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<blockquote data-quote="doghead" data-source="post: 6280596" data-attributes="member: 8243"><p><strong>Day Five, The Small Hours of Morning, in the Baron's residence in the Ducal capitol of Hesse</strong></p><p></p><p>Back in the Baron's residence the seven of you have been provided a room in the roof above a dry store. Thick beams make movement around the room hazardous for the careless or distracted. A narrow set of steps leads up to the room from a small courtyard off the main house. At the top of the stairs pegs are set in a beam for coats and hats and so forth. There are eight cots in packed into the room, with barely a foot of space between them. They are comfortable enough however, with thick mattresses and decent blanket. At the foot of each bed is a wooden box for personal belongings. A small iron brasier provides some heating for the room, although by early morning it has burnt down to embers.</p><p></p><p>[sblock=Thuan]You are woken from your sleep by a noise out of the ordinary. It is the small hours of the morning, an hour or so from sunrise. The room is dark, lit only by the faint glow of a quarter moon casting thin bars of light through the shutters on the windows. Perhaps you imagined it. You listen, but the house is silent, except for the sound of your breathing, and the familiar soft scuffling of a rat. Looking around you see Ullara is also awake. Perhaps you didn't imagine it.</p><p></p><p>As you swim clear of the fog of sleep and your eyes adjust to the darkness you spot movement along one of the beams. A rat, sniffing the air. No, two rats. The scuffling continues and the rats are joined by a few more. They pause, perhaps startled by the your movement. The sound of your breathing is loud in your ears. Then it is drowned out by the sound of hundreds rats boiling up the stairs and out if the ceiling and into the room.</p><p></p><p>OOC: You get one surprise round before we kick off.[/sblock]</p><p></p><p>[sblock=Ullara]You are woken from your sleep by a noise out of the ordinary. It is the small hours of the morning, an hour or so from sunrise. The room is dark, lit only by the faint glow of a quarter moon casting thin bars of light through the shutters on the windows. Perhaps you imagined it. You listen, but the house is silent, except for the sound of your breathing, and the familiar soft scuffling of a rat. Looking around you see Ullara/Thuan is also awake. Perhaps you didn't imagine it.</p><p></p><p>As you swim clear of the fog of sleep and your eyes adjust to the darkness you spot movement along one of the beams. A rat, sniffing the air. No, two rats. The scuffling continues and the rats are joined by a few more. They pause, perhaps startled by the your movement. The sound of your breathing is loud in your ears. Then it is drowned out by the sound of hundreds rats boiling up the stairs and out if the ceiling and into the room.</p><p></p><p>OOC: You get one surprise round before we kick off.[/sblock]</p><p></p><p>[sblock=OOC]I am going to post this now as I am not sure when I might next get a chance. For that reason I am going to hand over to you most of the dice rolling.</p><p></p><p>To wake up: Perception Check - Hear Shouting/Combat - Automatic (except for Natural 1) or Automatic if shaken or struck. </p><p></p><p>Roll for initiative once awake.</p><p></p><p>Once you awake you see the following: <em>The room is full of rats that boil up the stairs and across the floor. They pour from the ceiling, swarming along the beams and dropping down on those below them; biting scratching tearing.</em></p><p></p><p>Rat Swarm </p><p>Initiative: 10</p><p>Armour Class: 14</p><p>Attack: Automatic hit, 1d6 damage</p><p></p><p>The room is in near darkness. For simplicity we will just use -4 to hit rather than the 20% 'miss chance' roll.[/sblock]</p></blockquote><p></p>
[QUOTE="doghead, post: 6280596, member: 8243"] [b]Day Five, The Small Hours of Morning, in the Baron's residence in the Ducal capitol of Hesse[/b] Back in the Baron's residence the seven of you have been provided a room in the roof above a dry store. Thick beams make movement around the room hazardous for the careless or distracted. A narrow set of steps leads up to the room from a small courtyard off the main house. At the top of the stairs pegs are set in a beam for coats and hats and so forth. There are eight cots in packed into the room, with barely a foot of space between them. They are comfortable enough however, with thick mattresses and decent blanket. At the foot of each bed is a wooden box for personal belongings. A small iron brasier provides some heating for the room, although by early morning it has burnt down to embers. [sblock=Thuan]You are woken from your sleep by a noise out of the ordinary. It is the small hours of the morning, an hour or so from sunrise. The room is dark, lit only by the faint glow of a quarter moon casting thin bars of light through the shutters on the windows. Perhaps you imagined it. You listen, but the house is silent, except for the sound of your breathing, and the familiar soft scuffling of a rat. Looking around you see Ullara is also awake. Perhaps you didn't imagine it. As you swim clear of the fog of sleep and your eyes adjust to the darkness you spot movement along one of the beams. A rat, sniffing the air. No, two rats. The scuffling continues and the rats are joined by a few more. They pause, perhaps startled by the your movement. The sound of your breathing is loud in your ears. Then it is drowned out by the sound of hundreds rats boiling up the stairs and out if the ceiling and into the room. OOC: You get one surprise round before we kick off.[/sblock] [sblock=Ullara]You are woken from your sleep by a noise out of the ordinary. It is the small hours of the morning, an hour or so from sunrise. The room is dark, lit only by the faint glow of a quarter moon casting thin bars of light through the shutters on the windows. Perhaps you imagined it. You listen, but the house is silent, except for the sound of your breathing, and the familiar soft scuffling of a rat. Looking around you see Ullara/Thuan is also awake. Perhaps you didn't imagine it. As you swim clear of the fog of sleep and your eyes adjust to the darkness you spot movement along one of the beams. A rat, sniffing the air. No, two rats. The scuffling continues and the rats are joined by a few more. They pause, perhaps startled by the your movement. The sound of your breathing is loud in your ears. Then it is drowned out by the sound of hundreds rats boiling up the stairs and out if the ceiling and into the room. OOC: You get one surprise round before we kick off.[/sblock] [sblock=OOC]I am going to post this now as I am not sure when I might next get a chance. For that reason I am going to hand over to you most of the dice rolling. To wake up: Perception Check - Hear Shouting/Combat - Automatic (except for Natural 1) or Automatic if shaken or struck. Roll for initiative once awake. Once you awake you see the following: [i]The room is full of rats that boil up the stairs and across the floor. They pour from the ceiling, swarming along the beams and dropping down on those below them; biting scratching tearing.[/i] Rat Swarm Initiative: 10 Armour Class: 14 Attack: Automatic hit, 1d6 damage The room is in near darkness. For simplicity we will just use -4 to hit rather than the 20% 'miss chance' roll.[/sblock] [/QUOTE]
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