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<blockquote data-quote="TaranTheWanderer" data-source="post: 9712756" data-attributes="member: 15882"><p><strong>The Market (Alertness 7/8)</strong></p><p><strong>[ATTACH=full]412124[/ATTACH]</strong></p><p>[HR][/HR]</p><p><strong>Approaching the Gate</strong></p><p>[SPOILER="OOC"]</p><p><strong>Round 1:</strong></p><p>-Caer and Stratus kill zombie</p><p>-Merchant runs away</p><p>-Zombie keeps eating horse</p><p>-Zombie attack</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=298882" target="_blank">Zombie attack: 1D20+3 = [16]+3 = 19</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=298882" target="_blank">1D6+1 = [3]+1 = 4</a></p><p> - [USER=24380]@Neurotic[/USER] Havoc takes 4 damage.</p><p>-Havoc attacks zombie</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=298881" target="_blank">Havoc attack: 1D20+5 = [15]+5 = 20</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=298881" target="_blank">1D8+4+1D4 = [5]+4+[4] = 13</a></p><p>End Round 1</p><p>[/SPOILER]</p><p>Stratus runs in, knocking the zombie down then Caer bashes its head in. The merchant looks in surprise,</p><p></p><p>"Oh gods, thank you!"</p><p></p><p>He doesn't stick around to ask who you are, instead he books it towards the temple.</p><p></p><p>Havoc delays, not sure what to do which gives the pursuing zombie a chance to catch him and hit him with one of its claws. This zombie, judging by its dress and age was once a teenager. There was disdain on the creature's face even before he was turned into a zombie.</p><p></p><p>Havoc turns to attack and, as he swings and lands a punch with his new gloves, there's a percussive force that almost sends him flying backwards and caves in the zombie's arrogant sneer.</p><p></p><p>The sounds of scurrying and squeaking are getting closer. You look back at the zombie eating the horse, ignoring everyone and next to it, there's a cart full of goods</p><p>[ATTACH=full]412237[/ATTACH]</p><p>[SPOILER="OOC"]</p><p>[USER=24380]@Neurotic[/USER] 1/long rest, your gloves can do 1d4 force damage</p><p></p><p>Fighting in the street is pretty easy to hear so I rolled yes to another random encounter. That's going to come along pretty soon...</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=298883" target="_blank">zombie perception vs DC 8: 1D20+1 = [14]+1 = 15</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=298883" target="_blank">1D8 = [5] = 5</a></p><p></p><p><strong>Start Round 2</strong></p><p>Pursuing zombie 2/15hp</p><p>Eating Zombie: 15/15</p><p>[/SPOILER]</p><p></p><p></p><p>[HR][/HR]</p><p><strong>Cures & Curiosities</strong></p><p><strong>Alertness: 7/8</strong></p><p></p><p>The fire burns away the mist and the bright radiant damage causes the mist to recoil. With only a wisp of red mist barely hanging on, it moves back towards the door and disappears outside through the keyhole.</p><p></p><p>Things are quiet inside but not so outside as the zombies, hearing the combat are starting to gather outside the door and lookin through the windows... you aren't sure how much time you might have but you start filling your pockets with potions and holy water. Healing potions are the red ones - everyone knows that, so you pick that shelf clean.</p><p>[SPOILER="GM"]</p><p>Not so challenging after all. I didn't know you all had ranged attacks like that.</p><p><strong>Combat over.</strong></p><p></p><p>Zombie alertness goes up as they heard the combat. I rolled YES for a random encounter...stay tuned for that.</p><p></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=298880" target="_blank">Zombie perception vs DC 12; ): 1D20+1 = [13]+1 = 14</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=298880" target="_blank">Random encounter(7/8</a>: 1D8 = [7] = 7</p><p></p><p>You spend 10 minutes gathering potions.</p><p>You <strong>each</strong> get:</p><ul> <li data-xf-list-type="ul">2 potions of healing 2d4+2</li> <li data-xf-list-type="ul">1 vial of holy water (each vial has 3 castings of protection from evil)</li> </ul><p></p><p>If you want to stay another 10 minutes, you can find more:</p><p>Arcana check DC 15- to identify useful stuff</p><p>and I make another random encounter roll.</p><p>[/SPOILER]</p></blockquote><p></p>
[QUOTE="TaranTheWanderer, post: 9712756, member: 15882"] [B]The Market (Alertness 7/8) [ATTACH=full]412124[/ATTACH][/B] [HR][/HR] [B]Approaching the Gate[/B] [SPOILER="OOC"] [B]Round 1:[/B] -Caer and Stratus kill zombie -Merchant runs away -Zombie keeps eating horse -Zombie attack [URL='http://roll.coyotecode.net/lookup.php?rollid=298882']Zombie attack: 1D20+3 = [16]+3 = 19[/URL] [URL='http://roll.coyotecode.net/lookup.php?rollid=298882']1D6+1 = [3]+1 = 4[/URL] - [USER=24380]@Neurotic[/USER] Havoc takes 4 damage. -Havoc attacks zombie [URL='http://roll.coyotecode.net/lookup.php?rollid=298881']Havoc attack: 1D20+5 = [15]+5 = 20[/URL] [URL='http://roll.coyotecode.net/lookup.php?rollid=298881']1D8+4+1D4 = [5]+4+[4] = 13[/URL] End Round 1 [/SPOILER] Stratus runs in, knocking the zombie down then Caer bashes its head in. The merchant looks in surprise, "Oh gods, thank you!" He doesn't stick around to ask who you are, instead he books it towards the temple. Havoc delays, not sure what to do which gives the pursuing zombie a chance to catch him and hit him with one of its claws. This zombie, judging by its dress and age was once a teenager. There was disdain on the creature's face even before he was turned into a zombie. Havoc turns to attack and, as he swings and lands a punch with his new gloves, there's a percussive force that almost sends him flying backwards and caves in the zombie's arrogant sneer. The sounds of scurrying and squeaking are getting closer. You look back at the zombie eating the horse, ignoring everyone and next to it, there's a cart full of goods [ATTACH type="full" alt="combat.jpg"]412237[/ATTACH] [SPOILER="OOC"] [USER=24380]@Neurotic[/USER] 1/long rest, your gloves can do 1d4 force damage Fighting in the street is pretty easy to hear so I rolled yes to another random encounter. That's going to come along pretty soon... [URL='http://roll.coyotecode.net/lookup.php?rollid=298883']zombie perception vs DC 8: 1D20+1 = [14]+1 = 15[/URL] [URL='http://roll.coyotecode.net/lookup.php?rollid=298883']1D8 = [5] = 5[/URL] [B]Start Round 2[/B] Pursuing zombie 2/15hp Eating Zombie: 15/15 [/SPOILER] [HR][/HR] [B]Cures & Curiosities Alertness: 7/8[/B] The fire burns away the mist and the bright radiant damage causes the mist to recoil. With only a wisp of red mist barely hanging on, it moves back towards the door and disappears outside through the keyhole. Things are quiet inside but not so outside as the zombies, hearing the combat are starting to gather outside the door and lookin through the windows... you aren't sure how much time you might have but you start filling your pockets with potions and holy water. Healing potions are the red ones - everyone knows that, so you pick that shelf clean. [SPOILER="GM"] Not so challenging after all. I didn't know you all had ranged attacks like that. [B]Combat over.[/B] Zombie alertness goes up as they heard the combat. I rolled YES for a random encounter...stay tuned for that. [URL='http://roll.coyotecode.net/lookup.php?rollid=298880']Zombie perception vs DC 12; ): 1D20+1 = [13]+1 = 14[/URL] [URL='http://roll.coyotecode.net/lookup.php?rollid=298880']Random encounter(7/8[/URL]: 1D8 = [7] = 7 You spend 10 minutes gathering potions. You [B]each[/B] get: [LIST] [*]2 potions of healing 2d4+2 [*]1 vial of holy water (each vial has 3 castings of protection from evil) [/LIST] If you want to stay another 10 minutes, you can find more: Arcana check DC 15- to identify useful stuff and I make another random encounter roll. [/SPOILER] [/QUOTE]
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