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[IC] Junk Yard Dogs [A Sage Edition Game]
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<blockquote data-quote="doghead" data-source="post: 3912867" data-attributes="member: 8243"><p>ic - Junk Yard Dogs</p><p></p><p>Storm-trooper Bloodwork grabs the droid by the shoulder and pulls it backwards. "Stay at the back, and don't get in the way. Wait until we have secured the site."</p><p></p><p>Bloodwork signals to Othello. <em>Secure the entry to the hulk. you take left, I'll take right</em></p><p></p><p>The changing note of the Shuttle engines announces its departure. It lifts, drifts slightly until clear then opens up engines fully and powers away. </p><p></p><p>TacCom (navigator) :: Pulling out. Let us know when you have secured the area. Until then, remember, 5 minutes. ::</p><p></p><p>Vax finds a human male body. It's throat has been slit. The clothes are rugged and utilitarian. A holster is strapped to his belt, but there is no gun in it. Beside the body there is the remains of a small fire, now out. Sand has been kicked over it. A couple of food and drink wrappers litter the ground nearby. But there is no obvious identification. He has couple of photographs of a young woman and two children in his pocket.</p><p></p><p>[sblock=ooc]Communication. Unless otherwised indicated, I am assuming stuff said is said out loud rather than on comms. Lets say their are three basic channels, Tac (everyone plus shuttle), unit (just the PC's) or private (between specified PC's). That's just a rough guide, you can play with it as well.</p><p></p><p>Haven't seen any sign of Bloodweaver recently. I'll run Bloodwork for a bit and see how it goes.[/sblock]</p></blockquote><p></p>
[QUOTE="doghead, post: 3912867, member: 8243"] ic - Junk Yard Dogs Storm-trooper Bloodwork grabs the droid by the shoulder and pulls it backwards. "Stay at the back, and don't get in the way. Wait until we have secured the site." Bloodwork signals to Othello. [i]Secure the entry to the hulk. you take left, I'll take right[/i] The changing note of the Shuttle engines announces its departure. It lifts, drifts slightly until clear then opens up engines fully and powers away. TacCom (navigator) :: Pulling out. Let us know when you have secured the area. Until then, remember, 5 minutes. :: Vax finds a human male body. It's throat has been slit. The clothes are rugged and utilitarian. A holster is strapped to his belt, but there is no gun in it. Beside the body there is the remains of a small fire, now out. Sand has been kicked over it. A couple of food and drink wrappers litter the ground nearby. But there is no obvious identification. He has couple of photographs of a young woman and two children in his pocket. [sblock=ooc]Communication. Unless otherwised indicated, I am assuming stuff said is said out loud rather than on comms. Lets say their are three basic channels, Tac (everyone plus shuttle), unit (just the PC's) or private (between specified PC's). That's just a rough guide, you can play with it as well. Haven't seen any sign of Bloodweaver recently. I'll run Bloodwork for a bit and see how it goes.[/sblock] [/QUOTE]
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