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IC - Mad King's Monkey II
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<blockquote data-quote="doghead" data-source="post: 6268645" data-attributes="member: 8243"><p><strong>Moment One Conclusion, Herr Bourn's Path, The Netherworld</strong></p><p></p><p><strong>Thuan</strong> moves easily down the path, lightly stepping between assaulting the trees while managing to land blows of his own [Damage 3].</p><p></p><p><strong>Jan</strong> commences to sing, his song easily countering the dismal chorus of the Netherworld. But the bad has barely started down the path when he is struck a solid blow that rattles his teeth and knocks the wind out of him ... The bard has barely started down the path when he is struck a glancing blow.</p><p></p><p><strong>Ullara</strong>, spitting curses, manages to avoid being struck, but is unsuccessful in striking back in return. <strong>Bran</strong>, however, manages to maul a one of the smaller trees crowding too close to the path [Damage 5].</p><p></p><p><strong>Eban</strong> holds his hands out, as if wielding a weapon of air. Within seconds, a gleaming Scimitar forms in his hands; a mischievous grin on Eban's face. As he inspects the weapon, a low hanging branch rakes across his shoulder, bringing a crimson streak of blood.</p><p></p><p><strong>Bayar</strong>, hacks successfully at a tree [Damage 6], but stumbles while doing so, going down to one knee for a moment [1 Fail].</p><p></p><p>From the centre of the group, a ray of freezing air and ice leaps from <strong>Herr Bourn's</strong> wand, but strikes nothing. Thorny branches lash out at his face, which he manages to protect with arm, but leaving his arm slashed and bleeding.</p><p></p><p><strong>Libros</strong> moving carefully and protecting himself as best he can manages to stay safe and out of trouble.</p><p></p><p>[SBLOCK=Sense Motive or Prof Soldier DC15]For a fraction of a second the Netherworld seems to hesitate; perhaps it is a momentary stumble in the chorus, or a slightest pause in the movement of the trees. The Netherworld seems to have blinked[/SBLOCK]</p><p></p><p>[SBLOCK=Sense Motive or Prof Soldier DC20]As for DC 15 plus: Like a bully unexpectedly confronted, or overconfident army meeting stiffer resistance than expected. Doubt. The realisation that the way ahead may not be easy, that victory may not be the only possible outcome. A point of leverage. Outcomes, yet to be determined, may yet be changed by actions yet taken.[/SBLOCK]</p><p></p><p>[SBLOCK=OOC]Round Summary:</p><p></p><p><span style="font-family: 'Courier New'">Bayar .. Wounds 0, 1 Fail</span></p><p><span style="font-family: 'Courier New'">Eban ... Wounds 3, 1 Success</span></p><p><span style="font-family: 'Courier New'">Jan .... Wounds 0, 1 Success</span></p><p><span style="font-family: 'Courier New'">Libros . Wounds 0, 1 Success</span></p><p><span style="font-family: 'Courier New'">Thuan .. Wounds 0, 1 Success</span></p><p><span style="font-family: 'Courier New'">Ullara . Wounds 0, 1 Success</span></p><p><span style="font-family: 'Courier New'">* Bran . Wounds 0, 1 Success</span></p><p><span style="font-family: 'Courier New'">HB ..... Wounds 3, 1 Success</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">Netherworld Damage: 14</span></p><p></p><p>HB Rolls - Defence 17/3, Will 12, Reflex 15, Attack 3.</p><p>Libros Rolls: Defence 13/- (fighting defensively), Will 17, Reflex 13, Attack 5.</p><p></p><p>Jan's counter-song result [20] can be used by anyone in place of their own Will Check.</p><p></p><p>Scott - The Netherworld really doesn't like your singing it seems. Glad you jumped in to make the roll. Better outcome than my rolls.</p><p></p><p>Fangor - Eban is not required to make a Will check. You missed the opening part of the game. None of the others PC's have armour or shields, doing so in cities can bring down the wrong sort of attention. Not asking you to change, just FYI.</p><p></p><p>I think that need to develop a simple Rating System for towns/cities. It would give you something to base your decisions upon. Maybe on a 1-6 scale, something like ...</p><p></p><p>Enforcement: how active is the enforcement of laws</p><p>Culture: how strict are the restrictions on actions/dress based on class</p><p>Security: how acceptable is the bearing of arms.</p><p>Corruption: how easy is it to get around the rules/out of trouble.</p><p></p><p>Hummm ... Stay tuned.[/SBLOCK]</p></blockquote><p></p>
[QUOTE="doghead, post: 6268645, member: 8243"] [b]Moment One Conclusion, Herr Bourn's Path, The Netherworld[/b] [B]Thuan[/B] moves easily down the path, lightly stepping between assaulting the trees while managing to land blows of his own [Damage 3]. [B]Jan[/B] commences to sing, his song easily countering the dismal chorus of the Netherworld. But the bad has barely started down the path when he is struck a solid blow that rattles his teeth and knocks the wind out of him ... The bard has barely started down the path when he is struck a glancing blow. [B]Ullara[/B], spitting curses, manages to avoid being struck, but is unsuccessful in striking back in return. [B]Bran[/B], however, manages to maul a one of the smaller trees crowding too close to the path [Damage 5]. [B]Eban[/B] holds his hands out, as if wielding a weapon of air. Within seconds, a gleaming Scimitar forms in his hands; a mischievous grin on Eban's face. As he inspects the weapon, a low hanging branch rakes across his shoulder, bringing a crimson streak of blood. [B]Bayar[/B], hacks successfully at a tree [Damage 6], but stumbles while doing so, going down to one knee for a moment [1 Fail]. From the centre of the group, a ray of freezing air and ice leaps from [B]Herr Bourn's[/B] wand, but strikes nothing. Thorny branches lash out at his face, which he manages to protect with arm, but leaving his arm slashed and bleeding. [B]Libros[/B] moving carefully and protecting himself as best he can manages to stay safe and out of trouble. [SBLOCK=Sense Motive or Prof Soldier DC15]For a fraction of a second the Netherworld seems to hesitate; perhaps it is a momentary stumble in the chorus, or a slightest pause in the movement of the trees. The Netherworld seems to have blinked[/SBLOCK] [SBLOCK=Sense Motive or Prof Soldier DC20]As for DC 15 plus: Like a bully unexpectedly confronted, or overconfident army meeting stiffer resistance than expected. Doubt. The realisation that the way ahead may not be easy, that victory may not be the only possible outcome. A point of leverage. Outcomes, yet to be determined, may yet be changed by actions yet taken.[/SBLOCK] [SBLOCK=OOC]Round Summary: [FONT=Courier New]Bayar .. Wounds 0, 1 Fail Eban ... Wounds 3, 1 Success Jan .... Wounds 0, 1 Success Libros . Wounds 0, 1 Success Thuan .. Wounds 0, 1 Success Ullara . Wounds 0, 1 Success * Bran . Wounds 0, 1 Success HB ..... Wounds 3, 1 Success Netherworld Damage: 14[/FONT] HB Rolls - Defence 17/3, Will 12, Reflex 15, Attack 3. Libros Rolls: Defence 13/- (fighting defensively), Will 17, Reflex 13, Attack 5. Jan's counter-song result [20] can be used by anyone in place of their own Will Check. Scott - The Netherworld really doesn't like your singing it seems. Glad you jumped in to make the roll. Better outcome than my rolls. Fangor - Eban is not required to make a Will check. You missed the opening part of the game. None of the others PC's have armour or shields, doing so in cities can bring down the wrong sort of attention. Not asking you to change, just FYI. I think that need to develop a simple Rating System for towns/cities. It would give you something to base your decisions upon. Maybe on a 1-6 scale, something like ... Enforcement: how active is the enforcement of laws Culture: how strict are the restrictions on actions/dress based on class Security: how acceptable is the bearing of arms. Corruption: how easy is it to get around the rules/out of trouble. Hummm ... Stay tuned.[/SBLOCK] [/QUOTE]
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