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<blockquote data-quote="TaranTheWanderer" data-source="post: 9710436" data-attributes="member: 15882"><p>[SPOILER="GM"]</p><p>I rolled a perception check for the zombies and rolled <em>drum roll</em></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=298833" target="_blank">Zombie perception vs DC 9: 1D20+1 = [2]+1 = 3</a></p><p></p><p>Honestly, this is the part of the adventure that I thought things would spiral but you've been very lucky.</p><p></p><p><strong>So, this was TWO rounds worth of checks. (two minutes)</strong></p><p><strong>Round 1:</strong> </p><ul> <li data-xf-list-type="ul">Caer failed to calm the child,</li> <li data-xf-list-type="ul">zombies failed their perception,</li> <li data-xf-list-type="ul">Stratus made a perception and prayer.</li> <li data-xf-list-type="ul">Havoc didn't act</li> </ul><p><strong>Round 2: </strong></p><p><strong><p></strong> <ul> <li data-xf-list-type="ul">Stratus calmed the kid</li> <li data-xf-list-type="ul">Caer made an insight. You each only get <strong>one </strong>check per round. I took insight (because I think it would be cooler). Your other checks were successful. If you want to stay longer and see what else there is, I'll tell you what else you see. You can choose either your perception or Nature</li> <li data-xf-list-type="ul">Havoc didn't act</li> </ul><p>[/SPOILER]</p><p></p><p><strong><u>Cyrick's Silver Pendants</u></strong></p><p></p><p></p><p>The initial advice offered by Caer did nothing more than make the girl panic slightly and start crying.</p><p></p><p>Stratus, not wanting to frighten the girl, prayed to Stronmaus and looked over the various bits of jewelry and trinkets. One of the locked drawers had a ring in it and it was the only ring that he could see.</p><p></p><p>The girls sobs attracted the attention of a zombie who approached the stall, with molevolence it tried to scramble over the display to try to find what was making the noise. As it reached over the shelf it knocked one of the glass drawers over, smashing right next to Stratus but as the zombie tried to crawl over, part of the display collapsed under its weight and sent many of the unlocked necklaces and pendants falling into the street along with the zombie. The zombie groaned and growled in frustration trying to get free of the collapsed display which had landed on top of it.</p><p></p><p></p><p>The girl, seeming to finally realize that the creature on the other side of the stall was the enemy and not the people trying to extricate her from her hiding spot.</p><p></p><p>Instead of a sob, she sucked in her gut doing her best to control her crying.</p><p></p><p>Stratus breathed a sigh of relief as they all crouched there, quietly waiting for the zombie to leave and, as he looked down at the ground, he spied the broken drawer that had been knocked over by the zombie. An intricately carved, silver holy symbol had been dislodged from the box. It was of a higher quality than most of the other jewelry and, by chance, a symbol of Correllon Lathander.1</p><p></p><p>Caer, seeing the girl had finally calmed down, had a chance to look at the some of the jewelry. There were two things that caught his eye: one was purple crystal that, when he looked at it, had swirling smoke within. </p><p></p><p>Then you hear squeeking...is that rats? It seems far off, but it's coming closer...</p><p></p><p>[SPOILER="GM"]</p><p><strong>1.</strong> You've pent inspiration. It brought you a zombie - who knocked over a locked drawer and broke it open to reveal a valuable holy symbol for Deidre. But now there's a zombie just outside the stall.</p><p></p><p>-You perception also alerted you to a singular ring in another of the 6 (now 5) locked boxes.</p><p></p><p><strong>2. </strong> Caer, your insight and Nature and Perception are successful but, as stated above, You each only get <strong>one </strong>check per round.</p><p>----</p><p><strong>Round 3</strong></p><p>What do you want to do? </p><ul> <li data-xf-list-type="ul">The kid is calm and quiet, but she won't come with you. Another DC 12 check will get her to come with you quietly. You can leave any time but if you want to leave now, you will have to take her with force or leave her.</li> <li data-xf-list-type="ul">Or you can make another perception to check loot.</li> </ul><p>[/SPOILER]</p></blockquote><p></p>
[QUOTE="TaranTheWanderer, post: 9710436, member: 15882"] [SPOILER="GM"] I rolled a perception check for the zombies and rolled [I]drum roll[/I] [url=http://roll.coyotecode.net/lookup.php?rollid=298833]Zombie perception vs DC 9: 1D20+1 = [2]+1 = 3[/url] Honestly, this is the part of the adventure that I thought things would spiral but you've been very lucky. [B]So, this was TWO rounds worth of checks. (two minutes) Round 1:[/B] [LIST] [*]Caer failed to calm the child, [*]zombies failed their perception, [*]Stratus made a perception and prayer. [*]Havoc didn't act [/LIST] [B]Round 2: [LIST] [*][/LIST][/B][LIST]Stratus calmed the kid [*]Caer made an insight. You each only get [B]one [/B]check per round. I took insight (because I think it would be cooler). Your other checks were successful. If you want to stay longer and see what else there is, I'll tell you what else you see. You can choose either your perception or Nature [*]Havoc didn't act [/LIST] [/SPOILER] [B][U]Cyrick's Silver Pendants[/U][/B] The initial advice offered by Caer did nothing more than make the girl panic slightly and start crying. Stratus, not wanting to frighten the girl, prayed to Stronmaus and looked over the various bits of jewelry and trinkets. One of the locked drawers had a ring in it and it was the only ring that he could see. The girls sobs attracted the attention of a zombie who approached the stall, with molevolence it tried to scramble over the display to try to find what was making the noise. As it reached over the shelf it knocked one of the glass drawers over, smashing right next to Stratus but as the zombie tried to crawl over, part of the display collapsed under its weight and sent many of the unlocked necklaces and pendants falling into the street along with the zombie. The zombie groaned and growled in frustration trying to get free of the collapsed display which had landed on top of it. The girl, seeming to finally realize that the creature on the other side of the stall was the enemy and not the people trying to extricate her from her hiding spot. Instead of a sob, she sucked in her gut doing her best to control her crying. Stratus breathed a sigh of relief as they all crouched there, quietly waiting for the zombie to leave and, as he looked down at the ground, he spied the broken drawer that had been knocked over by the zombie. An intricately carved, silver holy symbol had been dislodged from the box. It was of a higher quality than most of the other jewelry and, by chance, a symbol of Correllon Lathander.1 Caer, seeing the girl had finally calmed down, had a chance to look at the some of the jewelry. There were two things that caught his eye: one was purple crystal that, when he looked at it, had swirling smoke within. Then you hear squeeking...is that rats? It seems far off, but it's coming closer... [SPOILER="GM"] [B]1.[/B] You've pent inspiration. It brought you a zombie - who knocked over a locked drawer and broke it open to reveal a valuable holy symbol for Deidre. But now there's a zombie just outside the stall. -You perception also alerted you to a singular ring in another of the 6 (now 5) locked boxes. [B]2. [/B] Caer, your insight and Nature and Perception are successful but, as stated above, You each only get [B]one [/B]check per round. ---- [B]Round 3[/B] What do you want to do? [LIST] [*]The kid is calm and quiet, but she won't come with you. Another DC 12 check will get her to come with you quietly. You can leave any time but if you want to leave now, you will have to take her with force or leave her. [*]Or you can make another perception to check loot. [/LIST] [/SPOILER] [/QUOTE]
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