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<blockquote data-quote="TaranTheWanderer" data-source="post: 9743355" data-attributes="member: 15882"><p>[SPOILER="OOC"]</p><p>Spend your Hit Dice.</p><p>Heal up anyone who needs it. It's been about ten minutes since the last encounter.</p><p>[/SPOILER]</p><p><strong>8:45</strong></p><p></p><p>Anson approaches the statue, light in hand. This Statue does not have a key in it. The door has no lever but it's been wedged open by a spike, similar to the other doors before it. He moves to the door to peek inside.</p><p></p><p>The floor of this rectangular chamber is breached directly in front of the door by a collapsed trap—a spiked pit fifteen feet across and nearly twenty-five feet side to side. Narrow ledges to both sides look as though they should allow passage around the pit. Near the center of the twenty-foot-high chamber, a brazier of balance stands unlit. A sealed sarcophagus is set off to the side.</p><p></p><p>On the far side of the room, an oversized stone door stands closed. In shadowed light, two figures are pacing before the door and its lever, including one carrying an enormous sword. Their hushed argument carries across the room,</p><p></p><p>The figure with the sword seems impatient as he grunts,</p><p></p><p><span style="color: rgb(184, 49, 47)"><strong>“You going to be there all day? Or should I smash it open now?”</strong></span></p><p></p><p>A figure closer to the door snarls back,</p><p></p><p><span style="color: rgb(243, 121, 52)"><strong>“I need time! Sven was the one who knew how this worked, not me. There are heavy wards and strong magic keeping this door sealed.”</strong></span></p><p></p><p><span style="color: rgb(209, 72, 65)"><strong> “So you try, then,”</strong> </span>the warrior says to someone unseen.</p><p></p><p><strong>“I told you, it’s a magic seal,</strong>” a third voice says. <strong>“Not my thing . . . Wait … what’s that? I see light.”</strong></p><p></p><p>Suddenly, the third figure steps out from behind a pillar—an archer with bow drawn.</p><p></p><p><strong>“We have company,”</strong> he calls to his companions.</p><p></p><p></p><p>[SPOILER="OOC"]</p><p>What I was looking for was the use of stealth but it was never mentioned. But even with a sneak check, with the lights being shone through, it's pretty hard not to be noticed in the dark room as there are only a couple of torches.</p><p></p><p>You can circumnavigate the pit trap with a successful DC 10 dex check - assuming you aren't under pressure. It will be at disadvantage if you are in combat.[/SPOILER][ATTACH=full]415901[/ATTACH]</p></blockquote><p></p>
[QUOTE="TaranTheWanderer, post: 9743355, member: 15882"] [SPOILER="OOC"] Spend your Hit Dice. Heal up anyone who needs it. It's been about ten minutes since the last encounter. [/SPOILER] [B]8:45[/B] Anson approaches the statue, light in hand. This Statue does not have a key in it. The door has no lever but it's been wedged open by a spike, similar to the other doors before it. He moves to the door to peek inside. The floor of this rectangular chamber is breached directly in front of the door by a collapsed trap—a spiked pit fifteen feet across and nearly twenty-five feet side to side. Narrow ledges to both sides look as though they should allow passage around the pit. Near the center of the twenty-foot-high chamber, a brazier of balance stands unlit. A sealed sarcophagus is set off to the side. On the far side of the room, an oversized stone door stands closed. In shadowed light, two figures are pacing before the door and its lever, including one carrying an enormous sword. Their hushed argument carries across the room, The figure with the sword seems impatient as he grunts, [COLOR=rgb(184, 49, 47)][B]“You going to be there all day? Or should I smash it open now?”[/B][/COLOR] A figure closer to the door snarls back, [COLOR=rgb(243, 121, 52)][B]“I need time! Sven was the one who knew how this worked, not me. There are heavy wards and strong magic keeping this door sealed.”[/B][/COLOR] [COLOR=rgb(209, 72, 65)][B] “So you try, then,”[/B] [/COLOR]the warrior says to someone unseen. [B]“I told you, it’s a magic seal,[/B]” a third voice says. [B]“Not my thing . . . Wait … what’s that? I see light.”[/B] Suddenly, the third figure steps out from behind a pillar—an archer with bow drawn. [B]“We have company,”[/B] he calls to his companions. [SPOILER="OOC"] What I was looking for was the use of stealth but it was never mentioned. But even with a sneak check, with the lights being shone through, it's pretty hard not to be noticed in the dark room as there are only a couple of torches. You can circumnavigate the pit trap with a successful DC 10 dex check - assuming you aren't under pressure. It will be at disadvantage if you are in combat.[/SPOILER][ATTACH type="full" alt="12a.png"]415901[/ATTACH] [/QUOTE]
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