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IC - Mad King's Monkey II
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<blockquote data-quote="doghead" data-source="post: 6346719" data-attributes="member: 8243"><p><strong>Day Five, early in the morning, somewhere in the city.</strong></p><p></p><p><u>Bayar and Jan, somewhere in the residential area.</u></p><p></p><p>The child figure collapses to the ground. </p><p></p><p>Pulling his sword from deep within its neck, Bayar doesn't need to check to see if the child figure is dead. Nothing mortal survives a wound like that. The sudden jerk as the sword comes free dislodges the blood spattered rabbit mask, revealing the dusty orange features of a goblin.</p><p></p><p>A flask of alchemist's fire slips from the its lifeless fingers and rolls across the hard packed dirt street.</p><p></p><p>Beneath the cloak the creature wears studded leather armour. Bands around it's chest hold numerous small daggers and steel darts as well as a couple of smoke sticks and another tanglefoot bag.</p><p></p><p>Down the street, the woman's screams get more hysterical. Around him Bayar is aware of people being drawn to windows and doors to see what all the noise is about.</p><p></p><p>Jan continues to bleed [Dam 1].</p><p></p><p>[sblock=OOC End of Round Three]You might be right, Scott. But Jan made his Stabilise roll with more than enough to spare. Now all he has to worry about is Bayar making a Heal check. DC15. +2 bonus with a Healer's kit. </p><p></p><p>Surely Axel has one more good roll left in him <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> He has enough time for 2 attempts.</p><p></p><p>Currently: -9</p><p>End of Round 4: -10</p><p>End of Round 5: -11 (dead)</p><p></p><p>Unless of course someone has a potion ...[/sblock]</p></blockquote><p></p>
[QUOTE="doghead, post: 6346719, member: 8243"] [b]Day Five, early in the morning, somewhere in the city.[/b] [U]Bayar and Jan, somewhere in the residential area.[/U] The child figure collapses to the ground. Pulling his sword from deep within its neck, Bayar doesn't need to check to see if the child figure is dead. Nothing mortal survives a wound like that. The sudden jerk as the sword comes free dislodges the blood spattered rabbit mask, revealing the dusty orange features of a goblin. A flask of alchemist's fire slips from the its lifeless fingers and rolls across the hard packed dirt street. Beneath the cloak the creature wears studded leather armour. Bands around it's chest hold numerous small daggers and steel darts as well as a couple of smoke sticks and another tanglefoot bag. Down the street, the woman's screams get more hysterical. Around him Bayar is aware of people being drawn to windows and doors to see what all the noise is about. Jan continues to bleed [Dam 1]. [sblock=OOC End of Round Three]You might be right, Scott. But Jan made his Stabilise roll with more than enough to spare. Now all he has to worry about is Bayar making a Heal check. DC15. +2 bonus with a Healer's kit. Surely Axel has one more good roll left in him :) He has enough time for 2 attempts. Currently: -9 End of Round 4: -10 End of Round 5: -11 (dead) Unless of course someone has a potion ...[/sblock] [/QUOTE]
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