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<blockquote data-quote="TaranTheWanderer" data-source="post: 9733932" data-attributes="member: 15882"><p>[SPOILER="OOC"]</p><p>It's fine for Caer to redirect his attack. See below.</p><p></p><p>I'm not sure the advantage of the 'Bait and Switch' since it pulls Stratus away from an 'almost dead' skeleton and forces him to attack one that's fully healed. I guess the point was to attack the one with 2hp to free up Caer. Well, that's not an issue anymore since we retconned. Switch lets Havoc try to finish 5 so that's how I'll play it.</p><p></p><p>Stratus can take two actions on his next turn.</p><p></p><p>[USER=23484]@Kobold Stew[/USER] 2nd round of lighting and no-go to light the brazier.</p><p></p><p>[USER=24380]@Neurotic[/USER] what kind of damage do you do? Bludgeoning does double damage against skeletons but, unless you communicate the kind of damage you do, I won't remember to factor it in.</p><p></p><p>1. <a href="http://roll.coyotecode.net/lookup.php?rollid=299340" target="_blank"><strong>zombie 2 & 3 attacking Max: </strong></a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=299340" target="_blank">1D20+3 = [9]+3 = 12 Miss</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=299340" target="_blank">1D20+3 = [15]+3 = 18 Hit</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=299340" target="_blank">1D6+1 = [5]+1 = 6</a></p><p></p><p>2. <a href="http://roll.coyotecode.net/lookup.php?rollid=299341" target="_blank"><strong>zombie 1 attacking Benny: </strong></a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=299341" target="_blank">1D20+3 = [19]+3 = 22</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=299341" target="_blank">1D6+1 = [1]+1 = 2</a></p><p>[/SPOILER]</p><p></p><p>Deidre's attacks with a fierceness that the skeletons cannot defend against as she obliterates another one. Caer casts his magic whip but the target is already dead. Instead, it sends bones flying everywhere at high velocity, and by luck, hits the skeleton next to him. The impact sends its head flying off against the pillar next to it. This frees Caer to move and help Deidre.</p><p></p><p>It also has the effect of freeing up Havoc who switches positions with Stratus and takes a swing at the injured skeleton but his attack fails to connect.</p><p></p><p>Meanwhile, up on the dais, Anson tries for a second time to light the flame but it won't light.</p><p></p><p>The two zombies at the bottom of the stairs focus their attacks on Max who has been keeping them at bay. He manages to dodge a blow from the first zombie but the second one connects and the little Sphinx pops out of existence in a flash of light and pink smoke, leaving behind the a smell reminiscent of brighter, more comforting times.<span style="font-size: 9px">1.</span></p><p></p><p>The zombie, frustrated there's no flesh left to eat, advances on Benny as the zombie next to Benny<span style="font-size: 9px">2</span> slashes at the boy which causes only a mere scratch.</p></blockquote><p></p>
[QUOTE="TaranTheWanderer, post: 9733932, member: 15882"] [SPOILER="OOC"] It's fine for Caer to redirect his attack. See below. I'm not sure the advantage of the 'Bait and Switch' since it pulls Stratus away from an 'almost dead' skeleton and forces him to attack one that's fully healed. I guess the point was to attack the one with 2hp to free up Caer. Well, that's not an issue anymore since we retconned. Switch lets Havoc try to finish 5 so that's how I'll play it. Stratus can take two actions on his next turn. [USER=23484]@Kobold Stew[/USER] 2nd round of lighting and no-go to light the brazier. [USER=24380]@Neurotic[/USER] what kind of damage do you do? Bludgeoning does double damage against skeletons but, unless you communicate the kind of damage you do, I won't remember to factor it in. 1. [URL='http://roll.coyotecode.net/lookup.php?rollid=299340'][B]zombie 2 & 3 attacking Max: [/B][/URL] [URL='http://roll.coyotecode.net/lookup.php?rollid=299340']1D20+3 = [9]+3 = 12 Miss[/URL] [URL='http://roll.coyotecode.net/lookup.php?rollid=299340']1D20+3 = [15]+3 = 18 Hit[/URL] [URL='http://roll.coyotecode.net/lookup.php?rollid=299340']1D6+1 = [5]+1 = 6[/URL] 2. [URL='http://roll.coyotecode.net/lookup.php?rollid=299341'][B]zombie 1 attacking Benny: [/B][/URL] [URL='http://roll.coyotecode.net/lookup.php?rollid=299341']1D20+3 = [19]+3 = 22[/URL] [URL='http://roll.coyotecode.net/lookup.php?rollid=299341']1D6+1 = [1]+1 = 2[/URL] [/SPOILER] Deidre's attacks with a fierceness that the skeletons cannot defend against as she obliterates another one. Caer casts his magic whip but the target is already dead. Instead, it sends bones flying everywhere at high velocity, and by luck, hits the skeleton next to him. The impact sends its head flying off against the pillar next to it. This frees Caer to move and help Deidre. It also has the effect of freeing up Havoc who switches positions with Stratus and takes a swing at the injured skeleton but his attack fails to connect. Meanwhile, up on the dais, Anson tries for a second time to light the flame but it won't light. The two zombies at the bottom of the stairs focus their attacks on Max who has been keeping them at bay. He manages to dodge a blow from the first zombie but the second one connects and the little Sphinx pops out of existence in a flash of light and pink smoke, leaving behind the a smell reminiscent of brighter, more comforting times.[SIZE=1]1.[/SIZE] The zombie, frustrated there's no flesh left to eat, advances on Benny as the zombie next to Benny[SIZE=1]2[/SIZE] slashes at the boy which causes only a mere scratch. [/QUOTE]
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