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IC - Mad King's Monkey II
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<blockquote data-quote="doghead" data-source="post: 6294172" data-attributes="member: 8243"><p><strong>Day Five, Morning, in the courtyard of the Baron's residence</strong></p><p></p><p>The gate from the courtyard is opened, opening a way for Bran and those following him into the street beyond. Its quiet and dark. There are almost no lights on in any widows. While the sky is beginning to lighten, visibility is only a couple of hundred yards before everthing disoves into murky grey and black shadows. The street, what you can see of it, is almost deserted. To the left a drunken reveller stumbles his weary way into the gloom (150 yards). To the right, two men slowly haul a heavily loaded cart slowly up the incline towards the gate (110 yards).</p><p></p><p>Bran, nose down and tail up, picks up the scent and heads right.</p><p></p><p>[sblock=OOC]As Bran doesn't have Track trick, this is a "push" DC 25. DC for tracking by scent increase by 2 for every hour, but as this is a slowly awaking city, which will get increasingly busy as dawn approaches, DC will increase by 2 in 25 minutes, then 2 more 20 minutes after that, then 2 more 15 minutes after that, then 2 more every ten minutes after that. I'll give you the first Track check.</p><p></p><p>How fast are you moving - Walk, Hustle or Run? Faster than a Hustle and the tracking gets harder.</p><p></p><p>As with the gnoll chase, I am going to allow you to burn Attributes for a +4 check bonus. You can choose any attribute. The attribute damage is temporary and can be recovered by rest (1 hour full rest per point burnt). If you have any questions, throw them into the OOC thread.[/sblock]</p></blockquote><p></p>
[QUOTE="doghead, post: 6294172, member: 8243"] [b]Day Five, Morning, in the courtyard of the Baron's residence[/b] The gate from the courtyard is opened, opening a way for Bran and those following him into the street beyond. Its quiet and dark. There are almost no lights on in any widows. While the sky is beginning to lighten, visibility is only a couple of hundred yards before everthing disoves into murky grey and black shadows. The street, what you can see of it, is almost deserted. To the left a drunken reveller stumbles his weary way into the gloom (150 yards). To the right, two men slowly haul a heavily loaded cart slowly up the incline towards the gate (110 yards). Bran, nose down and tail up, picks up the scent and heads right. [sblock=OOC]As Bran doesn't have Track trick, this is a "push" DC 25. DC for tracking by scent increase by 2 for every hour, but as this is a slowly awaking city, which will get increasingly busy as dawn approaches, DC will increase by 2 in 25 minutes, then 2 more 20 minutes after that, then 2 more 15 minutes after that, then 2 more every ten minutes after that. I'll give you the first Track check. How fast are you moving - Walk, Hustle or Run? Faster than a Hustle and the tracking gets harder. As with the gnoll chase, I am going to allow you to burn Attributes for a +4 check bonus. You can choose any attribute. The attribute damage is temporary and can be recovered by rest (1 hour full rest per point burnt). If you have any questions, throw them into the OOC thread.[/sblock] [/QUOTE]
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