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IC: [Gestalt] The Standing Stone - Game 1
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<blockquote data-quote="Rayex" data-source="post: 2919692" data-attributes="member: 15833"><p><strong>On the road - Round 2</strong></p><p></p><p>Yanhal's hand falls away from his swordbelt as the ghostly rider comes around the bend. Rapier's not going to do much good here...</p><p></p><p>"Get to the side of the road!" Yanhal yells at the stranger. "We'll try and draw its attention!" Yanhal thrusts his ars out, channeling magical energy at the approaching undead. Soft blue bolts of energy dissolve with cracks of light as they strike the horseman, although they seem to have almost no effect, especially compared to Donnor's similar spell.</p><p></p><p>Seeing you apparently prepare to help him, a flash of relief passes across the mans face as he runs. He runs past Yanhal and heads for the safety of friendly faces. <span style="color: DarkSlateGray">"Thank you"</span>, he pants as he feels more safe.</p><p></p><p>The horseman seems not to have noticed you at all, and comes charging down the road towards the running man, floating through down the road as if there was no obstacles in his way.</p><p></p><p>"A ghost..." Donnor knows that much of his magic have good chance to miss, so he decide to cast the one he is sure about. Whispering a few words, three bolt of pure energy leaves his hand and strike directly at the rider.</p><p></p><p>Jaqual, continuing his chant, moves to place himself between the horseman and the running man. When he reaches that point, he raises his falchion over his right shoulder and readies a powerful swing.</p><p></p><p>As the spectral horseman approaches, Uriel holds aloft the silver holy symbol of his order. "Return from whence thou came, spirit!" he shouts. "The living world denies your power!"</p><p></p><p>Nothing happens to the horseman, and he seems still not to have noticed and of you.</p><p></p><p>[sblock]</p><p>From now on, I'll handle the dicerolling please. Less numbers in IC, the better, is my view.</p><p></p><p>Initiative:</p><p>Yanahl 21 - 30 feet infront of the others, 20 feet infront of Jaqual. Spent one 1st level spell slot.</p><p>Screaming man 12 - Is about 20 feet away from the party, just passed Yanhal and close to Jaqual.</p><p>Horseman 11 - Is about 60 feet from the party, riding towards you. <span style="color: Red">17 damage.</span></p><p>Donnor 6 - Spent one 1st level and 2nd level spell slot.</p><p>Jaqual 4 - 10 ft. in front of the others, using Inspire Courage, readied action to attack the horse. Horseman is target of Dodge.</p><p>Uriel 3 - 1 turning attempt used.</p><p></p><p>Inspire Courage: +1 morale against charm and fear. +1 morale on attack and damage.</p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Rayex, post: 2919692, member: 15833"] [b]On the road - Round 2[/b] Yanhal's hand falls away from his swordbelt as the ghostly rider comes around the bend. Rapier's not going to do much good here... "Get to the side of the road!" Yanhal yells at the stranger. "We'll try and draw its attention!" Yanhal thrusts his ars out, channeling magical energy at the approaching undead. Soft blue bolts of energy dissolve with cracks of light as they strike the horseman, although they seem to have almost no effect, especially compared to Donnor's similar spell. Seeing you apparently prepare to help him, a flash of relief passes across the mans face as he runs. He runs past Yanhal and heads for the safety of friendly faces. [COLOR=DarkSlateGray]"Thank you"[/COLOR], he pants as he feels more safe. The horseman seems not to have noticed you at all, and comes charging down the road towards the running man, floating through down the road as if there was no obstacles in his way. "A ghost..." Donnor knows that much of his magic have good chance to miss, so he decide to cast the one he is sure about. Whispering a few words, three bolt of pure energy leaves his hand and strike directly at the rider. Jaqual, continuing his chant, moves to place himself between the horseman and the running man. When he reaches that point, he raises his falchion over his right shoulder and readies a powerful swing. As the spectral horseman approaches, Uriel holds aloft the silver holy symbol of his order. "Return from whence thou came, spirit!" he shouts. "The living world denies your power!" Nothing happens to the horseman, and he seems still not to have noticed and of you. [sblock] From now on, I'll handle the dicerolling please. Less numbers in IC, the better, is my view. Initiative: Yanahl 21 - 30 feet infront of the others, 20 feet infront of Jaqual. Spent one 1st level spell slot. Screaming man 12 - Is about 20 feet away from the party, just passed Yanhal and close to Jaqual. Horseman 11 - Is about 60 feet from the party, riding towards you. [COLOR=Red]17 damage.[/COLOR] Donnor 6 - Spent one 1st level and 2nd level spell slot. Jaqual 4 - 10 ft. in front of the others, using Inspire Courage, readied action to attack the horse. Horseman is target of Dodge. Uriel 3 - 1 turning attempt used. Inspire Courage: +1 morale against charm and fear. +1 morale on attack and damage. [/sblock] [/QUOTE]
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IC: [Gestalt] The Standing Stone - Game 1
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