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IC: [Gestalt] The Standing Stone - Game 1
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<blockquote data-quote="Rayex" data-source="post: 2976870" data-attributes="member: 15833"><p><strong>On the road - Round 3</strong></p><p></p><p>Yanahl, seeing his bolt had an effect, sends more bolts of magical energy at the ghost, striking the incorporeal target.</p><p></p><p>Feeling safer with you around him, the man slows down, but continues to the back of the party, turning around to look if the horseman still follows him or not.</p><p></p><p>The horseman continues his charge at the man, seeming not to care at all about you. He's closing in, and Jaqual sees his opportunity and strikes for the rider. The blade passes right through the ghost, not hurting it at all.</p><p></p><p>Donnor see his bolt striking, but the ghost continue. Decided to keep his good spell for later use, he decide to cast another magic missile. Still, the ghost seems not to notice, it is as if it doesn't even know you are there!</p><p>[sblock]</p><p>A bit later than anticipated, but I am now back from vacation. Let's get this going again!</p><p></p><p>Uriel; What spell is it you are casting on yourself and the man? I will put your action for this round at the beginning of the post for the next round.</p><p></p><p>Yanahl: Rolled 1 and 2, for a total 5 damage.</p><p>Jaqual: Rolled a 5, for a total of 11, a miss unfortunately.</p><p>Donnor: Rolled a 2, 2 and 1, for a total of 10 damage.</p><p></p><p>Initiative:</p><p>Yanahl 21 - 30 feet infront of the others, 20 feet infront of Jaqual. Spent two 1st level spell slot.</p><p>Screaming man 12 - Is about 10 feet behind the party.</p><p>Horseman 11 - Is now more or less on top of the party, still riding for the man. <span style="color: Red">32 damage.</span></p><p>Donnor 6 - Spent two 1st level and one 2nd level spell slot.</p><p>Jaqual 4 - 10 ft. in front of the others, using Inspire Courage. Horseman is target of Dodge.</p><p>Uriel 3 - 1 turning attempt used.</p><p></p><p>Inspire Courage: +1 morale against charm and fear. +1 morale on attack and damage.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Rayex, post: 2976870, member: 15833"] [b]On the road - Round 3[/b] Yanahl, seeing his bolt had an effect, sends more bolts of magical energy at the ghost, striking the incorporeal target. Feeling safer with you around him, the man slows down, but continues to the back of the party, turning around to look if the horseman still follows him or not. The horseman continues his charge at the man, seeming not to care at all about you. He's closing in, and Jaqual sees his opportunity and strikes for the rider. The blade passes right through the ghost, not hurting it at all. Donnor see his bolt striking, but the ghost continue. Decided to keep his good spell for later use, he decide to cast another magic missile. Still, the ghost seems not to notice, it is as if it doesn't even know you are there! [sblock] A bit later than anticipated, but I am now back from vacation. Let's get this going again! Uriel; What spell is it you are casting on yourself and the man? I will put your action for this round at the beginning of the post for the next round. Yanahl: Rolled 1 and 2, for a total 5 damage. Jaqual: Rolled a 5, for a total of 11, a miss unfortunately. Donnor: Rolled a 2, 2 and 1, for a total of 10 damage. Initiative: Yanahl 21 - 30 feet infront of the others, 20 feet infront of Jaqual. Spent two 1st level spell slot. Screaming man 12 - Is about 10 feet behind the party. Horseman 11 - Is now more or less on top of the party, still riding for the man. [COLOR=Red]32 damage.[/COLOR] Donnor 6 - Spent two 1st level and one 2nd level spell slot. Jaqual 4 - 10 ft. in front of the others, using Inspire Courage. Horseman is target of Dodge. Uriel 3 - 1 turning attempt used. Inspire Courage: +1 morale against charm and fear. +1 morale on attack and damage. [/sblock] [/QUOTE]
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IC: [Gestalt] The Standing Stone - Game 1
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