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IC - Mad King's Monkey II
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<blockquote data-quote="doghead" data-source="post: 6318635" data-attributes="member: 8243"><p><strong>Day five, very early morning, in the streets of the city</strong></p><p></p><p>The small party move through the city, pushing as fast as best able. The route taken continues to work its way through the smaller streets and alleys of the city. Whoever they are chasing has a good knowledge of the city. On a number of occasions, what seems like a dead end turns out to be a clever shortcut, returning you to the regular street via a dark gap between walls that you would never have taken for a passageway had you not just emerged from it.</p><p></p><p>Despite all the twists and turns, it slowly becomes apparent that you are heading towards the warehouse district that lines the much of the river as it passes though the city. After about ten minutes you figure that you must be pretty close assuming that the quarry has not been hustling as well. Unfortunately, the route taken, with its frequent twists and turns, has made it to hard to see very far head. On the up side, there have been only a few other people passed so far, making the scent easier for Bran to follow.</p><p></p><p>A few minutes later, you emerge once more from a narrow alley onto a main street, just uphill from a crossroad junction. The junction is a scene of confusion, as a bullock wagon seems to have collided with a small cart drawn by sorry looking nag. The two drivers are both on foot, struggling to calm their animals and separate the cart from the wagon. Already, despite the early hour, they have a audience of a few onlookers, taking a moment from their own troubles to enjoys someone else's. A few try to help but they are only yelled at by the red-faced drivers as they struggle to calm their unsettled animals.</p><p></p><p>Beyond the junction, the two streets travel straight for some ways giving you your first good look head for some time. Two figures, each about 60 to 70 yards past the junction are notable for their lack of interest in events behind them. A tallish figure in clock follows the street that continues along the line of the hill, parallel to the river. He wears a cloak, hood up, but from the way the cloak hangs, and the glints of steel visible from below the hem and at his wrists, it is obvious that he is armed and armoured. On the other street, descending slowly towards the docks, a thin figure in a dark cloak leans on another, child sized, also cloaked.</p><p></p><p>Bran, meanwhile, distracted by the nervous animals, the onlookers, or perhaps the heavy smell of sweating beast and fresh dung, losses the scent temporarily. The hound works his way around the junction, not endearing himself to the drivers any, as he attempts to regain it.</p><p></p><p>[sblock=OOC]We, I got drawn a little down the rabbit hole earlier. So after some thought, I decided to take results rolled so far and to and jump things forwards based on calibrated thumb working of them. As I don't have a record of Attributes burnt previously, and for the sake of simplicity, all Attributes are restored.</p><p></p><p>Bran will take a few (1d6 already rolled) rounds to regain the scent. Ullara can reduce the time with a Handle Animal check DC21. Note, Ullara gets a +4 bonus on Handle Animal checks made regarding her animal companion.</p><p></p><p>So, lets see who is still here.[/sblock]</p></blockquote><p></p>
[QUOTE="doghead, post: 6318635, member: 8243"] [b]Day five, very early morning, in the streets of the city[/b] The small party move through the city, pushing as fast as best able. The route taken continues to work its way through the smaller streets and alleys of the city. Whoever they are chasing has a good knowledge of the city. On a number of occasions, what seems like a dead end turns out to be a clever shortcut, returning you to the regular street via a dark gap between walls that you would never have taken for a passageway had you not just emerged from it. Despite all the twists and turns, it slowly becomes apparent that you are heading towards the warehouse district that lines the much of the river as it passes though the city. After about ten minutes you figure that you must be pretty close assuming that the quarry has not been hustling as well. Unfortunately, the route taken, with its frequent twists and turns, has made it to hard to see very far head. On the up side, there have been only a few other people passed so far, making the scent easier for Bran to follow. A few minutes later, you emerge once more from a narrow alley onto a main street, just uphill from a crossroad junction. The junction is a scene of confusion, as a bullock wagon seems to have collided with a small cart drawn by sorry looking nag. The two drivers are both on foot, struggling to calm their animals and separate the cart from the wagon. Already, despite the early hour, they have a audience of a few onlookers, taking a moment from their own troubles to enjoys someone else's. A few try to help but they are only yelled at by the red-faced drivers as they struggle to calm their unsettled animals. Beyond the junction, the two streets travel straight for some ways giving you your first good look head for some time. Two figures, each about 60 to 70 yards past the junction are notable for their lack of interest in events behind them. A tallish figure in clock follows the street that continues along the line of the hill, parallel to the river. He wears a cloak, hood up, but from the way the cloak hangs, and the glints of steel visible from below the hem and at his wrists, it is obvious that he is armed and armoured. On the other street, descending slowly towards the docks, a thin figure in a dark cloak leans on another, child sized, also cloaked. Bran, meanwhile, distracted by the nervous animals, the onlookers, or perhaps the heavy smell of sweating beast and fresh dung, losses the scent temporarily. The hound works his way around the junction, not endearing himself to the drivers any, as he attempts to regain it. [sblock=OOC]We, I got drawn a little down the rabbit hole earlier. So after some thought, I decided to take results rolled so far and to and jump things forwards based on calibrated thumb working of them. As I don't have a record of Attributes burnt previously, and for the sake of simplicity, all Attributes are restored. Bran will take a few (1d6 already rolled) rounds to regain the scent. Ullara can reduce the time with a Handle Animal check DC21. Note, Ullara gets a +4 bonus on Handle Animal checks made regarding her animal companion. So, lets see who is still here.[/sblock] [/QUOTE]
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