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IC - Mad King's Monkey
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<blockquote data-quote="doghead" data-source="post: 6048388" data-attributes="member: 8243"><p><strong>Day Two</strong></p><p></p><p>The next day dawns, a little overcast, ideal for travelling. Kovic provides provisions for three days, four if you ration them. Jan* picks up a flask of alchemist's fire from Old Silo who has to be roused from his be to open up the store. He is not a morning person.</p><p></p><p>The morning passes uneventfully. Around noon you reach the ruins of the guard tower. It sits atop a small hill around which the road winds. The tower is partially obscured by young trees. The age of the trees, and the lack of undergrowth suggest the hill used to cleared giving the occupants a commanding view of the road. There is not much left of the place except the stone walls of the two story tower and guard house. The roof and all the timber fittings have long since rotted away. There are however, plenty of spiders.</p><p></p><p>The track to Henri's place is just beyond the guard tower. The rest of the day is spent walking through the woods. The track is overgrown, but easy enough to follow. It rises and falls with the hills. The woods are not particularly old nor threatening. Visibility is around thirty to fifty yards generally, although there is plenty of cover for any wishing to sneak or hide. </p><p></p><p>A couple of hours before the sunset you reach the last landmark; a rocky ford across a small stream. Henri's place lies just ahead over the next rise. The track goes up and over, the stream goes around. By now those who are not used to travelling will be finding themselves rather foot sore and weary. But otherwise you seem to have made it so far with little worse than some blisters. </p><p></p><p>[sblock=OOC *]Jan is the only one who intends purchasing anything as far as I know. If anyone else intends doing so, let me know.[/sblock]</p></blockquote><p></p>
[QUOTE="doghead, post: 6048388, member: 8243"] [b]Day Two[/b] The next day dawns, a little overcast, ideal for travelling. Kovic provides provisions for three days, four if you ration them. Jan* picks up a flask of alchemist's fire from Old Silo who has to be roused from his be to open up the store. He is not a morning person. The morning passes uneventfully. Around noon you reach the ruins of the guard tower. It sits atop a small hill around which the road winds. The tower is partially obscured by young trees. The age of the trees, and the lack of undergrowth suggest the hill used to cleared giving the occupants a commanding view of the road. There is not much left of the place except the stone walls of the two story tower and guard house. The roof and all the timber fittings have long since rotted away. There are however, plenty of spiders. The track to Henri's place is just beyond the guard tower. The rest of the day is spent walking through the woods. The track is overgrown, but easy enough to follow. It rises and falls with the hills. The woods are not particularly old nor threatening. Visibility is around thirty to fifty yards generally, although there is plenty of cover for any wishing to sneak or hide. A couple of hours before the sunset you reach the last landmark; a rocky ford across a small stream. Henri's place lies just ahead over the next rise. The track goes up and over, the stream goes around. By now those who are not used to travelling will be finding themselves rather foot sore and weary. But otherwise you seem to have made it so far with little worse than some blisters. [sblock=OOC *]Jan is the only one who intends purchasing anything as far as I know. If anyone else intends doing so, let me know.[/sblock] [/QUOTE]
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