Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Play by Post
(IC) Dog Days of Doom!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="TaranTheWanderer" data-source="post: 9727942" data-attributes="member: 15882"><p>As Deidre is looking at the chest, she can see there are many carvings holy writings that may be magical in nature. From what she can determine from their content, they speak of peace and protection and, if there is any active magic, it should not harm them. But, as Benny opens the chest, there is a mad growl that emanates from the Sarcophagus. The lid of which is, suddenly, thrown off landing near Deidre and Benny, threatening to pin them.</p><p></p><p>A mummified creature in the robes of a long dead dead priest, wielding a heavy mace, leaps out and, as soon as it does so, the gate to the room closes and the wards activate. A bright, blinding, light bursts forth from the red gems embedded in the sarcophagus. The Priest hisses and shields his eyes from the bright light.</p><p>[ATTACH=full]414258[/ATTACH]</p><p>[SPOILER="OOC"]</p><p>Benny and Deidre have to make two saving throws.</p><p></p><p>The first is a DC 14 Dex Save or take 4 damage and be knocked prone.</p><p>If you fail by 5 you are pinned under the lid. [USER=15132]@Steve Gorak[/USER] Benny gets disadvantage for being a little kid.</p><p></p><p>(Max doesn't have to make this save, if he's in the room)</p><p></p><p>Everyone in the room makes a DC 10 INT save(Including Max if he's in the room).</p><p>If you fail, you are blinding by the bright light and have disadvantage on attack and perception roll for the first round of combat.</p><p></p><p>As an aside, the burning light from the Brazier does not reach into this room. It emanates out 20 feet.[/SPOILER]</p></blockquote><p></p>
[QUOTE="TaranTheWanderer, post: 9727942, member: 15882"] As Deidre is looking at the chest, she can see there are many carvings holy writings that may be magical in nature. From what she can determine from their content, they speak of peace and protection and, if there is any active magic, it should not harm them. But, as Benny opens the chest, there is a mad growl that emanates from the Sarcophagus. The lid of which is, suddenly, thrown off landing near Deidre and Benny, threatening to pin them. A mummified creature in the robes of a long dead dead priest, wielding a heavy mace, leaps out and, as soon as it does so, the gate to the room closes and the wards activate. A bright, blinding, light bursts forth from the red gems embedded in the sarcophagus. The Priest hisses and shields his eyes from the bright light. [ATTACH type="full" size="1297x1008"]414258[/ATTACH] [SPOILER="OOC"] Benny and Deidre have to make two saving throws. The first is a DC 14 Dex Save or take 4 damage and be knocked prone. If you fail by 5 you are pinned under the lid. [USER=15132]@Steve Gorak[/USER] Benny gets disadvantage for being a little kid. (Max doesn't have to make this save, if he's in the room) Everyone in the room makes a DC 10 INT save(Including Max if he's in the room). If you fail, you are blinding by the bright light and have disadvantage on attack and perception roll for the first round of combat. As an aside, the burning light from the Brazier does not reach into this room. It emanates out 20 feet.[/SPOILER] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
(IC) Dog Days of Doom!
Top