want to close the door or move in. So far, nothing has detected you.</p><p></p><p>I won't post anymore Holy Hammer until Neurotic has a chance to jump on. I know he's in a different time zone.</p><p>[/SPOILER]</p><p>[HR][/HR]</p><p><strong>Mystic Emporium</strong></p><p></p><p>Looking around the room you see a plethora of arcane foci and spell components. In the glass cabinet, there is a book open to a page. It's impossible to read as it's in some kind of arcane writing. It looks like it might be a spellbook. Two glowing scrolls are in the cabinet as well and radiate evocation. On top of the bookshelf is a display case that looks like it would hold a wand. It is currently empty. </p><p></p><p>Anson closes the door and moves to another shelf. Besides the scrolls, this room is full of strange plants and odd ingredients appropriate for almost any spell.</p><p></p><p>Deidre, moves in stealthily and, as she does so, she calls out to her god to guide her steps but the prayer is loud in the quiet room. You cringe slightly realizing you should have cast that earlier if you'd wanted to be stealthy. Moving to the door, you peek in and see a bedroom. Inside is a zombie standing among a mess of furniture. There is a privacy screen and a bookshelf has fallen over onto the floor The zombie seem unaware of your presence, thankfully.</p><p></p><p>Meanwhile, Max is attempting to open the case....he stops short realizing it is physically locked.</p><p>[ATTACH=full]410899[/ATTACH]</p><p>[SPOILER="GM"]</p><p><strong>General:</strong> You can aquire a spellcasting focus or a spell component pouch here since this room has every component that has no GP value. It will take about 10 minutes to do so. You do not see any potions or holy water</p><p></p><p>[USER=28334]@Lidgar[/USER] FYI, spellcasting is loud, but the zombies rolled 6 on their perception check so they didn't notice your casting of Guidance. You, on the other hand notice them in the next room.</p><p></p><p>[USER=15132]@Steve Gorak[/USER] What do you want Max to do? Open the cabinet? You're positive doing so will trigger the trap. Do you want him to try to disjoin/disable the magic trap? That is an arcana check vs the DC of the trap and risks triggering the trap. You also notice that the cabinet is physically locked</p><p></p><p>[USER=59816]@FitzTheRuke[/USER] as mentioned above, I'm going to assume Anson closes the door. [/SPOILER]</p></blockquote><p></p>
[QUOTE="TaranTheWanderer, post: 9701084, member: 15882"] [B]Holy Hammer[/B] This room is mostly armour. Various mannequins stand tall wearing light medium and heavy armours but it will take time to pull them down. Stratus hears a grunt or a cough in the next room. There's someone or something in there, around the corner, but they haven't heard you yet. Then you hear heavy footsteps deeper beyond the WESTERN door. Caer, as soon as you draw on the power of the Blackstaff, you realize that the timing might not have been ideal and you can hear the unmistakable sounds of footsteps coming towards the door. Both doors - upstairs and down - to the marketplace are standing open. You know that any altercations in this close to the street will invite more trouble. Caer, you realize you have time to do something before whoever or whatever enters the room, what do you do? [ATTACH type="full" alt="weapon shop3.jpg"]410885[/ATTACH] [SPOILER="GM"] [USER=7023840]@Snarf Zagyg[/USER] you have 1 full round to do something before the West door opens. You are right next to the door that you just came in. There are two other doors to go through and, as per the picture, there are plenty of places to hide. [USER=59816]@FitzTheRuke[/USER] [USER=24380]@Neurotic[/USER] I can't stress this enough: if you start a fight in a room next to the street, with the door open, there is a [I]very good[/I] [I] [/I]chance of increasing the Alert level. You either want to close the door or move in. So far, nothing has detected you. I won't post anymore Holy Hammer until Neurotic has a chance to jump on. I know he's in a different time zone. [/SPOILER] [HR][/HR] [B]Mystic Emporium[/B] Looking around the room you see a plethora of arcane foci and spell components. In the glass cabinet, there is a book open to a page. It's impossible to read as it's in some kind of arcane writing. It looks like it might be a spellbook. Two glowing scrolls are in the cabinet as well and radiate evocation. On top of the bookshelf is a display case that looks like it would hold a wand. It is currently empty. Anson closes the door and moves to another shelf. Besides the scrolls, this room is full of strange plants and odd ingredients appropriate for almost any spell. Deidre, moves in stealthily and, as she does so, she calls out to her god to guide her steps but the prayer is loud in the quiet room. You cringe slightly realizing you should have cast that earlier if you'd wanted to be stealthy. Moving to the door, you peek in and see a bedroom. Inside is a zombie standing among a mess of furniture. There is a privacy screen and a bookshelf has fallen over onto the floor The zombie seem unaware of your presence, thankfully. Meanwhile, Max is attempting to open the case....he stops short realizing it is physically locked. [ATTACH type="full" size="836x805"]410899[/ATTACH] [SPOILER="GM"] [B]General:[/B] You can aquire a spellcasting focus or a spell component pouch here since this room has every component that has no GP value. It will take about 10 minutes to do so. You do not see any potions or holy water [USER=28334]@Lidgar[/USER] FYI, spellcasting is loud, but the zombies rolled 6 on their perception check so they didn't notice your casting of Guidance. You, on the other hand notice them in the next room. [USER=15132]@Steve Gorak[/USER] What do you want Max to do? Open the cabinet? You're positive doing so will trigger the trap. Do you want him to try to disjoin/disable the magic trap? That is an arcana check vs the DC of the trap and risks triggering the trap. You also notice that the cabinet is physically locked [USER=59816]@FitzTheRuke[/USER] as mentioned above, I'm going to assume Anson closes the door. [/SPOILER] [/QUOTE]
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