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[IC] Halfling Quest - Rooting Around
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<blockquote data-quote="Ferrix" data-source="post: 2961277" data-attributes="member: 6115"><p>The six of you feel your way slowly through the darkness, keeping to the wall on your right. For a couple of minutes it is heavy breathing, the occasional stumble and clank of armor or gear until you emerge out into a second cavern.</p><p></p><p>The cave is worked and supported by crude stone and beam buttressing. Two open-air forges sit on the either flank of the cave, the left surrounded by a series of crude but still dangerous weapons and the right for armor, another section appears to be used for tanning leather. The dull light radiates out from the glowing coals of the two forges amid a few burnt down torches. The smell of grime mixed with the acrid sulphuric air forces you to shield your nose and eyes.</p><p></p><p>The last time you held that smell in your nose was when you encountered the boar, something you don't particularly care to remember.</p><p></p><p>From the far end of the cave the murmer of what must be chanting in some unknown tongue grows louder and louder, creating an eerie ambiance to accompany the dull reddish glow and the acrid smell.</p></blockquote><p></p>
[QUOTE="Ferrix, post: 2961277, member: 6115"] The six of you feel your way slowly through the darkness, keeping to the wall on your right. For a couple of minutes it is heavy breathing, the occasional stumble and clank of armor or gear until you emerge out into a second cavern. The cave is worked and supported by crude stone and beam buttressing. Two open-air forges sit on the either flank of the cave, the left surrounded by a series of crude but still dangerous weapons and the right for armor, another section appears to be used for tanning leather. The dull light radiates out from the glowing coals of the two forges amid a few burnt down torches. The smell of grime mixed with the acrid sulphuric air forces you to shield your nose and eyes. The last time you held that smell in your nose was when you encountered the boar, something you don't particularly care to remember. From the far end of the cave the murmer of what must be chanting in some unknown tongue grows louder and louder, creating an eerie ambiance to accompany the dull reddish glow and the acrid smell. [/QUOTE]
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[IC] Halfling Quest - Rooting Around
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