Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Play by Post
(IC) Dog Days of Doom!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Neurotic" data-source="post: 9701600" data-attributes="member: 24380"><p>[spoiler=Mini me]</p><p>AC 16</p><p>HP: 19/22</p><p>Passive Perception: 13</p><p>Passive Insight: 11</p><p>HD: 2/2</p><p>[/spoiler]</p><p></p><p><strong>The Holly Hammer </strong></p><p>Havoc, being a soldier at some point in life, half-remembers the signals. But he disagrees with one aspect of it. While he waits for Stratus, he hefts one of the zombie bodies, the one most blocking the door and carries it inside. The others, just making closing difficult he rearranges or pushes away just enough that the doors can be opened and closed.</p><p></p><p>He tries to understands cuts and crushes on the zombies, but he is no healer and these are not normal bleeding bodies. Who knows what wounds are made by bumping into things, falling while dying or after zombification.</p><p></p><p>At least, they don't resist being moved.</p><p></p><p><a href="https://rolz.org/info?21eevep0ac:mcx29crb" target="_blank">neurotic: D20 + 1#havocmedicine → 6(5 + 1)#Havoc medicine</a> Ugh! Havoc has bad dicebot week.</p><p></p><p>[OOC] <strong>Medicine roll 6</strong></p><p>Havoc lowers the amount of noise from movement by physically lifting the bodies instead of dragging them until he clears the entrance. If there is only a limb or the body can easily be rolled over the treshold, he does so, but if not, he lifts them in the air for quieter transport. Any body he lifts goes inside where accidental bump won't be heard so much on the street.</p><p>[/OOC]</p><p></p><p><span style="color: rgb(71, 85, 119)">"Let's grab some weapons and armor immediately, there was a request for leather armor, some small weapons, I'd like less noisy armor, but it will take good minutes to change even assuming they have something dwarf-sized. And I want to check that hammer."</span></p><p>[OOC]"Can't touch this!" comes a voice from somewhere as he reaches for the hammer. "It's Hammertime!" <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> [/OOC]</p><p></p><p><a href="https://rolz.org/info?21eevep0ac:mcxgpoi6" target="_blank">neurotic: 2D20L1 + 2#havoc stealth → 19 (low 1 of 18; 17 = 17 + 2)#Havoc stealth 19</a></p><p></p><p>With that, he checks weapons on the way to the hammer for quality, but doesn't waste too much time unless it is closed in something to show it is more valuable than things on the shelves.</p></blockquote><p></p>
[QUOTE="Neurotic, post: 9701600, member: 24380"] [spoiler=Mini me] AC 16 HP: 19/22 Passive Perception: 13 Passive Insight: 11 HD: 2/2 [/spoiler] [B]The Holly Hammer [/B] Havoc, being a soldier at some point in life, half-remembers the signals. But he disagrees with one aspect of it. While he waits for Stratus, he hefts one of the zombie bodies, the one most blocking the door and carries it inside. The others, just making closing difficult he rearranges or pushes away just enough that the doors can be opened and closed. He tries to understands cuts and crushes on the zombies, but he is no healer and these are not normal bleeding bodies. Who knows what wounds are made by bumping into things, falling while dying or after zombification. At least, they don't resist being moved. [URL='https://rolz.org/info?21eevep0ac:mcx29crb']neurotic: D20 + 1#havocmedicine → 6(5 + 1)#Havoc medicine[/URL] Ugh! Havoc has bad dicebot week. [OOC] [B]Medicine roll 6[/B] Havoc lowers the amount of noise from movement by physically lifting the bodies instead of dragging them until he clears the entrance. If there is only a limb or the body can easily be rolled over the treshold, he does so, but if not, he lifts them in the air for quieter transport. Any body he lifts goes inside where accidental bump won't be heard so much on the street. [/OOC] [COLOR=rgb(71, 85, 119)]"Let's grab some weapons and armor immediately, there was a request for leather armor, some small weapons, I'd like less noisy armor, but it will take good minutes to change even assuming they have something dwarf-sized. And I want to check that hammer."[/COLOR] [OOC]"Can't touch this!" comes a voice from somewhere as he reaches for the hammer. "It's Hammertime!" :p [/OOC] [URL='https://rolz.org/info?21eevep0ac:mcxgpoi6']neurotic: 2D20L1 + 2#havoc stealth → 19 (low 1 of 18; 17 = 17 + 2)#Havoc stealth 19[/URL] With that, he checks weapons on the way to the hammer for quality, but doesn't waste too much time unless it is closed in something to show it is more valuable than things on the shelves. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
(IC) Dog Days of Doom!
Top