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IC [DW] From the Outside
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<blockquote data-quote="GlassEye" data-source="post: 6354103" data-attributes="member: 40413"><p><strong>Trickle & Khirynnax</strong></p><p></p><p>Trickle shrugs and follows along in the knight's wake down to the keep as does Khirynnax. <strong>"I'm not one to pass up on the comforts of civilization."</strong></p><p></p><p>Once in the keep of Lord Pemberton Trickle is quick to take advantage of the offered amenities. He washes, shakes the dirt out of his clothing as best he can, and slicks his hair back before rejoining the others for a bite of food. <strong>"Our thanks to your lord."</strong></p><p></p><p>Khirynnax accepts the hospitality and when the Lord Pemberton finally arrives home he allows the others to carry on the lion's share of the conversation. He does take note of the Warden's name, Brand Torak, as someone he'll want to talk to sooner rather than later.</p><p></p><p>[sblock=Khirynnax & Trickle][sblock=Trickle][section][align=left]http://imageshack.com/a/img843/2397/959t.png[/align]<p style="margin-left: 100px"><strong><span style="color: orange">Trickle</span></strong></p> <p style="margin-left: 100px">Human Thief (level 1; 0 xp)</p> <p style="margin-left: 100px">Shifty Eyes, Cropped Hair, Fancy Clothes, Lithe Body</p> <p style="margin-left: 100px"></p> <p style="margin-left: 100px"><strong>STR</strong> 9 <strong>DEX</strong> 16 (+2) <strong>CON</strong> 12 <strong>INT</strong> 15 (+1) <strong>WIS</strong> 13 (+1) <strong>CHA</strong> 8 (-1)</p> <p style="margin-left: 100px"><strong>Max. hp: </strong> 18 <strong>Current hp: </strong> 18</p> <p style="margin-left: 100px"></p> <p style="margin-left: 100px">Alignment: Neutral: Avoid detection or infiltrate a location.</p> <p style="margin-left: 100px"></p> <p style="margin-left: 100px">Gear: (Load 6/9) – Base Dmg: d8</p> <p style="margin-left: 100px">Dagger (hand, 1 wt.) and Short sword (close, 1 wt.)</p> <p style="margin-left: 100px">Ragged bow (near, 2 wt.) and bundle of arrows (3 ammo, 1 wt.)</p> <p style="margin-left: 100px">Adventuring gear (1 wt.)</p> <p style="margin-left: 100px">Bloodweed poison (touch, 3 uses): target deals -1d4 damage ongoing until cured</p> <p style="margin-left: 100px"></p> <p style="margin-left: 100px">[sblock=Thief Moves]<strong>Human:</strong> When you spout lore or discern realities about criminal activities take +1</p> <p style="margin-left: 100px"></p> <p style="margin-left: 100px"><strong>Trap Expert:</strong> When you spend a moment to survey a dangerous area, roll+Dex (2d6+2)</p> <p style="margin-left: 100px">10+: hold 3</p> <p style="margin-left: 100px">7-9: hold 1</p> <p style="margin-left: 100px">Spend hold as you walk through area to ask questions: <ul> <li data-xf-list-type="ul">Is there a trap here and if so, what activates it?</li> <li data-xf-list-type="ul">What does the trap do when activated?</li> <li data-xf-list-type="ul">What else is hidden here?</li> </ul></p> <p style="margin-left: 100px"><strong>Tricks of the Trade:</strong> When you pick locks or disable traps, roll+Dex</p> <p style="margin-left: 100px">10+: you do it, no problem</p> <p style="margin-left: 100px">7-9: you do it, but GM offers two options between suspicion, danger, or cost.</p> <p style="margin-left: 100px"></p> <p style="margin-left: 100px"><strong>Backstab:</strong> When you attack a surprised or defenseless enemy with a melee weapon, you can choose to roll your damage or roll+Dex</p> <p style="margin-left: 100px">10+: choose two</p> <p style="margin-left: 100px">7-9: choose one <ul> <li data-xf-list-type="ul">You don’t get into melee with them</li> <li data-xf-list-type="ul">You deal your damage +1d6</li> <li data-xf-list-type="ul">You create an advantage, +1 forward to you or an ally acting on it</li> <li data-xf-list-type="ul">Reduce their armor by 1 until they repair it</li> </ul></p> <p style="margin-left: 100px"><strong>Flexible Morals:</strong> When someone tries to detect your alignment you can tell them any alignment you like</p> <p style="margin-left: 100px"></p> <p style="margin-left: 100px"><strong>Poisoner:</strong> Bloodweed (touch) is no longer dangerous for you to use. When you have time to gather materials and a safe place to brew you can make three uses of Bloodweed for free.</p> <p style="margin-left: 100px">[/sblock][sblock=Bonds and Backgrounds]</p> <p style="margin-left: 100px">I stole something from <strong><u>Needles</u></strong>.</p> <p style="margin-left: 100px"><strong><u>Slice</u></strong> has my back when something goes wrong.</p> <p style="margin-left: 100px"><strong><u>***</u></strong> knows incriminating details about me.</p> <p style="margin-left: 100px"></p> <p style="margin-left: 100px">After a year and a day of service the <strong><u>Witching Troll</u></strong> will teach Trickle the secret of Witch's Tears.</p> <p style="margin-left: 100px"></p> <p style="margin-left: 100px">In the course of his work Trickle came across a poisoner’s tome (no longer in his possession) that described a potent poison called Witch’s Tears. The poisoner learned the formula for the poison (frustratingly <strong>not</strong> written down in the book) from a powerful unseelie sorcerer, a troll…</p> <p style="margin-left: 100px">[/sblock]</p><p>[/section][/sblock][sblock=Khirynnax][section][align=left]http://imageshack.com/a/img834/7569/soc0.png[/align]<p style="margin-left: 100px"><span style="color: green">Khirynnax Skinchanger, AKA Khir</span></p> <p style="margin-left: 100px">Elven Druid (level 1; 0 xp)</p> <p style="margin-left: 100px">Wild Eyes, Messy Hair, Practical Leathers</p> <p style="margin-left: 100px"></p> <p style="margin-left: 100px"><strong>STR</strong> 15 (+1) <strong>DEX</strong> 12 <strong>CON</strong> 13 (+1) <strong>INT</strong> 9 <strong>WIS</strong> 16 (+2) <strong>CHA</strong> 8 (-1)</p> <p style="margin-left: 100px"><strong>Max. hp: </strong> 19 <strong>Current hp: </strong> 19</p> <p style="margin-left: 100px"></p> <p style="margin-left: 100px">Alignment: Neutral: Eliminate an unnatural menace.</p> <p style="margin-left: 100px"></p> <p style="margin-left: 100px">Gear: (Load 3/7) – Base Dmg: d6</p> <p style="margin-left: 100px">Token of the Mire: the Copper Coil, age-blackened armband in shape of snake</p> <p style="margin-left: 100px">Hide armor (1 armor, 1 wt.)</p> <p style="margin-left: 100px">Staff (close, two-handed, 1 wt.)</p> <p style="margin-left: 100px">Poultices and herbs (2 uses, 1 wt.)</p> <p style="margin-left: 100px"></p> <p style="margin-left: 100px">[sblock=Druid Moves]</p> <p style="margin-left: 100px"><strong>Elf:</strong> In addition to any other attunements, the Great Forest is always considered your land.</p> <p style="margin-left: 100px"></p> <p style="margin-left: 100px"><strong>Born of the Soil:</strong> Attuned to the Stinking Mire—when shapeshifting you may take the shape of any animal who might live in your land. Your tell (a crown of ivy) remains no matter what shape you take.</p> <p style="margin-left: 100px"></p> <p style="margin-left: 100px"><strong>By Nature Sustained:</strong> You don’t need to eat or drink. If a move tells you to mark off a ration just ignore it.</p> <p style="margin-left: 100px"></p> <p style="margin-left: 100px"><strong>Spirit Tongue:</strong> The grunts, barks, chirps, and calls of the creatures of the wild are as language to you. You can understand any animal native to your land or akin to one whose essence you have studied. </p> <p style="margin-left: 100px"></p> <p style="margin-left: 100px"><strong>Shapeshifter:</strong> When you call upon the spirits to change your shape, roll+WIS.</p> <p style="margin-left: 100px">10+ hold 3</p> <p style="margin-left: 100px">7-9 hold 2</p> <p style="margin-left: 100px">On a miss hold 1 in addition to whatever the GM says.</p> <p style="margin-left: 100px">You may take on the physical form of any species whose essence you have studied or who lives in your land: you and your possessions meld into a perfect copy of the species’ form. You have any innate abilities and weaknesses of the form: claws, wings, gills, breathing water instead of air. You still use your normal stats but some moves may be harder to trigger. The GM will also tell you one or more moves associated with your new form. Spend 1 hold to make that move. Once you are out of hold you return to your natural form. At any time, you may spend all your hold and revert to your natural form.</p> <p style="margin-left: 100px"></p> <p style="margin-left: 100px"><strong>Studied Essence:</strong> When you spend time in contemplation of an animal spirit, you may add its species to those you can assume using shapeshifting.</p> <p style="margin-left: 100px">[/sblock]</p> <p style="margin-left: 100px">[sblock=Bonds and Background]</p> <p style="margin-left: 100px"><strong><u>***</u></strong> smells more like prey than a hunter.</p> <p style="margin-left: 100px">The spirits spoke to me of a great danger that follows <strong><u>Slice</u></strong>.</p> <p style="margin-left: 100px">I have showed <strong><u>Needles</u></strong> a secret rite of the land.</p> <p style="margin-left: 100px"><strong><u>***</u></strong> has tasted my blood and I theirs. We are bound by it.</p> <p style="margin-left: 100px"></p> <p style="margin-left: 100px">After a year and a day of service the <strong><u>Witching Troll</u></strong> will reveal a secret of the fae's primordial essence.</p> <p style="margin-left: 100px"></p> <p style="margin-left: 100px">Khirynnax was an outsider, too fey for the humans, too unseelie for the elves. He didn’t care because he sensed a deeper essence, pure and powerful, that he needed to understand. When a halfling told him there was one who could put him on the path that might lead to his understanding Khirynnax didn’t hesitate. He made his way to the Witching Troll and readily accepted the bargain of service that the troll required as payment.</p> <p style="margin-left: 100px">[/sblock]</p><p>[/section][/sblock][/sblock]</p></blockquote><p></p>
[QUOTE="GlassEye, post: 6354103, member: 40413"] [b]Trickle & Khirynnax[/b] Trickle shrugs and follows along in the knight's wake down to the keep as does Khirynnax. [b]"I'm not one to pass up on the comforts of civilization."[/b] Once in the keep of Lord Pemberton Trickle is quick to take advantage of the offered amenities. He washes, shakes the dirt out of his clothing as best he can, and slicks his hair back before rejoining the others for a bite of food. [b]"Our thanks to your lord."[/b] Khirynnax accepts the hospitality and when the Lord Pemberton finally arrives home he allows the others to carry on the lion's share of the conversation. He does take note of the Warden's name, Brand Torak, as someone he'll want to talk to sooner rather than later. [sblock=Khirynnax & Trickle][sblock=Trickle][section][align=left]http://imageshack.com/a/img843/2397/959t.png[/align][indent=5][b][color=orange]Trickle[/color][/b] Human Thief (level 1; 0 xp) Shifty Eyes, Cropped Hair, Fancy Clothes, Lithe Body [b]STR[/b] 9 [b]DEX[/b] 16 (+2) [b]CON[/b] 12 [b]INT[/b] 15 (+1) [b]WIS[/b] 13 (+1) [b]CHA[/b] 8 (-1) [b]Max. hp: [/b] 18 [b]Current hp: [/b] 18 Alignment: Neutral: Avoid detection or infiltrate a location. Gear: (Load 6/9) – Base Dmg: d8 Dagger (hand, 1 wt.) and Short sword (close, 1 wt.) Ragged bow (near, 2 wt.) and bundle of arrows (3 ammo, 1 wt.) Adventuring gear (1 wt.) Bloodweed poison (touch, 3 uses): target deals -1d4 damage ongoing until cured [sblock=Thief Moves][b]Human:[/b] When you spout lore or discern realities about criminal activities take +1 [b]Trap Expert:[/b] When you spend a moment to survey a dangerous area, roll+Dex (2d6+2) 10+: hold 3 7-9: hold 1 Spend hold as you walk through area to ask questions:[list] [*]Is there a trap here and if so, what activates it? [*]What does the trap do when activated? [*]What else is hidden here?[/list] [b]Tricks of the Trade:[/b] When you pick locks or disable traps, roll+Dex 10+: you do it, no problem 7-9: you do it, but GM offers two options between suspicion, danger, or cost. [b]Backstab:[/b] When you attack a surprised or defenseless enemy with a melee weapon, you can choose to roll your damage or roll+Dex 10+: choose two 7-9: choose one[list] [*]You don’t get into melee with them [*]You deal your damage +1d6 [*]You create an advantage, +1 forward to you or an ally acting on it [*]Reduce their armor by 1 until they repair it[/list] [b]Flexible Morals:[/b] When someone tries to detect your alignment you can tell them any alignment you like [b]Poisoner:[/b] Bloodweed (touch) is no longer dangerous for you to use. When you have time to gather materials and a safe place to brew you can make three uses of Bloodweed for free. [/sblock][sblock=Bonds and Backgrounds] I stole something from [b][u]Needles[/u][/b]. [b][u]Slice[/u][/b][u][/u] has my back when something goes wrong. [b][u]***[/u][/b][u][/u] knows incriminating details about me. After a year and a day of service the [b][u]Witching Troll[/u][/b] will teach Trickle the secret of Witch's Tears. In the course of his work Trickle came across a poisoner’s tome (no longer in his possession) that described a potent poison called Witch’s Tears. The poisoner learned the formula for the poison (frustratingly [b]not[/b] written down in the book) from a powerful unseelie sorcerer, a troll… [/sblock][/indent][/section][/sblock][sblock=Khirynnax][section][align=left]http://imageshack.com/a/img834/7569/soc0.png[/align][indent=5][color=green]Khirynnax Skinchanger, AKA Khir[/color] Elven Druid (level 1; 0 xp) Wild Eyes, Messy Hair, Practical Leathers [b]STR[/b] 15 (+1) [b]DEX[/b] 12 [b]CON[/b] 13 (+1) [b]INT[/b] 9 [b]WIS[/b] 16 (+2) [b]CHA[/b] 8 (-1) [b]Max. hp: [/b] 19 [b]Current hp: [/b] 19 Alignment: Neutral: Eliminate an unnatural menace. Gear: (Load 3/7) – Base Dmg: d6 Token of the Mire: the Copper Coil, age-blackened armband in shape of snake Hide armor (1 armor, 1 wt.) Staff (close, two-handed, 1 wt.) Poultices and herbs (2 uses, 1 wt.) [sblock=Druid Moves] [b]Elf:[/b] In addition to any other attunements, the Great Forest is always considered your land. [b]Born of the Soil:[/b] Attuned to the Stinking Mire—when shapeshifting you may take the shape of any animal who might live in your land. Your tell (a crown of ivy) remains no matter what shape you take. [b]By Nature Sustained:[/b] You don’t need to eat or drink. If a move tells you to mark off a ration just ignore it. [b]Spirit Tongue:[/b] The grunts, barks, chirps, and calls of the creatures of the wild are as language to you. You can understand any animal native to your land or akin to one whose essence you have studied. [b]Shapeshifter:[/b] When you call upon the spirits to change your shape, roll+WIS. 10+ hold 3 7-9 hold 2 On a miss hold 1 in addition to whatever the GM says. You may take on the physical form of any species whose essence you have studied or who lives in your land: you and your possessions meld into a perfect copy of the species’ form. You have any innate abilities and weaknesses of the form: claws, wings, gills, breathing water instead of air. You still use your normal stats but some moves may be harder to trigger. The GM will also tell you one or more moves associated with your new form. Spend 1 hold to make that move. Once you are out of hold you return to your natural form. At any time, you may spend all your hold and revert to your natural form. [b]Studied Essence:[/b] When you spend time in contemplation of an animal spirit, you may add its species to those you can assume using shapeshifting. [/sblock] [sblock=Bonds and Background] [b][u]***[/u][/b] smells more like prey than a hunter. The spirits spoke to me of a great danger that follows [b][u]Slice[/u][/b][u][/u]. I have showed [b][u]Needles[/u][/b][u][/u] a secret rite of the land. [b][u]***[/u][/b][u][/u] has tasted my blood and I theirs. We are bound by it. After a year and a day of service the [b][u]Witching Troll[/u][/b] will reveal a secret of the fae's primordial essence. Khirynnax was an outsider, too fey for the humans, too unseelie for the elves. He didn’t care because he sensed a deeper essence, pure and powerful, that he needed to understand. When a halfling told him there was one who could put him on the path that might lead to his understanding Khirynnax didn’t hesitate. He made his way to the Witching Troll and readily accepted the bargain of service that the troll required as payment. [/sblock][/indent][/section][/sblock][/sblock] [/QUOTE]
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