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IC: [Gestalt] The Standing Stone - Game 1
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<blockquote data-quote="Rayex" data-source="post: 2907439" data-attributes="member: 15833"><p><strong>On the road - round 1</strong></p><p></p><p>Yanhal comes to a sudden halt. "Well, this doesn't look like the friendly greeting I was expecting," he says. He slowly begins to reach for the rapier at his belt.</p><p></p><p>The man runs towards you, screaming for help. He almost stumbles a few times, but just manages to keep the footing.</p><p></p><p>"Good heavens!" Uriel exclaims. "Isn't this supposed to be the empty forest?"</p><p>He steps off of his dog and readies his flail.</p><p></p><p>Donnor sees the man running toward them. He instinctively scan the powers he has access and ready an acid arrow that he will shoot at the first hostile creature toward the group.</p><p>"It isn't empty, we are here." replies Donnor.</p><p></p><p>Jaqual, seeing that his companions are ready, draws his falchion as he steps to the front. His mind sifts through the battle chants that he knows, and he prepares to start one should a foe reveal itself.</p><p></p><p>You suddenly all hear the sound of hoofbeats, just as a mounted warrior turns the corner where the man came from. He rides a big black stallion and they're both hazy and unclear, alomst translucent. The man throws a glance over his shoulder before running even harder towards you.</p><p></p><p>At the sight of the horseman, Jaqual starts chanting a battlechant to enhance the party. At the same moment Donnor sends forth a sickly green arrow from the nether. It hurls through the air. For a second you are sure it strikes true, however the spell went right through the horseman, disapearing in the forest behind it.</p><p></p><p>[sblock]</p><p>Donnor: Rolled a 18 to hit, a hit. Rolled a 23 to hit incorporeal target, a miss.</p><p></p><p>Initiative:</p><p>Yanahl 21</p><p>Screaming man 12 - Is about 70 feet away from the party, running hard.</p><p>Horseman 11 - Is about 120 feet from the party, riding towards you.</p><p>Donnor 6 - Spent one 2nd level spell slot.</p><p>Jaqual 4 - 10 ft. in front of the others, using Inspire Courage.</p><p>Uriel 3</p><p></p><p>Inspire Courage: +1 morale against charm and fear. +1 morale on attack and damage.</p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Rayex, post: 2907439, member: 15833"] [b]On the road - round 1[/b] Yanhal comes to a sudden halt. "Well, this doesn't look like the friendly greeting I was expecting," he says. He slowly begins to reach for the rapier at his belt. The man runs towards you, screaming for help. He almost stumbles a few times, but just manages to keep the footing. "Good heavens!" Uriel exclaims. "Isn't this supposed to be the empty forest?" He steps off of his dog and readies his flail. Donnor sees the man running toward them. He instinctively scan the powers he has access and ready an acid arrow that he will shoot at the first hostile creature toward the group. "It isn't empty, we are here." replies Donnor. Jaqual, seeing that his companions are ready, draws his falchion as he steps to the front. His mind sifts through the battle chants that he knows, and he prepares to start one should a foe reveal itself. You suddenly all hear the sound of hoofbeats, just as a mounted warrior turns the corner where the man came from. He rides a big black stallion and they're both hazy and unclear, alomst translucent. The man throws a glance over his shoulder before running even harder towards you. At the sight of the horseman, Jaqual starts chanting a battlechant to enhance the party. At the same moment Donnor sends forth a sickly green arrow from the nether. It hurls through the air. For a second you are sure it strikes true, however the spell went right through the horseman, disapearing in the forest behind it. [sblock] Donnor: Rolled a 18 to hit, a hit. Rolled a 23 to hit incorporeal target, a miss. Initiative: Yanahl 21 Screaming man 12 - Is about 70 feet away from the party, running hard. Horseman 11 - Is about 120 feet from the party, riding towards you. Donnor 6 - Spent one 2nd level spell slot. Jaqual 4 - 10 ft. in front of the others, using Inspire Courage. Uriel 3 Inspire Courage: +1 morale against charm and fear. +1 morale on attack and damage. [/sblock] [/QUOTE]
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IC: [Gestalt] The Standing Stone - Game 1
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