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IC: [Gestalt] The Standing Stone - Game 2
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<blockquote data-quote="Rayex" data-source="post: 2919712" data-attributes="member: 15833"><p><strong>On the road - Round 3</strong></p><p></p><p>Fash, seeing the horseman coming closer, holds his attack, hoping to get it from its flank.</p><p></p><p>Sylas, realising the dark spirit is terrorizing this man, makes some signs of warding in the air, causing a strange mystic surge to emmanate toward the ghost.</p><p></p><p>"This spirit must be put to rest..."</p><p></p><p>Kolan moves to intercept the running man, positioning himself so that the ghost will have to move past him to attack the running man.</p><p></p><p>Seeing safety real close now, the man slows down as he pass Kolan, and thanks you. <span style="color: DarkSlateGray">"Thank you good sirs!"</span> he explaims, panting as he tries to get further from the horseman.</p><p></p><p>Seeing the ghostly form before him, Tobias yells, "Beware the ghost! Only magic or magic weapons can harm it, though not easily!" With that, he tries to intervene between the ghost and the man, once again calling for his god's holy might!</p><p></p><p>Seeminly mindless, the ghost continues its floating charge on the man. As the ghost comes close to Kolan, the mighty Stonechild swings his warhammer. The mighty hammer seems to flow through the ghost, but just as you think you was unable to hit it, you feel it biting into the undead spirit, punching through and damaging it.</p><p></p><p></p><p>[sblock]</p><p>Sylas: Chastise Spirit: rolled 6d6 for a total of 18 damage. Horseman was lucky, rolled a total of 23 on his will check, took 9 damage.</p><p>Tobias' Turn Undead check: Rolled a 13, for a total of 21. Not enough to turn it this time either.</p><p>Kolan: Readied attack as the ghost comes in range: Rolled a 4, a total of 19, a hit. Rolled a 99 to hit incorporeal target, a hit. Rolled 6, for a total of 16 damage.</p><p></p><p>Initiative:</p><p>Fash 24 - Darkness activated, hidden in a tree at the roadside. Awaiting the horseman to come into position so he can flank him.</p><p>Sylas 15 - Is among the trees and 30 feet infront of the party, hidden at the roadside. 1 Chastise Spirit attemts used.</p><p>Kolan 14 - Positioned a few feet infront of the rest, in a position that forces the horseman to run past him to get the runing man. Readied action to attack it as it comes in range.</p><p>Running man 13 - Is now with the party, edging closer to the back, hoping for safety from the ghost.</p><p>Tobias 11 - Since you cannot turn anything more than 60 ft. away, you readied an action to turn the ghost as it comes in range. 4 Turn Undead attempts used.</p><p>Horseman 8 - Is close to Kolan now, still heading for the man. <span style="color: Red">39 damage.</span></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Rayex, post: 2919712, member: 15833"] [b]On the road - Round 3[/b] Fash, seeing the horseman coming closer, holds his attack, hoping to get it from its flank. Sylas, realising the dark spirit is terrorizing this man, makes some signs of warding in the air, causing a strange mystic surge to emmanate toward the ghost. "This spirit must be put to rest..." Kolan moves to intercept the running man, positioning himself so that the ghost will have to move past him to attack the running man. Seeing safety real close now, the man slows down as he pass Kolan, and thanks you. [COLOR=DarkSlateGray]"Thank you good sirs!"[/COLOR] he explaims, panting as he tries to get further from the horseman. Seeing the ghostly form before him, Tobias yells, "Beware the ghost! Only magic or magic weapons can harm it, though not easily!" With that, he tries to intervene between the ghost and the man, once again calling for his god's holy might! Seeminly mindless, the ghost continues its floating charge on the man. As the ghost comes close to Kolan, the mighty Stonechild swings his warhammer. The mighty hammer seems to flow through the ghost, but just as you think you was unable to hit it, you feel it biting into the undead spirit, punching through and damaging it. [sblock] Sylas: Chastise Spirit: rolled 6d6 for a total of 18 damage. Horseman was lucky, rolled a total of 23 on his will check, took 9 damage. Tobias' Turn Undead check: Rolled a 13, for a total of 21. Not enough to turn it this time either. Kolan: Readied attack as the ghost comes in range: Rolled a 4, a total of 19, a hit. Rolled a 99 to hit incorporeal target, a hit. Rolled 6, for a total of 16 damage. Initiative: Fash 24 - Darkness activated, hidden in a tree at the roadside. Awaiting the horseman to come into position so he can flank him. Sylas 15 - Is among the trees and 30 feet infront of the party, hidden at the roadside. 1 Chastise Spirit attemts used. Kolan 14 - Positioned a few feet infront of the rest, in a position that forces the horseman to run past him to get the runing man. Readied action to attack it as it comes in range. Running man 13 - Is now with the party, edging closer to the back, hoping for safety from the ghost. Tobias 11 - Since you cannot turn anything more than 60 ft. away, you readied an action to turn the ghost as it comes in range. 4 Turn Undead attempts used. Horseman 8 - Is close to Kolan now, still heading for the man. [COLOR=Red]39 damage.[/COLOR] [/sblock] [/QUOTE]
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IC: [Gestalt] The Standing Stone - Game 2
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