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IC - Mad King's Monkey II
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<blockquote data-quote="Fangor the Fierce" data-source="post: 6268251" data-attributes="member: 17100"><p>As Eban moved along with the others, the ominous feeling was undeniable. The ability to not have to listen to the chorus the others seemed to be trying to fend off was a bit of a welcomes curse. As the party moves along, he watches as the trees try to attack the group. His mind watches as Jan seemingly takes a hit, but Eban was quick to act. He immediately uses his innate ability to thwart the attack, opting to have the tree test its luck (Using MISFORTUNE to require the attack to have to reroll its attack on Jan - Immediate Action). </p><p></p><p>Eban moves slowly, making sure he takes his time and has secured footing while moving along. As the party seems to be intent on fighting the Netherworld, Eban holds his hands out, as if wielding a weapon of air. Within seconds, a gleaming Scimitar forms in his hands; a mischievous grin on Eban's face. As he inspects the weapon, a low hanging branch rakes across his shoulder, bringing a crimson streak of blood. "My turn..." he mutters, looking around at the branches in need of pruning.</p><p></p><p>OOC - Netherworld hit with a 19 for 3 damage, Mobility check is 16, pass. Hoping to use Jan's Will Save, not sure if Eban still needs this or not since he's deaf. Not attacking this round, as used up actions to conjure weapon (Standard), move along with the group (Move), and use Misfortune for Jan for chance to negate his wound (Immediate). Also, Eban kept his armor, as it's Steel Coat Armor, which is acceptable in his mind to travel with along with his shield. He will have offered the shield to anyone that would make use of it - otherwise it's strapped across his back for this trek back through the Netherworld.</p></blockquote><p></p>
[QUOTE="Fangor the Fierce, post: 6268251, member: 17100"] As Eban moved along with the others, the ominous feeling was undeniable. The ability to not have to listen to the chorus the others seemed to be trying to fend off was a bit of a welcomes curse. As the party moves along, he watches as the trees try to attack the group. His mind watches as Jan seemingly takes a hit, but Eban was quick to act. He immediately uses his innate ability to thwart the attack, opting to have the tree test its luck (Using MISFORTUNE to require the attack to have to reroll its attack on Jan - Immediate Action). Eban moves slowly, making sure he takes his time and has secured footing while moving along. As the party seems to be intent on fighting the Netherworld, Eban holds his hands out, as if wielding a weapon of air. Within seconds, a gleaming Scimitar forms in his hands; a mischievous grin on Eban's face. As he inspects the weapon, a low hanging branch rakes across his shoulder, bringing a crimson streak of blood. "My turn..." he mutters, looking around at the branches in need of pruning. OOC - Netherworld hit with a 19 for 3 damage, Mobility check is 16, pass. Hoping to use Jan's Will Save, not sure if Eban still needs this or not since he's deaf. Not attacking this round, as used up actions to conjure weapon (Standard), move along with the group (Move), and use Misfortune for Jan for chance to negate his wound (Immediate). Also, Eban kept his armor, as it's Steel Coat Armor, which is acceptable in his mind to travel with along with his shield. He will have offered the shield to anyone that would make use of it - otherwise it's strapped across his back for this trek back through the Netherworld. [/QUOTE]
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