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[IC Epic] The Dreamers' Seal (characters)
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<blockquote data-quote="Jemal" data-source="post: 804107" data-attributes="member: 9026"><p>Drago Musevini</p><p>40 Y/O Male Human Pal1/Monk25 (Outsider)</p><p>7', 350 LBS</p><p>Aliment: LG</p><p>XP: 325,000</p><p></p><p>Str: 38 MOD: + 14 (18 Base + 5 lvl + 8 Magic + 5 Inherrent + 2 Enlargement) </p><p>Dex: 26 MOD: + 8 (15 Base + 6 Magic + 5 Inherrent)</p><p>Con: 20 MOD: + 5 (12 Base + 6 Magic + 2 Inherrent)</p><p>Int: 18 MOD: + 4 (14 Base + 3 Inherrent + 1 Age)</p><p>Wis: 28 MOD: + 9 (16 Base + 6 Magic + 5 Inherrent + 1 Age)</p><p>Cha: 28 MOD: + 9 (15 Base + 1 lvl + 6 Magic + 5 Inherrent + 1 Age)</p><p></p><p>HP: 1d10+25d8+130=298</p><p>AC: 10+8dex+9Wis+5lvl+6Armour+3Deflection+3Natural=44</p><p>Saves: Fort: +36 Refl: +35 Will: +36</p><p>Init: +8</p><p>Speed: 110</p><p></p><p>BaB: 18</p><p>Melee Attack: +36</p><p>Ranged Attack: +30</p><p>Attacks: </p><p>Unarmed Strike: (+45/42/39/36/33) 1d20+19 damage (Considered +7 vs damage reduction)</p><p>Flurry of Blows: (+43/43/40/37/34/31), 1d20+19 damage</p><p>Divine Favour: (+51/48/45/42/39) 1d20+25 damage </p><p>Divine favour Flurry of Blows: (+49/49/46/43/40/37), 1d20+25 damage</p><p>Acid Flask (+30 to hit, Touch attack, range 10') 12d6 Acid damage</p><p></p><p>Skills: Tumble(+41/27), Balance(41/27), Hide(+59/27), Move Silent(+59/27), Listen(+59/27), Spot(+48/14.5), Diplomacy(+42/29)</p><p></p><p>Special Qualities: </p><p>SR 38</p><p>Resistance: 30 to all Elements</p><p>Stuning Attack (25/day), Fort DC: 31</p><p>Quivering Palm (1/week), Fort DC: 31</p><p>Wholeness of Body(50HP/day)</p><p>Lay on Hands 9 HP</p><p>Abundant Step 1400'</p><p>Immune to all diseases + poisons</p><p>Can speak with any living creature</p><p>No penalties for Age</p><p>Etherealness 25 rounds/day</p><p>DR 20/+1</p><p>Outsider</p><p>See Invisible (190')</p><p>Darkvision(60')</p><p></p><p></p><p>Virtual Feats: </p><p>Improved Unarmed Strike, Stunning Attack, Improved Evasion, Deflect Arrows, Improved Trip.</p><p></p><p>Feats: 8</p><p>Cosmopolitan(Diplomacy), W.Focus(Unarmed), Improved W.Focus(Unarmed)*, Expertise, Leadership, Great Fortitude, Combat Reflexes, Defensive Fighter*</p><p></p><p>*From Quintessential Fighter: </p><p>Improved W. Focus gives you a +2 bonus to all attack rolls with the chosen weapon (Replaces W.Focus's +1, doesn't stack).</p><p>Defensive Fighter: you take a -2 to your attack roles instead of -4 when fighting defensively.</p><p></p><p>Epic Feats: 5</p><p>Epic W. Focus(Unarmed), Epic Leadership, Infinite Deflection, Improved Spell Resistance, </p><p>Penetrate Damage Reduction</p><p></p><p>Languages: Common, Draconic, Giant, Elven, Dwarven.</p><p></p><p>Equipment: </p><p>Hired 10th lvl mage to cast Darkvision + Permanency (5,700)</p><p>Hired 10th lvl mage to cast See Invisible + Permanency (5,700)</p><p>Hired 1st lvl mage to cast Resistance, 9th to cast Permanency (1,710)</p><p>Hired 4th lvl mage to cast Enlarge, 9th to cast Permanency (2,990)</p><p>Read Manual of Gainful Exercise + 5 (137,500)</p><p>Read Manual of Quick Action + 5 (137,500)</p><p>Read Manual of Bodily Health + 2 (55,000)</p><p>Read Tome of Clear Thought + 3 (82,500)</p><p>Read Tome of Understanding + 5 (137,500)</p><p>Read Tome of Leadership + 5 (137,500)</p><p>*Amulet of Striking (+5 Defending, Holy, Ghost Touch) (162,000)</p><p>**Circlet of Awareness (54,000)</p><p>Winged Boots (8,000)</p><p>***Robe of Subterfuge (19,000)</p><p>Gloves of Storing & Dex + 6 (40,400)</p><p> LEFT - Wand of Divine Favour(30 charges, lvl18) (8,100)</p><p> RIGHT - Augmented Acid Flask (12d6, Splash 12) (550)</p><p>Coak of Cha + 6 (36,000)</p><p>Belt of Con + 6, Str+8 (676,000)</p><p>Vest of Natural Armour + 3 (18,000)</p><p>Bracers of Armour + 6 (36,000)</p><p>Ring of Universal Elemental Resistance, Major (216,000)</p><p>Ring of Fast Healing, Protection+3 & Sustenance(351,00)</p><p>Greater Luckstone+4 (160,000)</p><p>Bag of Holding I (2,500)</p><p>15 flasks of Augmented Acid (12d6 each) (6,050)</p><p></p><p>600 GP</p><p></p><p>*Amulet of Striking: Allows Enchantment of Unarmed Strikes as though they were MW Weapons.</p><p>**Circlet of Awareness: Gives a +15 Competence bonus to Spot & Listen and a +6 enhancement bonus</p><p>to Wisdom. </p><p>***Robe of Subterfure: +15 Hide and Move Silently, Change self at will.</p><p></p><p>Common Tactics: When Diplomacy fails, use Divine Favour from wand if foes seem powerful or overly dangersous. Either way, flurry of blows. If tide turns against Him, he'll start fighting defensively and using Expertise. If he can't reach his opponent, he flings acid from his glove storage space.</p></blockquote><p></p>
[QUOTE="Jemal, post: 804107, member: 9026"] Drago Musevini 40 Y/O Male Human Pal1/Monk25 (Outsider) 7', 350 LBS Aliment: LG XP: 325,000 Str: 38 MOD: + 14 (18 Base + 5 lvl + 8 Magic + 5 Inherrent + 2 Enlargement) Dex: 26 MOD: + 8 (15 Base + 6 Magic + 5 Inherrent) Con: 20 MOD: + 5 (12 Base + 6 Magic + 2 Inherrent) Int: 18 MOD: + 4 (14 Base + 3 Inherrent + 1 Age) Wis: 28 MOD: + 9 (16 Base + 6 Magic + 5 Inherrent + 1 Age) Cha: 28 MOD: + 9 (15 Base + 1 lvl + 6 Magic + 5 Inherrent + 1 Age) HP: 1d10+25d8+130=298 AC: 10+8dex+9Wis+5lvl+6Armour+3Deflection+3Natural=44 Saves: Fort: +36 Refl: +35 Will: +36 Init: +8 Speed: 110 BaB: 18 Melee Attack: +36 Ranged Attack: +30 Attacks: Unarmed Strike: (+45/42/39/36/33) 1d20+19 damage (Considered +7 vs damage reduction) Flurry of Blows: (+43/43/40/37/34/31), 1d20+19 damage Divine Favour: (+51/48/45/42/39) 1d20+25 damage Divine favour Flurry of Blows: (+49/49/46/43/40/37), 1d20+25 damage Acid Flask (+30 to hit, Touch attack, range 10') 12d6 Acid damage Skills: Tumble(+41/27), Balance(41/27), Hide(+59/27), Move Silent(+59/27), Listen(+59/27), Spot(+48/14.5), Diplomacy(+42/29) Special Qualities: SR 38 Resistance: 30 to all Elements Stuning Attack (25/day), Fort DC: 31 Quivering Palm (1/week), Fort DC: 31 Wholeness of Body(50HP/day) Lay on Hands 9 HP Abundant Step 1400' Immune to all diseases + poisons Can speak with any living creature No penalties for Age Etherealness 25 rounds/day DR 20/+1 Outsider See Invisible (190') Darkvision(60') Virtual Feats: Improved Unarmed Strike, Stunning Attack, Improved Evasion, Deflect Arrows, Improved Trip. Feats: 8 Cosmopolitan(Diplomacy), W.Focus(Unarmed), Improved W.Focus(Unarmed)*, Expertise, Leadership, Great Fortitude, Combat Reflexes, Defensive Fighter* *From Quintessential Fighter: Improved W. Focus gives you a +2 bonus to all attack rolls with the chosen weapon (Replaces W.Focus's +1, doesn't stack). Defensive Fighter: you take a -2 to your attack roles instead of -4 when fighting defensively. Epic Feats: 5 Epic W. Focus(Unarmed), Epic Leadership, Infinite Deflection, Improved Spell Resistance, Penetrate Damage Reduction Languages: Common, Draconic, Giant, Elven, Dwarven. Equipment: Hired 10th lvl mage to cast Darkvision + Permanency (5,700) Hired 10th lvl mage to cast See Invisible + Permanency (5,700) Hired 1st lvl mage to cast Resistance, 9th to cast Permanency (1,710) Hired 4th lvl mage to cast Enlarge, 9th to cast Permanency (2,990) Read Manual of Gainful Exercise + 5 (137,500) Read Manual of Quick Action + 5 (137,500) Read Manual of Bodily Health + 2 (55,000) Read Tome of Clear Thought + 3 (82,500) Read Tome of Understanding + 5 (137,500) Read Tome of Leadership + 5 (137,500) *Amulet of Striking (+5 Defending, Holy, Ghost Touch) (162,000) **Circlet of Awareness (54,000) Winged Boots (8,000) ***Robe of Subterfuge (19,000) Gloves of Storing & Dex + 6 (40,400) LEFT - Wand of Divine Favour(30 charges, lvl18) (8,100) RIGHT - Augmented Acid Flask (12d6, Splash 12) (550) Coak of Cha + 6 (36,000) Belt of Con + 6, Str+8 (676,000) Vest of Natural Armour + 3 (18,000) Bracers of Armour + 6 (36,000) Ring of Universal Elemental Resistance, Major (216,000) Ring of Fast Healing, Protection+3 & Sustenance(351,00) Greater Luckstone+4 (160,000) Bag of Holding I (2,500) 15 flasks of Augmented Acid (12d6 each) (6,050) 600 GP *Amulet of Striking: Allows Enchantment of Unarmed Strikes as though they were MW Weapons. **Circlet of Awareness: Gives a +15 Competence bonus to Spot & Listen and a +6 enhancement bonus to Wisdom. ***Robe of Subterfure: +15 Hide and Move Silently, Change self at will. Common Tactics: When Diplomacy fails, use Divine Favour from wand if foes seem powerful or overly dangersous. Either way, flurry of blows. If tide turns against Him, he'll start fighting defensively and using Expertise. If he can't reach his opponent, he flings acid from his glove storage space. [/QUOTE]
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