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IC [Dungeon World] The Seven Reaches
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<blockquote data-quote="doghead" data-source="post: 6919093" data-attributes="member: 8243"><p><strong>Day 6, Early Evening, Halfpoint Hall</strong></p><p></p><p>Warris and Snort assault the demon. They lay into it, but not without taking hits in return. [1]</p><p></p><p>The demon stabs at the prone Filip with its claws. The halfling scrambles to his feet inside the reach of the monster. But not fast enough to entirely avoid the claws. </p><p></p><p>Filip throws himself at the demon. His sword flashes. The two of them trade blows. Blood and black gore spatter the floors. Filip carves through flesh and boney spikes. The demon lashes the halfling, shredding the last of his armour and tearing at flesh. The Shield of the Crone still stands, but only just.</p><p></p><p>With a couple of mighty bounds Throk safely closes the Imp and wrenches his sword back from the creature. In frustration, the Imp throws fire at you [2]</p><p></p><p>Arafel regathers her thoughts and composure. From the entrance to the hall, borne on the oily darkness that oozes from the interior, the sounds of battle and mayhem. From another direction the sound of a single bell rung three times in quick succession. Then a pause. Then again three times. The halflings in the square turn to look east towards the oncoming darkness of night.</p><p></p><p>Half-Jack, surrounded by his fellow halfings and with Rolff at his side, successfully protects the wounded Sworntree. The Imps attack furiously, enraged by being denied their prey. Rolff stabs and thrusts, opening gaps for Half-Jack and halfings to exploit. Together you manage to cut down one of the monsters. Its not with cost, but you keep the light alive for moment. [3]</p><p></p><p>Ilrec dodges while he pulls another bowstring from his supplies and restrings his bow. [3]</p><p></p><p>"Burn the Shield!" roars the demon, and with single intent, every one of the remaining Imps swings their attention to the battle between the Shield of the Crone, Warris and Snort and their infernal master preparing to engulf them all in raging hell fire.</p><p></p><p>What do you do?</p><p></p><p>[sblock=OOC]<strong>Notes</strong></p><p>[1] I scratched the Defend move as its either Defend OR Hack'n'Slash. You lose the XP, but I am pretty sure that you would not have liked the choices I was going to offer you <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>[2] Before anything else: DD Roll+DEX. Damage 1d6 (ignores armour).</p><p></p><p>[3] - Halfling attack Damage 5. 1 Imp killed. 4 Imps remaining. Imp attack Damage 10/2=5, Jack Wounds 4. Sorry, I should have specified. You may spend skill points as you wish. I have added the halfling attack damage. Now Halfling 2/3 Skill. Rolff 2/3 skill. If you chose to spend 2 more - halfling damage 5, Rolff damage 3. Kills a second Imp.</p><p></p><p>[4] Mark 1 AdvGear.</p><p></p><p><strong>Status Summary</strong> </p><p>Arafel: Mark XP 1. Debility on STR.</p><p>Half-Jack: Wounds 8.</p><p>Ilrec: Mark Ammo 2, Wounds 3, Mark XP 1. Mark 1 AdvGear.</p><p>Throk: Wounds 4. Mark XP 2. Debility on INT. </p><p>Warris: Mark XP 1. Wounds 5.</p><p></p><p>Filip: Wounds 19. Armour 0.</p><p>Demon Wounds 12.</p><p></p><p>5(6) Imps killed. 7(6) Surviving: 4(3) Imps engaged with Sworntree/Half-Jack etc. 1 Imp engaged with Throk. 2 wounded).</p><p></p><p>Imp: Horde, Planar, Intelligent, Organized </p><p>Flame gout (d6 damage, ignores armour) 7 HP, 1 Armour </p><p>Close, Near, Far.</p><p></p><p>Demon of Many Barbed Spikes</p><p>Solitary, Large, Planar, Terrifying </p><p>Spines (d10+3 damage, 3 piercing) 16 HP 3 Armour </p><p>Close, Reach, Messy[/sblock]</p></blockquote><p></p>
[QUOTE="doghead, post: 6919093, member: 8243"] [b]Day 6, Early Evening, Halfpoint Hall[/b] Warris and Snort assault the demon. They lay into it, but not without taking hits in return. [1] The demon stabs at the prone Filip with its claws. The halfling scrambles to his feet inside the reach of the monster. But not fast enough to entirely avoid the claws. Filip throws himself at the demon. His sword flashes. The two of them trade blows. Blood and black gore spatter the floors. Filip carves through flesh and boney spikes. The demon lashes the halfling, shredding the last of his armour and tearing at flesh. The Shield of the Crone still stands, but only just. With a couple of mighty bounds Throk safely closes the Imp and wrenches his sword back from the creature. In frustration, the Imp throws fire at you [2] Arafel regathers her thoughts and composure. From the entrance to the hall, borne on the oily darkness that oozes from the interior, the sounds of battle and mayhem. From another direction the sound of a single bell rung three times in quick succession. Then a pause. Then again three times. The halflings in the square turn to look east towards the oncoming darkness of night. Half-Jack, surrounded by his fellow halfings and with Rolff at his side, successfully protects the wounded Sworntree. The Imps attack furiously, enraged by being denied their prey. Rolff stabs and thrusts, opening gaps for Half-Jack and halfings to exploit. Together you manage to cut down one of the monsters. Its not with cost, but you keep the light alive for moment. [3] Ilrec dodges while he pulls another bowstring from his supplies and restrings his bow. [3] "Burn the Shield!" roars the demon, and with single intent, every one of the remaining Imps swings their attention to the battle between the Shield of the Crone, Warris and Snort and their infernal master preparing to engulf them all in raging hell fire. What do you do? [sblock=OOC][b]Notes[/b] [1] I scratched the Defend move as its either Defend OR Hack'n'Slash. You lose the XP, but I am pretty sure that you would not have liked the choices I was going to offer you :-) [2] Before anything else: DD Roll+DEX. Damage 1d6 (ignores armour). [3] - Halfling attack Damage 5. 1 Imp killed. 4 Imps remaining. Imp attack Damage 10/2=5, Jack Wounds 4. Sorry, I should have specified. You may spend skill points as you wish. I have added the halfling attack damage. Now Halfling 2/3 Skill. Rolff 2/3 skill. If you chose to spend 2 more - halfling damage 5, Rolff damage 3. Kills a second Imp. [4] Mark 1 AdvGear. [b]Status Summary[/b] Arafel: Mark XP 1. Debility on STR. Half-Jack: Wounds 8. Ilrec: Mark Ammo 2, Wounds 3, Mark XP 1. Mark 1 AdvGear. Throk: Wounds 4. Mark XP 2. Debility on INT. Warris: Mark XP 1. Wounds 5. Filip: Wounds 19. Armour 0. Demon Wounds 12. 5(6) Imps killed. 7(6) Surviving: 4(3) Imps engaged with Sworntree/Half-Jack etc. 1 Imp engaged with Throk. 2 wounded). Imp: Horde, Planar, Intelligent, Organized Flame gout (d6 damage, ignores armour) 7 HP, 1 Armour Close, Near, Far. Demon of Many Barbed Spikes Solitary, Large, Planar, Terrifying Spines (d10+3 damage, 3 piercing) 16 HP 3 Armour Close, Reach, Messy[/sblock] [/QUOTE]
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