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<blockquote data-quote="TaranTheWanderer" data-source="post: 9732333" data-attributes="member: 15882"><p><strong>Round 1:</strong></p><p></p><p>Everyone knew what they wanted to do when they'd entered the room - even though there was a disagreement on the tactics. The plan seemed to be that half the group would hold the line halfway down the room while the rest made a run for the Brazier. But even the best laid plans never survive contact with the enemy.</p><p></p><p>As soon as the group moves in, the skeletons advance much faster than people expect. So, instead of making a run for the holy brazier, Deidre moves forward and readies her sword. White light flashes as she strikes out at one of the first two skeletons. It's obvious that a bludgeoning weapon would be more impactful to crush the exposed bone but the sword still manages break ribs and cause damage As the skeleton attacks, Havoc parries its sword with his gauntlets.<span style="font-size: 9px">1</span></p><p></p><p>A second skeleton moves from the North and brings down a vicious blow on Havoc.<span style="font-size: 9px">2</span></p><p>[ATTACH=full]414784[/ATTACH]</p><p>[SPOILER="OOC"]</p><p><strong>Round 1:</strong></p><p>This adds a bit of chaos to everything...but it was kind of the point.</p><p></p><p>1. Skeleton 4 attack Deidre:</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=299303" target="_blank">Skeleton 4 against Deidre: 1D20+3 = [19]+3 = 22</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=299303" target="_blank">damage: 1D6+3 = [3]+3 = 6</a></p><p></p><p>2. Skeleton 8 attacks Havoc</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=299304" target="_blank">Skeleton 8: Attack vs Havoc: 1D20+3 = [16]+3 = 19</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=299304" target="_blank"><s>Damage: 1D6+3 = [1]+3 = 4</s></a></p><p>Havoc takes no damage because of Parry</p><p></p><p>FYI: [USER=59816]@FitzTheRuke[/USER] I think you have an opportunity to Intercept the attack against Deidre</p><p></p><p>It's Caer's [USER=7023840]@Snarf Zagyg[/USER] turn. I'll continue to narrate the turn after they go since I'm not sure where Caer is going to move or what they want to do.</p><p></p><p></p><p>[SPOILER="Enemies"]</p><table style='width: 100%'><tr><td style='width: 33.3333%'>Skeleton 1 AC: 13; HP 13/13<br /> Skeleton 2 AC: 13; HP 13/13<br /> Skeleton 3 AC: 13; HP 13/13<br /> Skeleton 4 AC: 13; HP 5/13</td><td style='width: 33.3333%'>Skeleton 5 AC: 13; HP 13/13<br /> Skeleton 6 AC: 13; HP 13/13<br /> Skeleton 7 AC: 13; HP 13/13<br /> Skeleton 8 AC: 13; HP 13/13</td><td style='width: 33.3333%'></td></tr></table><p>[/SPOILER]</p><p></p><p><strong>Initiative:</strong></p><table style='width: 702.727px'><tr><td style='width: 350.909px'><strong>Character</strong></td><td style='width: 350.909px'><strong>Initiative</strong></td></tr><tr><td style='width: 350.909px'><strong><s>Deidre</s></strong><br /> <s>Skelly 4</s> AC: 13; HP 5/13<s><br /> Skelly 8</s> AC: 13; HP 13/13<br /> <strong>Caer</strong><br /> Skelly 6 AC: 13; HP 13/13<br /> <strong>Benny</strong><br /> Skelly 3 AC: 13; HP 13/13<br /> <strong>Anson<br /> Havoc</strong><br /> Skelly 2 AC: 13; HP 13/13<br /> Skelly 5 AC: 13; HP 13/13<br /> Skelly 7 AC: 13; HP 13/13<br /> <strong>Max</strong><br /> Skelly 1 AC: 13; HP 13/13</td><td style='width: 350.909px'>20<br /> 19<br /> 18<br /> 16<br /> 16<br /> 15<br /> 14<br /> 13<br /> 12<br /> 9<br /> 8<br /> 6<br /> 4<br /> 4</td></tr></table><p>[/SPOILER]</p></blockquote><p></p>
[QUOTE="TaranTheWanderer, post: 9732333, member: 15882"] [B]Round 1:[/B] Everyone knew what they wanted to do when they'd entered the room - even though there was a disagreement on the tactics. The plan seemed to be that half the group would hold the line halfway down the room while the rest made a run for the Brazier. But even the best laid plans never survive contact with the enemy. As soon as the group moves in, the skeletons advance much faster than people expect. So, instead of making a run for the holy brazier, Deidre moves forward and readies her sword. White light flashes as she strikes out at one of the first two skeletons. It's obvious that a bludgeoning weapon would be more impactful to crush the exposed bone but the sword still manages break ribs and cause damage As the skeleton attacks, Havoc parries its sword with his gauntlets.[SIZE=1]1[/SIZE] A second skeleton moves from the North and brings down a vicious blow on Havoc.[SIZE=1]2[/SIZE] [ATTACH type="full" alt="room8.png"]414784[/ATTACH] [SPOILER="OOC"] [B]Round 1:[/B] This adds a bit of chaos to everything...but it was kind of the point. 1. Skeleton 4 attack Deidre: [URL='http://roll.coyotecode.net/lookup.php?rollid=299303']Skeleton 4 against Deidre: 1D20+3 = [19]+3 = 22[/URL] [URL='http://roll.coyotecode.net/lookup.php?rollid=299303']damage: 1D6+3 = [3]+3 = 6[/URL] 2. Skeleton 8 attacks Havoc [URL='http://roll.coyotecode.net/lookup.php?rollid=299304']Skeleton 8: Attack vs Havoc: 1D20+3 = [16]+3 = 19[/URL] [URL='http://roll.coyotecode.net/lookup.php?rollid=299304'][S]Damage: 1D6+3 = [1]+3 = 4[/S][/URL] Havoc takes no damage because of Parry FYI: [USER=59816]@FitzTheRuke[/USER] I think you have an opportunity to Intercept the attack against Deidre It's Caer's [USER=7023840]@Snarf Zagyg[/USER] turn. I'll continue to narrate the turn after they go since I'm not sure where Caer is going to move or what they want to do. [SPOILER="Enemies"] [TABLE width="100%"] [TR] [td width="33.3333%"]Skeleton 1 AC: 13; HP 13/13 Skeleton 2 AC: 13; HP 13/13 Skeleton 3 AC: 13; HP 13/13 Skeleton 4 AC: 13; HP 5/13[/td][td width="33.3333%"]Skeleton 5 AC: 13; HP 13/13 Skeleton 6 AC: 13; HP 13/13 Skeleton 7 AC: 13; HP 13/13 Skeleton 8 AC: 13; HP 13/13[/td][td width="33.3333%"][/td] [/TR] [/TABLE] [/SPOILER] [B]Initiative:[/B] [TABLE width="702.727px"] [TR] [td width="350.909px"][B]Character[/B][/td][td width="350.909px"][B]Initiative[/B][/td] [/TR] [TR] [td width="350.909px"][B][S]Deidre[/S][/B] [S]Skelly 4[/S] AC: 13; HP 5/13[S] Skelly 8[/S] AC: 13; HP 13/13 [B]Caer[/B] Skelly 6 AC: 13; HP 13/13 [B]Benny[/B] Skelly 3 AC: 13; HP 13/13 [B]Anson Havoc[/B] Skelly 2 AC: 13; HP 13/13 Skelly 5 AC: 13; HP 13/13 Skelly 7 AC: 13; HP 13/13 [B]Max[/B] Skelly 1 AC: 13; HP 13/13[/td][td width="350.909px"]20 19 18 16 16 15 14 13 12 9 8 6 4 4[/td] [/TR] [/TABLE] [/SPOILER] [/QUOTE]
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