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IC [DW] From the Outside
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<blockquote data-quote="TillForPie" data-source="post: 6346617" data-attributes="member: 6762758"><p><span style="font-family: 'Courier New'">"My legs may be broken," he responds to Hawthorne's question. The knight clamps a hand in the soil and gives an affirmative nod to the others. With a roar he and Hawthorne drag his body out from beneath the carcass when Trickle and Khirynnax lift it. The old man is whole and - remarkably - uninjured. He may sport hidden bruises and there is the faded line of a claw mark on the scales of his armor, but no crushed limbs, no blood.</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">He tries to stand but cringes as the feeling returns painfully to his lower extremities and decides instead to sit a while. </span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">"You've my gratitude. Hawthorne," he looks from one to the other as he names them, as if to confirm he has the right of it, "Khirynnax, Trickle. I might have languished here a while without you." He raises his head to the sky and outstretches his arms. "Thank you, my Blessed Lady." He seems more genuine in his gratitude toward her. He reaches for his chest but when he doesn't find what he was looking for he returns his searching gaze earthward. Struggling to his feet he stumbles toward a glint of metal in the grass: It's a fat silver medallion with the same cup as his shield, chain broken. He brings the medallion to his lips before tucking it away beneath his armor through the opening at his armpit. </span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">"I am Tristan Le Pennec." He finishes his introduction with a nod of his head. But Tristan busies himself immediately, making his way to his horse's side.</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">Tristan tugs at the saddle, stained through with rot, and grimaces when it collapses partially into the horse. "This was a fine saddle," he grumbles to himself.</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">"What are you doing in these woods? In your travels have you encountered the low spirit haunting this place?" He turns his head to make brief eye contact as he asks. "It is a menace to the people of this region. You are lucky to have avoided it if you've been here long." He finds nothing worth salvaging with the horse and moves to collect up his shield and sword. "I'd vouchsafe your continued safe travel as recompense for your kindness, but my hunt cannot abate."</span></p><p></p><p>[sblock=Tristan Le Pennec][section]<span style="font-family: 'Courier New'">[align=left]http://s2.postimg.org/42an8in1h/Tristan_Le_Pennec.jpg[/align]<p style="margin-left: 100px"><strong><u>Tristan Le Pennec</u></strong></p></span></p><p style="margin-left: 100px"><span style="font-family: 'Courier New'">Human Paladin</p></span></p><p style="margin-left: 100px"><span style="font-family: 'Courier New'"><strong>Looks</strong> Glowing Eyes, Helmeted, Worn Holy Symbol, Bulky Body</p></span></p><p style="margin-left: 100px"><span style="font-family: 'Courier New'"><strong>Alignment</strong> Lawful: Deny mercy to a criminal or unbeliever</p></span></p><p style="margin-left: 100px"><span style="font-family: 'Courier New'"></p></span></p><p style="margin-left: 100px"><span style="font-family: 'Courier New'"><strong>Maximum Health</strong> 25 <strong>Current Health</strong> 25 <strong>Armor</strong> 3 <strong>Base Damage</strong> 1d10</p></span></p><p style="margin-left: 100px"><span style="font-family: 'Courier New'"><strong>STR</strong> 16 (+2) <strong>CON</strong> 15 (+1) <strong>DEX</strong> 8 (-1) <strong>INT</strong> 12 (+0) <strong>WIS</strong> 13 (+1) <strong>CHA</strong> 9 (+0)</p></span></p><p style="margin-left: 100px"><span style="font-family: 'Courier New'"></p></span></p><p style="margin-left: 100px"><span style="font-family: 'Courier New'"><strong>Gear</strong> (Load 6/28)</p></span></p><p style="margin-left: 100px"><span style="font-family: 'Courier New'">Long Sword (close, +1 damage, 1 weight)</p></span></p><p style="margin-left: 100px"><span style="font-family: 'Courier New'">Shield (+1 armor, 1 weight)</p></span></p><p style="margin-left: 100px"><span style="font-family: 'Courier New'">Scale Armor (+2 armor, 3 weight)</p></span></p><p style="margin-left: 100px"><span style="font-family: 'Courier New'">Medallion of Our Virgin Mother the Lady of Tranquility (0 weight)</p></span></p><p style="margin-left: 100px"><span style="font-family: 'Courier New'">Adventuring Gear (1 weight)</p><p></span></p><p><span style="font-family: 'Courier New'">[sblock=Paladin Moves]<strong>Human</strong> When you pray for guidance, even for a moment, and ask, “What here is evil?” the GM will tell you, honestly.</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'"><strong>Lay on Hands</strong> When you touch someone, skin to skin, and pray for their well-being, roll+CHA. On a 10+ you heal 1d8 damage or remove one disease. On a 7–9, they are healed, but the damage or disease is transferred to you.</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'"><strong>Armored</strong> You ignore the clumsy tag on armor you wear.</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'"><strong>I am the Law</strong> When you give an NPC an order based on your divine authority, roll+Cha. On a 7+, they choose one: Do what you say; Back away cautiously, then flee, or; Attack you. On a 10+, you also take +1 forward against them. On a miss, they do as they please and you take -1 forward against them.[/sblock][sblock=Quest and Bonds]<strong><u>Quest</u></strong></span></p><p><span style="font-family: 'Courier New'">Tristan's quest is to slay the monster, a great blight on the land.</span></p><p><span style="font-family: 'Courier New'"><strong>His boons are</strong></span></p><p><span style="font-family: 'Courier New'">Invulnerability to bite damage, and</span></p><p><span style="font-family: 'Courier New'">A freedom from hunger, thirst, and sleep.[/sblock]</span>[/section][/sblock]</p></blockquote><p></p>
[QUOTE="TillForPie, post: 6346617, member: 6762758"] [FONT=Courier New]"My legs may be broken," he responds to Hawthorne's question. The knight clamps a hand in the soil and gives an affirmative nod to the others. With a roar he and Hawthorne drag his body out from beneath the carcass when Trickle and Khirynnax lift it. The old man is whole and - remarkably - uninjured. He may sport hidden bruises and there is the faded line of a claw mark on the scales of his armor, but no crushed limbs, no blood. He tries to stand but cringes as the feeling returns painfully to his lower extremities and decides instead to sit a while. "You've my gratitude. Hawthorne," he looks from one to the other as he names them, as if to confirm he has the right of it, "Khirynnax, Trickle. I might have languished here a while without you." He raises his head to the sky and outstretches his arms. "Thank you, my Blessed Lady." He seems more genuine in his gratitude toward her. He reaches for his chest but when he doesn't find what he was looking for he returns his searching gaze earthward. Struggling to his feet he stumbles toward a glint of metal in the grass: It's a fat silver medallion with the same cup as his shield, chain broken. He brings the medallion to his lips before tucking it away beneath his armor through the opening at his armpit. "I am Tristan Le Pennec." He finishes his introduction with a nod of his head. But Tristan busies himself immediately, making his way to his horse's side. Tristan tugs at the saddle, stained through with rot, and grimaces when it collapses partially into the horse. "This was a fine saddle," he grumbles to himself. "What are you doing in these woods? In your travels have you encountered the low spirit haunting this place?" He turns his head to make brief eye contact as he asks. "It is a menace to the people of this region. You are lucky to have avoided it if you've been here long." He finds nothing worth salvaging with the horse and moves to collect up his shield and sword. "I'd vouchsafe your continued safe travel as recompense for your kindness, but my hunt cannot abate."[/font] [sblock=Tristan Le Pennec][section][font=Courier New][align=left]http://s2.postimg.org/42an8in1h/Tristan_Le_Pennec.jpg[/align][indent=5][b][u]Tristan Le Pennec[/u][/b][u][/u] Human Paladin [b]Looks[/b] Glowing Eyes, Helmeted, Worn Holy Symbol, Bulky Body [b]Alignment[/b] Lawful: Deny mercy to a criminal or unbeliever [b]Maximum Health[/b] 25 [b]Current Health[/b] 25 [b]Armor[/b] 3 [b]Base Damage[/b] 1d10 [b]STR[/b] 16 (+2) [b]CON[/b] 15 (+1) [b]DEX[/b] 8 (-1) [b]INT[/b] 12 (+0) [b]WIS[/b] 13 (+1) [b]CHA[/b] 9 (+0) [b]Gear[/b] (Load 6/28) Long Sword (close, +1 damage, 1 weight) Shield (+1 armor, 1 weight) Scale Armor (+2 armor, 3 weight) Medallion of Our Virgin Mother the Lady of Tranquility (0 weight) Adventuring Gear (1 weight)[/indent] [sblock=Paladin Moves][b]Human[/b] When you pray for guidance, even for a moment, and ask, “What here is evil?” the GM will tell you, honestly. [b]Lay on Hands[/b] When you touch someone, skin to skin, and pray for their well-being, roll+CHA. On a 10+ you heal 1d8 damage or remove one disease. On a 7–9, they are healed, but the damage or disease is transferred to you. [b]Armored[/b] You ignore the clumsy tag on armor you wear. [b]I am the Law[/b] When you give an NPC an order based on your divine authority, roll+Cha. On a 7+, they choose one: Do what you say; Back away cautiously, then flee, or; Attack you. On a 10+, you also take +1 forward against them. On a miss, they do as they please and you take -1 forward against them.[/sblock][sblock=Quest and Bonds][b][u]Quest[/u][/b][u][/u] Tristan's quest is to slay the monster, a great blight on the land. [b]His boons are[/b] Invulnerability to bite damage, and A freedom from hunger, thirst, and sleep.[/sblock][/font][/section][/sblock] [/QUOTE]
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