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IC - Mad King's Monkey II
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<blockquote data-quote="doghead" data-source="post: 6298974" data-attributes="member: 8243"><p><strong>Day five, before daybreak, in the streets of the city</strong></p><p></p><p>Down the narrow alleys the party follows the dog following the assassin. The sound of pounding feet echo hollowly in the empty streets. After a minute the effort, however is beginning to tell. </p><p></p><p>Jan crashes back to a walk. Bayar, Libros and Ullara continue on, leaving the panting bard behind. </p><p></p><p>Bayar manages another half minute of the brutal pace before he also crashes to a walk. He sucks in a lungful of air to call a general halt but before he can form the words, Libros and Ullara come staggering to a synchronised halt a few a dozen or so yards ahead of Bayar and just over 100 yards ahead of Jan. </p><p></p><p>Jan figures he has probably got his breath back enough to catch up. But then if the others start running again, he probably wont be able to keep running with them.</p><p></p><p>For the next few seconds the street is silent except for the sounds of people dragging in great lungfuls of air.</p><p></p><p>[SBLOCK=OOC]</p><p><span style="font-family: 'Courier New'">MINUTE TWO</span></p><p><span style="font-family: 'Courier New'">RND BAY(CON13/+1) JAN(CON11/+0) LIB(CON14/+2) ULL(CON13/+1) </span></p><p><span style="font-family: 'Courier New'">11 -------------- -------------- -------------- --------------</span></p><p><span style="font-family: 'Courier New'">12 -------------- dc10/DEX/+4/07 -------------- --------------</span></p><p><span style="font-family: 'Courier New'">13 -------------- WALKING->RND22 -------------- --------------</span></p><p><span style="font-family: 'Courier New'">14 dc10/CHA/+5/23 -------------- -------------- DC10/STR/+5/19</span></p><p><span style="font-family: 'Courier New'">15 dc11/CON/+5/15 -------------- DC10/---/+2/20 DC11/DEX/+5/18</span></p><p><span style="font-family: 'Courier New'">16 dc12/STR/+5/17 -------------- DC11/---/+2/22 DC12/CON/+5/19</span></p><p><span style="font-family: 'Courier New'">17 dc13/INT/+5/06 -------------- DC12/---/+2/21 DC13/INT/+5/20</span></p><p><span style="font-family: 'Courier New'">18 Walking->RND27 -------------- DC13/---/+2/08 DC14/STR/+5/11</span></p><p><span style="font-family: 'Courier New'">19 -------------- -------------- WALKING->RND28 WALKING->RND28</span></p><p><span style="font-family: 'Courier New'">20 -------------- -------------- -------------- --------------</span></p><p><span style="font-family: 'Courier New'">MINUTE THREE</span></p><p></p><p><em>Bayar: Burnt 1 CHA, CON STR and INT</em></p><p><em>Jan: Burnt 1 DEX</em></p><p><em>Libros: N/A</em></p><p><em>Ullara: Burnt 1 DEX, INT and CON. Burnt 2 STR</em></p><p>This Attribute loss will be recovered at the rate of 1 point per ten minutes of full rest.</p><p></p><p>Wow. The rules really don't lend themselves easily to chases at this level of scale - not quite hot on the heels, but not yet an overland chase. But the level of detail is quite impressive. They could allow us to to calculate to the 'six second' how long it takes to run down the assassin. It might take a few months. No?</p><p></p><p>OK. How about something simpler. Lets work on a Hustle/Minute scale. The characters would gain 300ft/minute according to the RAW. However, as they can sustain a better than normal run/walk ration, lets say they gain an additional 100 ft/minute. </p><p></p><p>So 400ft/minute closing rate. The assassin, assuming normal walking for the whole time, is about a half a mile (3000 ft) ahead of the characters. </p><p></p><p>If you wish to push harder and close faster, you can make a CON Check VS DC10. The level of success will determine how much more you gain. You can continue to burn ATTRIBUTES if you wish.</p><p></p><p>You need to let me know how far ahead of the other characters you are willing to get if you choose this option. </p><p></p><p>The party is currently spread out over about 120 yards of street.[/sblock]</p></blockquote><p></p>
[QUOTE="doghead, post: 6298974, member: 8243"] [b]Day five, before daybreak, in the streets of the city[/b] Down the narrow alleys the party follows the dog following the assassin. The sound of pounding feet echo hollowly in the empty streets. After a minute the effort, however is beginning to tell. Jan crashes back to a walk. Bayar, Libros and Ullara continue on, leaving the panting bard behind. Bayar manages another half minute of the brutal pace before he also crashes to a walk. He sucks in a lungful of air to call a general halt but before he can form the words, Libros and Ullara come staggering to a synchronised halt a few a dozen or so yards ahead of Bayar and just over 100 yards ahead of Jan. Jan figures he has probably got his breath back enough to catch up. But then if the others start running again, he probably wont be able to keep running with them. For the next few seconds the street is silent except for the sounds of people dragging in great lungfuls of air. [SBLOCK=OOC] [FONT=Courier New]MINUTE TWO RND BAY(CON13/+1) JAN(CON11/+0) LIB(CON14/+2) ULL(CON13/+1) 11 -------------- -------------- -------------- -------------- 12 -------------- dc10/DEX/+4/07 -------------- -------------- 13 -------------- WALKING->RND22 -------------- -------------- 14 dc10/CHA/+5/23 -------------- -------------- DC10/STR/+5/19 15 dc11/CON/+5/15 -------------- DC10/---/+2/20 DC11/DEX/+5/18 16 dc12/STR/+5/17 -------------- DC11/---/+2/22 DC12/CON/+5/19 17 dc13/INT/+5/06 -------------- DC12/---/+2/21 DC13/INT/+5/20 18 Walking->RND27 -------------- DC13/---/+2/08 DC14/STR/+5/11 19 -------------- -------------- WALKING->RND28 WALKING->RND28 20 -------------- -------------- -------------- -------------- MINUTE THREE[/FONT] [I]Bayar: Burnt 1 CHA, CON STR and INT Jan: Burnt 1 DEX Libros: N/A Ullara: Burnt 1 DEX, INT and CON. Burnt 2 STR[/I] This Attribute loss will be recovered at the rate of 1 point per ten minutes of full rest. Wow. The rules really don't lend themselves easily to chases at this level of scale - not quite hot on the heels, but not yet an overland chase. But the level of detail is quite impressive. They could allow us to to calculate to the 'six second' how long it takes to run down the assassin. It might take a few months. No? OK. How about something simpler. Lets work on a Hustle/Minute scale. The characters would gain 300ft/minute according to the RAW. However, as they can sustain a better than normal run/walk ration, lets say they gain an additional 100 ft/minute. So 400ft/minute closing rate. The assassin, assuming normal walking for the whole time, is about a half a mile (3000 ft) ahead of the characters. If you wish to push harder and close faster, you can make a CON Check VS DC10. The level of success will determine how much more you gain. You can continue to burn ATTRIBUTES if you wish. You need to let me know how far ahead of the other characters you are willing to get if you choose this option. The party is currently spread out over about 120 yards of street.[/sblock] [/QUOTE]
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