Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Play by Post
(IC) Dog Days of Doom!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="TaranTheWanderer" data-source="post: 9732394" data-attributes="member: 15882"><p><strong>Round 1 Continued:</strong></p><p></p><p>Caer obliterates the northernmost skeleton, shadowstuff turns the undead thing to, literal, dust leaving nothing behind but its clothes and weapons. He continues north.</p><p></p><p>As he moves, he sees more skeletons next that were behind the large pillar and one of them moves towards him, attacking with a fierceness of a vengeful spirit hating the living. The sword strikes true.<span style="font-size: 9px">1</span></p><p></p><p><span style="font-size: 15px">Benny</span><span style="font-size: 9px">2</span><span style="font-size: 15px"> moves north, careful to avoid giving any free attacks to the approaching skeletons, he's forced to climb over the sarcophogus and circumvent the skeleton attacking Caer. As he passes the Central statue of Wee Jas, he notes several IMPORTANT things:</span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px">1. The statue has a set of scales in front of it. The scales are weighted to one side - an odd thing for a god of law and balance.</span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px">2. As he moves north of the statue, he sees three zombies hunched over something in the corner. They seem to be preoccupied with whatever they are doing but, as Benny moves towards the brazier, their attention is diverted to the action happening in the room.</span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px">Another skeleton moves in towards Havoc and Deidre, taking the place of its destroyed counterpart. It cannot attack at the moment but malevolence is in its glowing eyes. It certainly isn't here to shake hands.</span><span style="font-size: 9px">3</span></p><p></p><p>Anson throws a psychic dagger at a skeleton as he moves north. He, too, notes the zombies in the corner.<span style="font-size: 9px">4</span></p><p></p><p>Havoc dodges as he moves north to support the others. Two skeletons swing at him, leaving them exposed to a counter attack. <span style="font-size: 9px">5</span></p><p></p><p>Not having to worry about the other skeletons nearby, Stratus defensively positions himself next to another skeleton, daring it to attack. But doing so leaves him open to the attack from the one that is attacking Caer. It misses with its sword. <span style="font-size: 9px">6</span></p><p>[ATTACH=full]414794[/ATTACH]</p><p>[SPOILER="OOC"]</p><p><strong>Round 1:</strong></p><p>This adds a bit of chaos to everything...but it was kind of the point.</p><p></p><p>1. Skeleton 4 attack Caer</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=299307" target="_blank">Skeleton 6 attack on Caer: 1D20+3 = [19]+3 = 22</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=299307" target="_blank">Damage: 1D6+3 = [1]+3 = 4</a></p><p></p><p>These skellies are baddass.</p><p></p><p>2 [USER=15132]@Steve Gorak[/USER] I moved you as far as I could, trying to avoid attacks of opportunity. You lost some movement having to crawl over the coffin and avoiding the northern-most skelly. Benny notes a few things about the statue which may be important later.</p><p></p><p>3. Skeleton 3 double moves towards Havoc and Deidre</p><p></p><p>4. [USER=23484]@Kobold Stew[/USER] I'm not sure if you want to finish off the one with 5 hp or damage another one. You will leave it at 1hp. I also moved you north in a way to avoid attacks of opportunity.</p><p></p><p>5. Havoc dodges and moves North. Two attacks of opportunity and both miss.</p><p></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=299308" target="_blank">Skeleton 4 then 3 attack of opportunity on Havoc: 2D20.LOW(1)+3 = [15, 8]+3 = 11</a></p><p></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=299308" target="_blank">2D20.LOW(1)+3 = [4, 9]+3 = 7</a></p><p></p><p>[USER=24380]@Neurotic[/USER] Are you going to use riposte?</p><p></p><p>6. I moved you not as far north as you'd like to avoid an attack of opportunity.</p><p></p><p>Skelly 6 attack of opportunity at disadvantage</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=299309" target="_blank">Skeleton 6 attack of opportunity on Stratus: 2D20.LOW(1)+3 = [14, 1]+3 = 4</a></p><p></p><p>I will leave it there for the moment before I move more enemies</p><p></p><p>[SPOILER="Enemies(with added zombies)"]</p><table style='width: 100%'><tr><td style='width: 33.3333%'>Skeleton 1 AC: 13; HP 13/13<br /> Skeleton 2 AC: 13; HP 13/13<br /> Skeleton 3 AC: 13; HP 13/13<br /> Skeleton 4 AC: 13; HP 5/13</td><td style='width: 33.3333%'>Skeleton 5 AC: 13; HP 13/13<br /> Skeleton 6 AC: 13; HP 13/13<br /> Skeleton 7 AC: 13; HP 13/13<br /> Skeleton 8 AC: 13; HP 13/13</td><td style='width: 33.3333%'>Zombie 1 AC 8; HP: 15<br /> Zombie 2 AC 8; HP: 15<br /> Zombie 3 AC 8; HP: 15</td></tr></table><p>[/SPOILER]</p><p></p><p><strong>Initiative:</strong></p><table style='width: 702.727px'><tr><td style='width: 350.909px'><strong>Character</strong></td><td style='width: 350.909px'><strong>Initiative</strong></td></tr><tr><td style='width: 350.909px'><strong><s>Deidre</s></strong><br /> <s>Skelly 4</s> AC: 13; HP 5/13<s><br /> Skelly 8</s> AC: 13; HP 13/13<br /> <strong><s>Caer</s></strong><br /> <s>Skelly 6</s> AC: 13; HP 13/13<br /> <strong><s>Benny</s></strong><br /> <s>Skelly 3</s> AC: 13; HP 13/13<br /> <strong><s>Anson<br /> Havoc<br /> Stratus</s></strong><br /> Skelly 2 AC: 13; HP 13/13<br /> Skelly 5 AC: 13; HP 13/13<br /> Skelly 7 AC: 13; HP 13/13<br /> <strong>Max</strong><br /> Skelly 1 AC: 13; HP 13/13</td><td style='width: 350.909px'>20<br /> 19<br /> 18<br /> 16<br /> 16<br /> 15<br /> 14<br /> 13<br /> 12<br /> 9<br /> 9<br /> 8<br /> 6<br /> 4<br /> 4</td></tr></table><p>[/SPOILER]</p></blockquote><p></p>
[QUOTE="TaranTheWanderer, post: 9732394, member: 15882"] [B]Round 1 Continued:[/B] Caer obliterates the northernmost skeleton, shadowstuff turns the undead thing to, literal, dust leaving nothing behind but its clothes and weapons. He continues north. As he moves, he sees more skeletons next that were behind the large pillar and one of them moves towards him, attacking with a fierceness of a vengeful spirit hating the living. The sword strikes true.[SIZE=1]1[/SIZE] [SIZE=4]Benny[/SIZE][SIZE=1]2[/SIZE][SIZE=4] moves north, careful to avoid giving any free attacks to the approaching skeletons, he's forced to climb over the sarcophogus and circumvent the skeleton attacking Caer. As he passes the Central statue of Wee Jas, he notes several IMPORTANT things: 1. The statue has a set of scales in front of it. The scales are weighted to one side - an odd thing for a god of law and balance. 2. As he moves north of the statue, he sees three zombies hunched over something in the corner. They seem to be preoccupied with whatever they are doing but, as Benny moves towards the brazier, their attention is diverted to the action happening in the room. Another skeleton moves in towards Havoc and Deidre, taking the place of its destroyed counterpart. It cannot attack at the moment but malevolence is in its glowing eyes. It certainly isn't here to shake hands.[/SIZE][SIZE=1]3[/SIZE] Anson throws a psychic dagger at a skeleton as he moves north. He, too, notes the zombies in the corner.[SIZE=1]4[/SIZE] Havoc dodges as he moves north to support the others. Two skeletons swing at him, leaving them exposed to a counter attack. [SIZE=1]5[/SIZE] Not having to worry about the other skeletons nearby, Stratus defensively positions himself next to another skeleton, daring it to attack. But doing so leaves him open to the attack from the one that is attacking Caer. It misses with its sword. [SIZE=1]6[/SIZE] [ATTACH type="full" size="838x1069"]414794[/ATTACH] [SPOILER="OOC"] [B]Round 1:[/B] This adds a bit of chaos to everything...but it was kind of the point. 1. Skeleton 4 attack Caer [URL='http://roll.coyotecode.net/lookup.php?rollid=299307']Skeleton 6 attack on Caer: 1D20+3 = [19]+3 = 22[/URL] [URL='http://roll.coyotecode.net/lookup.php?rollid=299307']Damage: 1D6+3 = [1]+3 = 4[/URL] These skellies are baddass. 2 [USER=15132]@Steve Gorak[/USER] I moved you as far as I could, trying to avoid attacks of opportunity. You lost some movement having to crawl over the coffin and avoiding the northern-most skelly. Benny notes a few things about the statue which may be important later. 3. Skeleton 3 double moves towards Havoc and Deidre 4. [USER=23484]@Kobold Stew[/USER] I'm not sure if you want to finish off the one with 5 hp or damage another one. You will leave it at 1hp. I also moved you north in a way to avoid attacks of opportunity. 5. Havoc dodges and moves North. Two attacks of opportunity and both miss. [URL='http://roll.coyotecode.net/lookup.php?rollid=299308']Skeleton 4 then 3 attack of opportunity on Havoc: 2D20.LOW(1)+3 = [15, 8]+3 = 11[/URL] [URL='http://roll.coyotecode.net/lookup.php?rollid=299308']2D20.LOW(1)+3 = [4, 9]+3 = 7[/URL] [USER=24380]@Neurotic[/USER] Are you going to use riposte? 6. I moved you not as far north as you'd like to avoid an attack of opportunity. Skelly 6 attack of opportunity at disadvantage [URL='http://roll.coyotecode.net/lookup.php?rollid=299309']Skeleton 6 attack of opportunity on Stratus: 2D20.LOW(1)+3 = [14, 1]+3 = 4[/URL] I will leave it there for the moment before I move more enemies [SPOILER="Enemies(with added zombies)"] [TABLE width="100%"] [TR] [td width="33.3333%"]Skeleton 1 AC: 13; HP 13/13 Skeleton 2 AC: 13; HP 13/13 Skeleton 3 AC: 13; HP 13/13 Skeleton 4 AC: 13; HP 5/13[/td][td width="33.3333%"]Skeleton 5 AC: 13; HP 13/13 Skeleton 6 AC: 13; HP 13/13 Skeleton 7 AC: 13; HP 13/13 Skeleton 8 AC: 13; HP 13/13[/td][td width="33.3333%"]Zombie 1 AC 8; HP: 15 Zombie 2 AC 8; HP: 15 Zombie 3 AC 8; HP: 15[/td] [/TR] [/TABLE] [/SPOILER] [B]Initiative:[/B] [TABLE width="702.727px"] [TR] [td width="350.909px"][B]Character[/B][/td][td width="350.909px"][B]Initiative[/B][/td] [/TR] [TR] [td width="350.909px"][B][S]Deidre[/S][/B] [S]Skelly 4[/S] AC: 13; HP 5/13[S] Skelly 8[/S] AC: 13; HP 13/13 [B][S]Caer[/S][/B] [S]Skelly 6[/S] AC: 13; HP 13/13 [B][S]Benny[/S][/B] [S]Skelly 3[/S] AC: 13; HP 13/13 [B][S]Anson Havoc Stratus[/S][/B] Skelly 2 AC: 13; HP 13/13 Skelly 5 AC: 13; HP 13/13 Skelly 7 AC: 13; HP 13/13 [B]Max[/B] Skelly 1 AC: 13; HP 13/13[/td][td width="350.909px"]20 19 18 16 16 15 14 13 12 9 9 8 6 4 4[/td] [/TR] [/TABLE] [/SPOILER] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
(IC) Dog Days of Doom!
Top