Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Play by Post
IC - Mad King's Monkey II
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="doghead" data-source="post: 6282110" data-attributes="member: 8243"><p><strong>Round One, night, in the roof above the dry store room, The Baron's Residence</strong></p><p></p><p>Jan scrambles to his feet. Despite still being in his small clothes, he manages to kill a number of rats, stomping them underfoot or smacking them against walls or beams.</p><p></p><p>With lightning fast movements, Thuan proceeds to dispatch rats with brutal efficiency, snapping spines and bursting organs with precise blows from hands and feet.</p><p></p><p>The rats swarm over beds of those both awake and asleep. The attack with utter disregard for their own safety, a frenzy of bitting and scratching. Out of the darkness they climb up legs or hurl themselves from beams. No one manages to escape being bloodied. </p><p></p><p>Bayar, if not fully awake before, is now. Despite the rude awakening, he still manages to kill a number of rats.</p><p></p><p>Ullara considers her options. There are three. The stairs down. The two small windows mid way along the wall. A hatch in the floor, opening to the storage room below. The stairs are definitely the easiest. The windows are small and would require climbing through, leaving Ullara defenceless as she does so. They would also put her on the roof, steeply sloping and a good 15-20 feet above the ground. Bran would have to be assisted out onto the roof, and would struggle to avoid falling. The drop beneath the hatch likewise will be around 15 feet, unless there are stores stacked below it. There is a hook set in a beam above the hatch, but no pulley or rope attached to it at this time.</p><p></p><p>Meanwhile, Bran makes short work the nearest rats with his powerful jaws and savage shakes of his head, tossing dead and bloody rats left and right.</p><p></p><p>Libros is woken by the savage attack of the rats. He manages to scramble to his feet, and knock a few away, but does no harm to them.</p><p></p><p>Eban, also woken by the attack, manages to kill a few of the filthy creatures.</p><p></p><p>The room stinks of damp rat fur, blood, and rat piss.</p><p></p><p>[sblock=OOC]</p><p><strong>Ullara's options</strong>. </p><p>Ullara still has her Round 1 move action in hand.</p><p>1. Stairs 2 move actions to reach top of stairs. 1 more to exit building. </p><p>2. Window: 1 move action to reach window. 1 full round to exit. 1 move action to assist Bran (if he jumps unassisted, he risks disappearing right off the edge off the roof.</p><p>3. Hatch: 1 full action to reach and to open (move action with successful Perception check to spot rope pull to lift the hatch DC 10, -4 darkness penalty applies). Free action just to jump (and hope) or full action to climb down and drop. Perception DC 10 to spot rope (Ullara remembers seeing it somewhere close to the hatch. -4 for darkness applies). 1 move action to retrieve and tie off. 1 move action to slide down the rope (no falling damage).</p><p></p><p><strong>Note</strong>:</p><p>A number of people didn't post attack actions. Maybe waiting for the surprise round to play out? Anyway, to move things along I inserted a simple attack action in each case.</p><p></p><p><span style="font-family: 'Courier New'"><strong>Character ... Initiative - Wounds Suffered</strong></span></p><p><span style="font-family: 'Courier New'"><strong>* Notes</strong></span></p><p><span style="font-family: 'Courier New'"><strong>* Attack/Dam</strong></span></p><p><span style="font-family: 'Courier New'">Jan .... 17 - Wounds 6 </span></p><p><span style="font-family: 'Courier New'">* (Attack 15/Dam 2)</span></p><p><span style="font-family: 'Courier New'">Thuan .. 10 - Wounds 6</span></p><p><span style="font-family: 'Courier New'">* Blindfight (half darkness penalties)</span></p><p><span style="font-family: 'Courier New'">* Attack 20/Dam 8</span></p><p><span style="font-family: 'Courier New'">Rats ... 10 - Wounds 2+8+6+5+4</span></p><p><span style="font-family: 'Courier New'">* Auto Hit/Damage 1d6</span></p><p><span style="font-family: 'Courier New'">Bayer .. 09 - Wounds 3</span></p><p><span style="font-family: 'Courier New'">* (Attack 15/Dam 6)</span></p><p><span style="font-family: 'Courier New'">Ullara . 06 - Wounds 3</span></p><p><span style="font-family: 'Courier New'">* Attack 13/Miss</span></p><p><span style="font-family: 'Courier New'">Bran . 06 - Wounds 4</span></p><p><span style="font-family: 'Courier New'">* Attack 15/Dam 5</span></p><p><span style="font-family: 'Courier New'">Libros . (05) - Wounds 2</span></p><p><span style="font-family: 'Courier New'">* Natural 1 Perception, woken by attack</span></p><p><span style="font-family: 'Courier New'">* Attack 3/Miss</span></p><p><span style="font-family: 'Courier New'">Eban ... (05) - Wounds 5</span></p><p><span style="font-family: 'Courier New'">* woken by attack</span></p><p><span style="font-family: 'Courier New'">* (Attack 15/Dam 4)</span>[/sblock]</p></blockquote><p></p>
[QUOTE="doghead, post: 6282110, member: 8243"] [b]Round One, night, in the roof above the dry store room, The Baron's Residence[/b] Jan scrambles to his feet. Despite still being in his small clothes, he manages to kill a number of rats, stomping them underfoot or smacking them against walls or beams. With lightning fast movements, Thuan proceeds to dispatch rats with brutal efficiency, snapping spines and bursting organs with precise blows from hands and feet. The rats swarm over beds of those both awake and asleep. The attack with utter disregard for their own safety, a frenzy of bitting and scratching. Out of the darkness they climb up legs or hurl themselves from beams. No one manages to escape being bloodied. Bayar, if not fully awake before, is now. Despite the rude awakening, he still manages to kill a number of rats. Ullara considers her options. There are three. The stairs down. The two small windows mid way along the wall. A hatch in the floor, opening to the storage room below. The stairs are definitely the easiest. The windows are small and would require climbing through, leaving Ullara defenceless as she does so. They would also put her on the roof, steeply sloping and a good 15-20 feet above the ground. Bran would have to be assisted out onto the roof, and would struggle to avoid falling. The drop beneath the hatch likewise will be around 15 feet, unless there are stores stacked below it. There is a hook set in a beam above the hatch, but no pulley or rope attached to it at this time. Meanwhile, Bran makes short work the nearest rats with his powerful jaws and savage shakes of his head, tossing dead and bloody rats left and right. Libros is woken by the savage attack of the rats. He manages to scramble to his feet, and knock a few away, but does no harm to them. Eban, also woken by the attack, manages to kill a few of the filthy creatures. The room stinks of damp rat fur, blood, and rat piss. [sblock=OOC] [b]Ullara's options[/b]. Ullara still has her Round 1 move action in hand. 1. Stairs 2 move actions to reach top of stairs. 1 more to exit building. 2. Window: 1 move action to reach window. 1 full round to exit. 1 move action to assist Bran (if he jumps unassisted, he risks disappearing right off the edge off the roof. 3. Hatch: 1 full action to reach and to open (move action with successful Perception check to spot rope pull to lift the hatch DC 10, -4 darkness penalty applies). Free action just to jump (and hope) or full action to climb down and drop. Perception DC 10 to spot rope (Ullara remembers seeing it somewhere close to the hatch. -4 for darkness applies). 1 move action to retrieve and tie off. 1 move action to slide down the rope (no falling damage). [B]Note[/B]: A number of people didn't post attack actions. Maybe waiting for the surprise round to play out? Anyway, to move things along I inserted a simple attack action in each case. [FONT=Courier New][b]Character ... Initiative - Wounds Suffered * Notes * Attack/Dam[/b] Jan .... 17 - Wounds 6 * (Attack 15/Dam 2) Thuan .. 10 - Wounds 6 * Blindfight (half darkness penalties) * Attack 20/Dam 8 Rats ... 10 - Wounds 2+8+6+5+4 * Auto Hit/Damage 1d6 Bayer .. 09 - Wounds 3 * (Attack 15/Dam 6) Ullara . 06 - Wounds 3 * Attack 13/Miss Bran . 06 - Wounds 4 * Attack 15/Dam 5 Libros . (05) - Wounds 2 * Natural 1 Perception, woken by attack * Attack 3/Miss Eban ... (05) - Wounds 5 * woken by attack * (Attack 15/Dam 4)[/FONT][/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
IC - Mad King's Monkey II
Top