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<blockquote data-quote="doghead" data-source="post: 6372978" data-attributes="member: 8243"><p><strong>Day 6, around midday, at the gatehouse of Castle Brockendale</strong></p><p></p><p></p><p></p><p>[sblock=OOC]Hawthorne would like to know who's really in charge around here?</p><p></p><p>The spiders (and there are more of them than just the two in the gatehouse) have a firm grip on the walls and in the open yard that lies through the gatehouse. But the main building inside the walls is notable free of webs. For whatever reason, the spiders avoid the main building. That is someone, or something else's domain. According to Three Fingered Jake's tales, the castle is haunted. Could it be? [/sblock]</p><p></p><p></p><p></p><p>With two sift strikes, Trickle despatches the spider [Dam 10-1=9].</p><p></p><p>[sblock=OOC]Correction: Hack and Slash is not required here. Post edited to reflect. The text below no longer applies;</p><p></p><p style="margin-left: 20px">WIS was my first thought for the Defy Danger also. Essentially it boils down to how you describe it. You are, as I read it, missing a move - <strong>Hack and Slash</strong>. Backstab looks like it requires a Hack and Slash move first: <em>you can choose to deal your damage <strong>or roll+DEX.</strong></em> So:</p> <p style="margin-left: 20px"><strong>Defy Danger</strong> to hold your nerve and allow the spiders to get close enough to surprise them.</p> <p style="margin-left: 20px"><strong>Hack and Slash</strong> for the melee attack [Roll + STR] = 7. You deal damage and the spider makes an attack against you. You forgo the damage for the Backstab move:</p> <p style="margin-left: 20px"><strong>Backstab</strong> for the 'do +1d6 additional damage', and 'take +1 forward', allocated to Tristan.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Trickle has been poisoned. The rules are a bit vague in this area, so thinking about how that would play out I came up with the following:</p> <p style="margin-left: 20px"><strong>Defy Danger</strong> to resist the poison: </p> <p style="margin-left: 20px">10+ you fight off the effects, although you do throw up a few times.</p> <p style="margin-left: 20px">7-9 Choose one of the following:</p> <p style="margin-left: 20px">* Partial paralysis - Take -1 forward to all physical actions.</p> <p style="margin-left: 20px">* Temporary Blindness. You can't see.</p> <p style="margin-left: 20px">* Burning Fever - Take one forward to all mental actions.</p> <p style="margin-left: 20px">Effects last until you get 1d3-CON hours (min 1) hours sleep and consume 1 additional ration.</p> <p style="margin-left: 20px">6- You are Paralysed for 1d6-CON hours (min 1)</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Feel free to let me know what you think, make suggestions, etc.</p><p>[/sblock]</p><p></p><p>As Trickle steps away from the carcass of the dead spider on uncertain legs, another moves swiftly down the wall to attack. </p><p></p><p></p><p></p><p>Dashing forwards, <strong>Tristan</strong> enters the gloom of the gatehouse and intercepts the second spider before it can reach Trickle. His sword cuts through the spider's hard casing [Dam 6-1=5]. For a moment Tristan realises that he has left himself open to a counter. But the spider scuttles away to safety, up the walls and back into the concealment of the shadows and webs that crowd the ceiling.</p><p></p><p>[sblock=OOC]<strong>Hack & Slash </strong>: <a href="http://invisiblecastle.com/roller/view/4627777/" target="_blank">2d6+3 = 9</a> "<em>On a 7–9, you deal your damage to the enemy and the enemy makes an attack against you.</em>"</p><p><strong>Damage</strong>: <a href="http://invisiblecastle.com/roller/view/4627779/" target="_blank">1d10 + 1 = 6</a> <em>I'm not sure if I add STR to damage. I just assumed not and left it at 6. If I <strong>do</strong> add STR then my total is 8.</em></p><p></p><p>The rules don't say anything about adding your STR bonus to damage. The D&D player in me calls to allow it, but I think I will hold off house ruling it until we have played a little more.[/sblock]</p><p></p><p>The way through to the yard beyond is now open.</p></blockquote><p></p>
[QUOTE="doghead, post: 6372978, member: 8243"] [b]Day 6, around midday, at the gatehouse of Castle Brockendale[/b] [sblock=OOC]Hawthorne would like to know who's really in charge around here? The spiders (and there are more of them than just the two in the gatehouse) have a firm grip on the walls and in the open yard that lies through the gatehouse. But the main building inside the walls is notable free of webs. For whatever reason, the spiders avoid the main building. That is someone, or something else's domain. According to Three Fingered Jake's tales, the castle is haunted. Could it be? [/sblock] With two sift strikes, Trickle despatches the spider [Dam 10-1=9]. [sblock=OOC]Correction: Hack and Slash is not required here. Post edited to reflect. The text below no longer applies; [indent]WIS was my first thought for the Defy Danger also. Essentially it boils down to how you describe it. You are, as I read it, missing a move - [B]Hack and Slash[/B]. Backstab looks like it requires a Hack and Slash move first: [I]you can choose to deal your damage [B]or roll+DEX.[/B][/I] So: [B]Defy Danger[/B] to hold your nerve and allow the spiders to get close enough to surprise them. [B]Hack and Slash[/B] for the melee attack [Roll + STR] = 7. You deal damage and the spider makes an attack against you. You forgo the damage for the Backstab move: [B]Backstab[/B] for the 'do +1d6 additional damage', and 'take +1 forward', allocated to Tristan. Trickle has been poisoned. The rules are a bit vague in this area, so thinking about how that would play out I came up with the following: [B]Defy Danger[/B] to resist the poison: 10+ you fight off the effects, although you do throw up a few times. 7-9 Choose one of the following: * Partial paralysis - Take -1 forward to all physical actions. * Temporary Blindness. You can't see. * Burning Fever - Take one forward to all mental actions. Effects last until you get 1d3-CON hours (min 1) hours sleep and consume 1 additional ration. 6- You are Paralysed for 1d6-CON hours (min 1) Feel free to let me know what you think, make suggestions, etc.[/indent][/sblock] As Trickle steps away from the carcass of the dead spider on uncertain legs, another moves swiftly down the wall to attack. Dashing forwards, [B]Tristan[/B] enters the gloom of the gatehouse and intercepts the second spider before it can reach Trickle. His sword cuts through the spider's hard casing [Dam 6-1=5]. For a moment Tristan realises that he has left himself open to a counter. But the spider scuttles away to safety, up the walls and back into the concealment of the shadows and webs that crowd the ceiling. [sblock=OOC][b]Hack & Slash [/b]: [url=http://invisiblecastle.com/roller/view/4627777/]2d6+3 = 9[/url] "[i]On a 7–9, you deal your damage to the enemy and the enemy makes an attack against you.[/i]" [b]Damage[/b]: [url=http://invisiblecastle.com/roller/view/4627779/]1d10 + 1 = 6[/url] [i]I'm not sure if I add STR to damage. I just assumed not and left it at 6. If I [b]do[/b] add STR then my total is 8.[/i] The rules don't say anything about adding your STR bonus to damage. The D&D player in me calls to allow it, but I think I will hold off house ruling it until we have played a little more.[/sblock] The way through to the yard beyond is now open. [/QUOTE]
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