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<blockquote data-quote="TaranTheWanderer" data-source="post: 9718446" data-attributes="member: 15882"><p><strong><span style="font-size: 18px">Chapter 3: The Crypts of Erin Tor</span></strong></p><p><span style="font-size: 12px">(Party is Level 3)</span></p><p></p><p><span style="font-size: 15px">The group makes preparations but don't take too long. The night is settling in and, even in the confines of the warded Temple they can feel the necromantic powers coming to a head. When true darkness spreads its wings, the dead will be empowered fully.</span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px">Items are identified, wounds are tended and weapons prepared.</span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px">The priest of Pelor, Morning Dawn Walson takes you out behind the temple to a large mausoleum and the entrance to the crypts which are housed in the hill, beneath the temple.</span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px">"The wards do not extend into the crypts but that was never an issue because the sacred flames warded the area. Remember, there are levers that open the doors from one area to the next and are only accessible from one side."</span></p><p></p><p>Inside the Mausoleum, He leads you down a<span style="font-size: 15px"> steep set of stairs leads sixty feet down to the east of the temple, to a wooden door.</span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px">He unlocks the door and beckons you through, handing over a small candle lantern.</span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px">"May Pelor light the path upon which you walk.</span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px">The door shuts loudly behind you as the last of your group passes through it, and the sound of the lock being turned on the other side is ominous. You stand in a short hallway. To the north, the hallway opens up into a small room.</span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px">[ATTACH=full]412877[/ATTACH]</span></p><p>A burned-down campfire on the east side of the room suggests that this area was once a guard post of some sort.</p><p></p><p>A large stone door with no handles stands to the north, with a large brass lever on the wall beside it.</p><p></p><p>[SPOILER="OOC"]</p><p>What is your marching order?</p><p></p><p><strong>Doors and Gates.</strong> The areas of the crypts are separated by either iron portcullis gates or stone doors. The portcullis gates allow characters to see through them into the areas beyond. Most doors and gates are opened using levers on the “front side” of the door, closest to the entrance to the dungeon. Pulling a lever to raise or lower a door or gate is an action. Once open, a door or gate stays open until the lever is pulled again.</p><p></p><p><strong>Ceilings.</strong> Unless otherwise indicated, corridors and rooms in the crypts have ten-foot-high ceilings.</p><p></p><p><strong>Light.</strong> Many of the areas on the first level are lit by magical torches imbued with continual flame. In other areas there is no light except what the characters bring with them.</p><p></p><p>[/SPOILER]</p></blockquote><p></p>
[QUOTE="TaranTheWanderer, post: 9718446, member: 15882"] [B][SIZE=5]Chapter 3: The Crypts of Erin Tor[/SIZE][/B] [SIZE=3](Party is Level 3)[/SIZE] [SIZE=4]The group makes preparations but don't take too long. The night is settling in and, even in the confines of the warded Temple they can feel the necromantic powers coming to a head. When true darkness spreads its wings, the dead will be empowered fully. Items are identified, wounds are tended and weapons prepared. The priest of Pelor, Morning Dawn Walson takes you out behind the temple to a large mausoleum and the entrance to the crypts which are housed in the hill, beneath the temple. "The wards do not extend into the crypts but that was never an issue because the sacred flames warded the area. Remember, there are levers that open the doors from one area to the next and are only accessible from one side."[/SIZE] Inside the Mausoleum, He leads you down a[SIZE=4] steep set of stairs leads sixty feet down to the east of the temple, to a wooden door. He unlocks the door and beckons you through, handing over a small candle lantern. "May Pelor light the path upon which you walk. The door shuts loudly behind you as the last of your group passes through it, and the sound of the lock being turned on the other side is ominous. You stand in a short hallway. To the north, the hallway opens up into a small room. [ATTACH type="full" alt="crypt1.png"]412877[/ATTACH][/SIZE] A burned-down campfire on the east side of the room suggests that this area was once a guard post of some sort. A large stone door with no handles stands to the north, with a large brass lever on the wall beside it. [SPOILER="OOC"] What is your marching order? [B]Doors and Gates.[/B] The areas of the crypts are separated by either iron portcullis gates or stone doors. The portcullis gates allow characters to see through them into the areas beyond. Most doors and gates are opened using levers on the “front side” of the door, closest to the entrance to the dungeon. Pulling a lever to raise or lower a door or gate is an action. Once open, a door or gate stays open until the lever is pulled again. [B]Ceilings.[/B] Unless otherwise indicated, corridors and rooms in the crypts have ten-foot-high ceilings. [B]Light.[/B] Many of the areas on the first level are lit by magical torches imbued with continual flame. In other areas there is no light except what the characters bring with them. [/SPOILER] [/QUOTE]
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