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<blockquote data-quote="doghead" data-source="post: 6325729" data-attributes="member: 8243"><p><strong>Day five, before daybreak, in the streets of the city</strong></p><p></p><p><strong>Jan</strong> sniffs the air. Its not regular smoke, the type you get from a camp or hearth fire. It takes a moment, then the bard remembers; alchemical smoke.</p><p></p><p><strong>Bayar</strong>, meanwhile, closes up and readies weapons before plunging into the smoke filled alleyway. The good news is that nothing seems to be on fire. There is no heat, no visible flames. The bad news is that he can see barely an arm's length ahead of him, and even what he can see is only murky outlines in the thick white cloud. But at least it allows him to step around the obstructions in the alley.</p><p></p><p><strong>Libros</strong> follows in behind Bayar, muttering under his breath as he does so. There is magic up ahead in the alleyway [Round 1].</p><p></p><p><strong>Jan</strong> follows Libros into the alley and the smoke.</p><p></p><p><strong>Ullara</strong> tosses the illuminating stone into the smoke. Well, rolls it as otherwise she is likely to bounce it off one of the others who have already plunged in.</p><p></p><p>As <strong>Bayar</strong> emerges from the smoke about 10-15 feet along the alley he spots the child figure in the rabbit mask about 20 feet ahead. He? she? it? seems to be waving. Moments later the small sack strikes Bayar. Goo bursts out everywhere, rapidly hardening and entangling the soldier.</p><p></p><p>[sblock=OOC Bayar]An entangled creature takes a –2 penalty on attack rolls and a –4 penalty to Dexterity and must make a DC 15 Reflex save or be glued to the floor, unable to move. On a successful save, Bayar can move at half speed. If Bayar is glued to the floor he can break free by making a DC 17 Strength check or by dealing 15 points of damage to the goo with a slashing weapon.[/sblock]</p><p></p><p>Ullara's stone bounces along the alley. It dispels the gloom somewhat, but also casts shadows that leap and dance through the smoke and along the walls as it passes beneath Jan and Libros. It comes to a halt at the feet of Bayar as it gets stuck in the goo.</p><p></p><p>[sblock=OOC]Roll Initiative. </p><p></p><p>I am going to run with 'Actions in the order they are posted', except where two characters are competing to go first, etc, then Initiative will determine who gets the drop on the other.We will see how it goes.</p><p></p><p>If Bayar becomes 'glued in place', he will count as an Obstacle (10ft move to advance 5 ft) + DC 10 Acrobatics/Climb/etc to get past him. He will also provide concealment to those behind <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I so wanted to use something like an Intrusion from Numenera with the shadows cast by the stone. *sigh* It could have been fun.[/sblock]</p></blockquote><p></p>
[QUOTE="doghead, post: 6325729, member: 8243"] [b]Day five, before daybreak, in the streets of the city[/b] [B]Jan[/B] sniffs the air. Its not regular smoke, the type you get from a camp or hearth fire. It takes a moment, then the bard remembers; alchemical smoke. [B]Bayar[/B], meanwhile, closes up and readies weapons before plunging into the smoke filled alleyway. The good news is that nothing seems to be on fire. There is no heat, no visible flames. The bad news is that he can see barely an arm's length ahead of him, and even what he can see is only murky outlines in the thick white cloud. But at least it allows him to step around the obstructions in the alley. [B]Libros[/B] follows in behind Bayar, muttering under his breath as he does so. There is magic up ahead in the alleyway [Round 1]. [B]Jan[/B] follows Libros into the alley and the smoke. [B]Ullara[/B] tosses the illuminating stone into the smoke. Well, rolls it as otherwise she is likely to bounce it off one of the others who have already plunged in. As [B]Bayar[/B] emerges from the smoke about 10-15 feet along the alley he spots the child figure in the rabbit mask about 20 feet ahead. He? she? it? seems to be waving. Moments later the small sack strikes Bayar. Goo bursts out everywhere, rapidly hardening and entangling the soldier. [sblock=OOC Bayar]An entangled creature takes a –2 penalty on attack rolls and a –4 penalty to Dexterity and must make a DC 15 Reflex save or be glued to the floor, unable to move. On a successful save, Bayar can move at half speed. If Bayar is glued to the floor he can break free by making a DC 17 Strength check or by dealing 15 points of damage to the goo with a slashing weapon.[/sblock] Ullara's stone bounces along the alley. It dispels the gloom somewhat, but also casts shadows that leap and dance through the smoke and along the walls as it passes beneath Jan and Libros. It comes to a halt at the feet of Bayar as it gets stuck in the goo. [sblock=OOC]Roll Initiative. I am going to run with 'Actions in the order they are posted', except where two characters are competing to go first, etc, then Initiative will determine who gets the drop on the other.We will see how it goes. If Bayar becomes 'glued in place', he will count as an Obstacle (10ft move to advance 5 ft) + DC 10 Acrobatics/Climb/etc to get past him. He will also provide concealment to those behind :) I so wanted to use something like an Intrusion from Numenera with the shadows cast by the stone. *sigh* It could have been fun.[/sblock] [/QUOTE]
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