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(IC) Dog Days of Doom!
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<blockquote data-quote="Neurotic" data-source="post: 9720662" data-attributes="member: 24380"><p>[spoiler=Mini me]</p><p>AC 16</p><p>HP: 31/31</p><p>Passive Perception: 13</p><p>Passive Insight: 11</p><p>HD: 2/2</p><p>[/spoiler]</p><p></p><p>In the cathedral, Havoc takes stock of his wounds and injuries, all the little ones accumulated, he's worse off than he thought. All the little aches and bruises hurt now that he stopped running. He rests for a bit, rubbing all the places, no cuts or holes, luckily. In no time, he is back to his fighting strength.</p><p></p><p>Thinking back on the way here, he analyzes the frantic moments of fighting and comes to the conclusion he should keep his guard up more, less thinking on who to grapple the zombies and focus more on the punching side. If one misses, and he's ready, he can lash out. And with metal gauntlets, he should parry the soft flesh more often.</p><p></p><p>And given Caers encounter with the big priest, he considers how grappling his ally could help, he is armored, maybe it would help if he pulled him close and push him behind his armored self.</p><p></p><p>[spoiler=damage and saves missed]</p><p>3 damage from the first pulse</p><p>3 sonic damage from the dog</p><p>4 zombie damage at the market</p><p></p><p><a href="https://rolz.org/info?21eevep0ac:mdu7m6bs" target="_blank">neurotic: D20 + 5#havocfortsavevspulse → 20(15 + 5)#Havoc fort save vs pulse</a> Fort 20 vs second pulse, no damage</p><p></p><p><a href="https://rolz.org/info?21eevep0ac:mdu7t5fi" target="_blank">neurotic: D10 + 2#secondwind → 10(8 + 2)#Second wind</a> - still using 2nd level before level up negating all the damage</p><p></p><p>AC 16</p><p>HP: 21/31 --> 31/31</p><p>Passive Perception: 13</p><p>Passive Insight: 11</p><p>HD: 2/2</p><p>[/spoiler]</p><p></p><p>Once the door click and lock behind them, Havoc pushes forward, next to their scout.</p><p><span style="color: rgb(71, 85, 119)">"Great! Now they are locked in with us."</span> he stretches and starts forward</p><p><span style="color: rgb(71, 85, 119)">"Let's do this! Lead the way, ranger! Know that if you get in a pickle, I can pull you back and switch places to take the attacks." </span></p></blockquote><p></p>
[QUOTE="Neurotic, post: 9720662, member: 24380"] [spoiler=Mini me] AC 16 HP: 31/31 Passive Perception: 13 Passive Insight: 11 HD: 2/2 [/spoiler] In the cathedral, Havoc takes stock of his wounds and injuries, all the little ones accumulated, he's worse off than he thought. All the little aches and bruises hurt now that he stopped running. He rests for a bit, rubbing all the places, no cuts or holes, luckily. In no time, he is back to his fighting strength. Thinking back on the way here, he analyzes the frantic moments of fighting and comes to the conclusion he should keep his guard up more, less thinking on who to grapple the zombies and focus more on the punching side. If one misses, and he's ready, he can lash out. And with metal gauntlets, he should parry the soft flesh more often. And given Caers encounter with the big priest, he considers how grappling his ally could help, he is armored, maybe it would help if he pulled him close and push him behind his armored self. [spoiler=damage and saves missed] 3 damage from the first pulse 3 sonic damage from the dog 4 zombie damage at the market [URL='https://rolz.org/info?21eevep0ac:mdu7m6bs']neurotic: D20 + 5#havocfortsavevspulse → 20(15 + 5)#Havoc fort save vs pulse[/URL] Fort 20 vs second pulse, no damage [URL='https://rolz.org/info?21eevep0ac:mdu7t5fi']neurotic: D10 + 2#secondwind → 10(8 + 2)#Second wind[/URL] - still using 2nd level before level up negating all the damage AC 16 HP: 21/31 --> 31/31 Passive Perception: 13 Passive Insight: 11 HD: 2/2 [/spoiler] Once the door click and lock behind them, Havoc pushes forward, next to their scout. [COLOR=rgb(71, 85, 119)]"Great! Now they are locked in with us."[/COLOR] he stretches and starts forward [COLOR=rgb(71, 85, 119)]"Let's do this! Lead the way, ranger! Know that if you get in a pickle, I can pull you back and switch places to take the attacks." [/COLOR] [/QUOTE]
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