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[IC] Eberron: The Plumbers
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<blockquote data-quote="KahlessNestor" data-source="post: 7994054" data-attributes="member: 6801311"><p>Lower Tavick’s Landing/High Walls/Cog Carnival</p><p>Far, 27 Rhaan, YK 998 (Early autumn)/1935</p><p><strong>Weather:</strong> Temperature normal for the season (cool), no wind, light rain (outside the towers)</p><p></p><p>[OOC]The cheap ale costs 3 cp.[/OOC]</p><p></p><p><strong>“Vilroy’s scared?”</strong> Coal stared at Ogham. <strong>“How does she think I feel!”</strong></p><p></p><p>When Rotom sat down, Coal’s gaze shifted to the kobold. She looked at the tube she held, and relaxed a bit when Rotom explained why Vilroy hadn’t come.</p><p></p><p><strong>“I...okay. I guess I can understand that,”</strong> the one-armed warforged said, taking a drink of her cheap ale.</p><p></p><p>As DePoe and Korra watch the rest of the bar, they see most of those who had been interested when they asked about Coal go back about their business. It seems that if Coal isn’t worried, none of them care much.</p><p></p><p>Coal nodded to Alara and leaned forward over her drink, speaking low. <strong>“So it’s hard for a one-armed ‘forged to find work, ya know?”</strong> she said. <strong>“But I heard that this guy Alden d’Orien is hiring warforged to work for the House. I mean, that’s gotta pay good, right? Working for a dragonmarked House? So me and my friend Razor go to the meeting place, and get picked to work. Alden tells us it’s a secret research-gathering mission for House Orien. He gives us an advance to keep quiet about it, and then we all have to sign these contracts. He called ‘em NDAs. Means we can’t talk about what we’re doing.</strong></p><p><strong></strong></p><p><strong>“So we all get shipped down to Old Sharn, y’know, under the city. We’re working for several weeks. And it’s dangerous work. Exploring old tunnels and such. A few ‘forged died. Collapsing tunnels, or finding some monster. The foremen were ogres and stuff. And they were drivin’ us hard. No breaks. Like we was slaves. My friend Razor threatened to tell Alden, and they pulled him in front of the rest of us and made us watch as they smashed him to pieces.”</strong></p><p></p><p>Coal’s voice fuzzed a little with emotion at that point.</p><p></p><p><strong>“Finally we broke into some old library or somethin’. Lots of arcane texts and schemas and such. I don’t know about that stuff. The bosses were happy. They got us busy moving that old stuff out somewhere. I heard a couple of the guards talking about what they were gonna do with the kid. It seems they kidnapped Alden’s son Caden d’Orien to get him to do what they wanted. So I guess they work for someone else besides House d’Orien,”</strong> she said.</p><p></p><p>Coal sat back and took a drink of her ale. Suddenly a bolt of fire exploded inches from her head. Surprise erupted in the bar, patrons overturning tables to hide behind, or reaching for something to use as a weapon to defend themselves as chaos erupted.</p><p></p><p>Coal jumped up in surprise, overturning the table. <strong>“You set me up!”</strong> she exclaimed, frightened. She started running straight for the exit, disappearing out into the streets of High Wall.</p><p></p><p>[OOC]Chase Initiative</p><p><span style="font-size: 26px"><span style="color: #646496"><a href="http://roll.coyotecode.net/lookup.php?rollid=238219" target="_blank">Initiative: 1D20+1 = [5]+1 = 6</a></span></span></p><p><span style="font-size: 26px"><span style="color: #646496"><a href="http://roll.coyotecode.net/lookup.php?rollid=238220" target="_blank">Initiative: 1D20+2 = [15]+2 = 17</a></span></span></p><p><span style="font-size: 26px"><span style="color: #646496"><a href="http://roll.coyotecode.net/lookup.php?rollid=238221" target="_blank">Initiative: 1D20+1 = [16]+1 = 17</a></span></span></p><p><span style="font-size: 26px"><span style="color: #646496"><a href="http://roll.coyotecode.net/lookup.php?rollid=238222" target="_blank">Initiative: 1D20+1 = [20]+1 = 21</a></span></span></p><p><span style="font-size: 26px"><span style="color: #646496"><a href="http://roll.coyotecode.net/lookup.php?rollid=238223" target="_blank">Initiative: 1D20+3 = [9]+3 = 12</a></span></span></p><p><span style="font-size: 26px"><span style="color: #646496"><a href="http://roll.coyotecode.net/lookup.php?rollid=238224" target="_blank">Initiative: 1D20+1 = [6]+1 = 7</a></span></span></p><p><span style="font-size: 26px"><span style="color: #646496"><a href="http://roll.coyotecode.net/lookup.php?rollid=238225" target="_blank">Initiative: 1D20+8 = [1]+8 = 9</a></span></span></p><p>[/OOC]</p><p></p><p>[spoiler=Chase]</p><p>You can review the Chase rules <a href="https://www.dndbeyond.com/sources/dmg/running-the-game#Chases" target="_blank">here in the DMG.</a> We will be using the Urban Complications Table. To streamline things, I rolled initiative and a complication for everyone to deal with.</p><p>Quarry: Coal 60’ ahead</p><p>Lead: Everyone for now.</p><p></p><p><strong>Initiative: All players go first.</strong></p><p>Ogham 21 - No complication.</p><p>Rotom 17 - No complication.</p><p>Korra 17 - The ground beneath your feet is slippery with spilled ale. Make a DC 10 Dexterity saving throw. On a failed save, you fall prone.</p><p>Liutbrand 12 - A maze of barrels, crates, or similar obstacles stands in your way. Make a DC 10 Dexterity (Acrobatics) or Intelligence check (your choice) to navigate the maze. On a failed check, the maze counts as 10 feet of difficult terrain.</p><p>DePoe 9 - No complication.</p><p>Alara 7 - A maze of barrels, crates, or similar obstacles stands in your way. Make a DC 10 Dexterity (Acrobatics) or Intelligence check (your choice) to navigate the maze. On a failed check, the maze counts as 10 feet of difficult terrain.</p><p>Coal 6 - No complication.</p><p></p><p><strong>Instructions:</strong></p><p>On your initiative</p><ul> <li data-xf-list-type="ul">State your intention: you can Dash, Cast a Spell, or Attack.<ul> <li data-xf-list-type="ul">You can Dash up to 3+Con modifier times during this chase.</li> <li data-xf-list-type="ul">If you Dash, roll a DC 10 Con save at the end of your turn. If you fail, take a level of Exhaustion.</li> </ul></li> </ul><p></p><p>[/spoiler]</p><p></p><p>[spoiler=Loot]</p><p>[/spoiler]</p><p></p><p>[spoiler=Characters]</p><p>Liutbrand</p><p>Korra</p><p>Alara</p><p>Rotom</p><p>Ogham</p><p>DePoe</p><p>[/spoiler]</p></blockquote><p></p>
[QUOTE="KahlessNestor, post: 7994054, member: 6801311"] Lower Tavick’s Landing/High Walls/Cog Carnival Far, 27 Rhaan, YK 998 (Early autumn)/1935 [b]Weather:[/b] Temperature normal for the season (cool), no wind, light rain (outside the towers) [OOC]The cheap ale costs 3 cp.[/OOC] [b]“Vilroy’s scared?”[/b] Coal stared at Ogham. [b]“How does she think I feel!”[/b] When Rotom sat down, Coal’s gaze shifted to the kobold. She looked at the tube she held, and relaxed a bit when Rotom explained why Vilroy hadn’t come. [b]“I...okay. I guess I can understand that,”[/b] the one-armed warforged said, taking a drink of her cheap ale. As DePoe and Korra watch the rest of the bar, they see most of those who had been interested when they asked about Coal go back about their business. It seems that if Coal isn’t worried, none of them care much. Coal nodded to Alara and leaned forward over her drink, speaking low. [b]“So it’s hard for a one-armed ‘forged to find work, ya know?”[/b] she said. [b]“But I heard that this guy Alden d’Orien is hiring warforged to work for the House. I mean, that’s gotta pay good, right? Working for a dragonmarked House? So me and my friend Razor go to the meeting place, and get picked to work. Alden tells us it’s a secret research-gathering mission for House Orien. He gives us an advance to keep quiet about it, and then we all have to sign these contracts. He called ‘em NDAs. Means we can’t talk about what we’re doing. “So we all get shipped down to Old Sharn, y’know, under the city. We’re working for several weeks. And it’s dangerous work. Exploring old tunnels and such. A few ‘forged died. Collapsing tunnels, or finding some monster. The foremen were ogres and stuff. And they were drivin’ us hard. No breaks. Like we was slaves. My friend Razor threatened to tell Alden, and they pulled him in front of the rest of us and made us watch as they smashed him to pieces.”[/b] Coal’s voice fuzzed a little with emotion at that point. [b]“Finally we broke into some old library or somethin’. Lots of arcane texts and schemas and such. I don’t know about that stuff. The bosses were happy. They got us busy moving that old stuff out somewhere. I heard a couple of the guards talking about what they were gonna do with the kid. It seems they kidnapped Alden’s son Caden d’Orien to get him to do what they wanted. So I guess they work for someone else besides House d’Orien,”[/b] she said. Coal sat back and took a drink of her ale. Suddenly a bolt of fire exploded inches from her head. Surprise erupted in the bar, patrons overturning tables to hide behind, or reaching for something to use as a weapon to defend themselves as chaos erupted. Coal jumped up in surprise, overturning the table. [b]“You set me up!”[/b] she exclaimed, frightened. She started running straight for the exit, disappearing out into the streets of High Wall. [OOC]Chase Initiative [size=105][color=#646496][url=http://roll.coyotecode.net/lookup.php?rollid=238219]Initiative: 1D20+1 = [5]+1 = 6[/url] [url=http://roll.coyotecode.net/lookup.php?rollid=238220]Initiative: 1D20+2 = [15]+2 = 17[/url] [url=http://roll.coyotecode.net/lookup.php?rollid=238221]Initiative: 1D20+1 = [16]+1 = 17[/url] [url=http://roll.coyotecode.net/lookup.php?rollid=238222]Initiative: 1D20+1 = [20]+1 = 21[/url] [url=http://roll.coyotecode.net/lookup.php?rollid=238223]Initiative: 1D20+3 = [9]+3 = 12[/url] [url=http://roll.coyotecode.net/lookup.php?rollid=238224]Initiative: 1D20+1 = [6]+1 = 7[/url] [url=http://roll.coyotecode.net/lookup.php?rollid=238225]Initiative: 1D20+8 = [1]+8 = 9[/url][/color][/size] [/OOC] [spoiler=Chase] You can review the Chase rules [url=https://www.dndbeyond.com/sources/dmg/running-the-game#Chases]here in the DMG.[/url] We will be using the Urban Complications Table. To streamline things, I rolled initiative and a complication for everyone to deal with. Quarry: Coal 60’ ahead Lead: Everyone for now. [b]Initiative: All players go first.[/b] Ogham 21 - No complication. Rotom 17 - No complication. Korra 17 - The ground beneath your feet is slippery with spilled ale. Make a DC 10 Dexterity saving throw. On a failed save, you fall prone. Liutbrand 12 - A maze of barrels, crates, or similar obstacles stands in your way. Make a DC 10 Dexterity (Acrobatics) or Intelligence check (your choice) to navigate the maze. On a failed check, the maze counts as 10 feet of difficult terrain. DePoe 9 - No complication. Alara 7 - A maze of barrels, crates, or similar obstacles stands in your way. Make a DC 10 Dexterity (Acrobatics) or Intelligence check (your choice) to navigate the maze. On a failed check, the maze counts as 10 feet of difficult terrain. Coal 6 - No complication. [b]Instructions:[/b] On your initiative [list] [*]State your intention: you can Dash, Cast a Spell, or Attack. [list] [*]You can Dash up to 3+Con modifier times during this chase. [*]If you Dash, roll a DC 10 Con save at the end of your turn. If you fail, take a level of Exhaustion.[/list] [/list] [/spoiler] [spoiler=Loot] [/spoiler] [spoiler=Characters] Liutbrand Korra Alara Rotom Ogham DePoe [/spoiler] [/QUOTE]
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