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IC - Mad King's Monkey II
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<blockquote data-quote="doghead" data-source="post: 6261604" data-attributes="member: 8243"><p>Herr Bourn does not have any machetes or armour in the tower. There is, however, a hand axe along with a supply of timber and kindling. There is also an assortment of items in cupboards against the far wall including some canvas sacks, pots of some form of preserve, three candles, a small buckler with a nasty spike all liberally covered in candlewax, a jug, some a writing box (containing a pen, vials of ink and paper), a lantern and a couple of vials of oil, a small hourglass, flint and steel set, a dog collar, two sun-rods and a hammer.</p><p></p><p>Herr Bourn does not have objection to healing spells. He is rather in need of some himself. He is surprised at Jan's statement about the use of magic in the Neterworld. He experienced no problems when using his wand, although he admits that he is not a caster himself.</p><p></p><p>[sblock=OOC - Current Cumulative Summary]</p><p>* Bayar -- 9 lethal Damage</p><p>* Eban --- 4 lethal damage, </p><p>* Jan ---- </p><p>* Libros - 5 lethal damage</p><p>* Thuan -- </p><p>* Ullara - 12 lethal damage</p><p>* * Bran - 4 lethal damage</p><p>* Herr Bourn - 16 lethal damage.</p><p></p><p>Notes: The damage listed for Herr Bourn's takes into account the healing spell cast on him.</p><p>All nonlethal damage has worn off</p><p>All DEX damage has worn off[/sblock]</p><p></p><p>[sblock=OOC -What the characters have learnt so far]</p><p>1. Movement through the Netherworld (at least in this part of it) is dependent on <em>every</em> character completing a single successful move action.</p><p>The following help with keeping footing:</p><p>a. Use of a staff or something to assist balance/stabiliy (+2)</p><p>b. Moving more slowly (+2)</p><p>c. having more than two legs (+2)</p><p></p><p>2. As no of the characters have armour I have been using touch AC. Actions that improve defence have the usual benefit.</p><p>a. fighting defensively</p><p>b. using a shield of buckler.</p><p>c. According to Herr Bourn, fighting back is possible, and seems to keep the "trees" at bay to some extent.</p><p></p><p>3. Eban's Detect poison reveals that those suffering DEX damage were in essence <em>poisoned</em> by the terrible chorus. This was probably the reason for "the red flash", as the chorus was essentially everywhere in the Netherworld.</p><p>a. Jan was successfully able to block it with counter-song.</p><p>b. Herr Bourn felt reciting verse helped him.[/sblock]</p><p></p><p>After dealing with the questions, Herr Bourn heads upstairs and is gone for about a hour. When he reruns, he is caring a bag over his shoulder and downcast face. Apparently, his attempts to unravel the secret of the Urial rod were less than successful. Never the less, he has gathered what he needs and is ready to leave.</p></blockquote><p></p>
[QUOTE="doghead, post: 6261604, member: 8243"] Herr Bourn does not have any machetes or armour in the tower. There is, however, a hand axe along with a supply of timber and kindling. There is also an assortment of items in cupboards against the far wall including some canvas sacks, pots of some form of preserve, three candles, a small buckler with a nasty spike all liberally covered in candlewax, a jug, some a writing box (containing a pen, vials of ink and paper), a lantern and a couple of vials of oil, a small hourglass, flint and steel set, a dog collar, two sun-rods and a hammer. Herr Bourn does not have objection to healing spells. He is rather in need of some himself. He is surprised at Jan's statement about the use of magic in the Neterworld. He experienced no problems when using his wand, although he admits that he is not a caster himself. [sblock=OOC - Current Cumulative Summary] * Bayar -- 9 lethal Damage * Eban --- 4 lethal damage, * Jan ---- * Libros - 5 lethal damage * Thuan -- * Ullara - 12 lethal damage * * Bran - 4 lethal damage * Herr Bourn - 16 lethal damage. Notes: The damage listed for Herr Bourn's takes into account the healing spell cast on him. All nonlethal damage has worn off All DEX damage has worn off[/sblock] [sblock=OOC -What the characters have learnt so far] 1. Movement through the Netherworld (at least in this part of it) is dependent on [i]every[/i] character completing a single successful move action. The following help with keeping footing: a. Use of a staff or something to assist balance/stabiliy (+2) b. Moving more slowly (+2) c. having more than two legs (+2) 2. As no of the characters have armour I have been using touch AC. Actions that improve defence have the usual benefit. a. fighting defensively b. using a shield of buckler. c. According to Herr Bourn, fighting back is possible, and seems to keep the "trees" at bay to some extent. 3. Eban's Detect poison reveals that those suffering DEX damage were in essence [i]poisoned[/i] by the terrible chorus. This was probably the reason for "the red flash", as the chorus was essentially everywhere in the Netherworld. a. Jan was successfully able to block it with counter-song. b. Herr Bourn felt reciting verse helped him.[/sblock] After dealing with the questions, Herr Bourn heads upstairs and is gone for about a hour. When he reruns, he is caring a bag over his shoulder and downcast face. Apparently, his attempts to unravel the secret of the Urial rod were less than successful. Never the less, he has gathered what he needs and is ready to leave. [/QUOTE]
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