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<blockquote data-quote="Fangor the Fierce" data-source="post: 6053857" data-attributes="member: 17100"><p>Eban notes the look in Sukri's eye and nods. Keeping an eye out, since he can't rightly listen to anything out here, he allows Bayer to take the attacked into custody of sorts. Sukri and Eban move around, finding what seems to be a campsite of sorts. Small enough for this guy, maybe one more. </p><p></p><p>"There's a campsite here. Doesn't look like there's any more besides him. Let's call in for the reinforcements to help make him talk." All this is said loud enough from behind the rock cover, as he winks at Sukri. Then, making a gesture and tossing a bit of wool from his ouch into the air, the sound of 'reinforcements' greets them from even further into the woods, coming their way. Eban knows there aren't reinforcements, but the captive won't. (Ghost Sound, 30' into woods, heading their way, enough sound for 4 humans, DC14 Will Save to disbelieve. Intimidate Aid Another)</p><p></p><p>At the same time, Eban allows his haunting aura that always surrounds him to take a little effect on the now secured enemy. A feeling of misfortune floats above him, waiting for the chance to descend onto him full force. (Misfortune Aura on the captive, re-roll next D20 roll that is 12 or higher. Must take second result, even if its higher...)</p><p></p><p>He then moves to the wrapped longbow and quiver, looking around for anything else worth investigating or making use of. (Detect Poison on the items, then inspect them if enough time."</p></blockquote><p></p>
[QUOTE="Fangor the Fierce, post: 6053857, member: 17100"] Eban notes the look in Sukri's eye and nods. Keeping an eye out, since he can't rightly listen to anything out here, he allows Bayer to take the attacked into custody of sorts. Sukri and Eban move around, finding what seems to be a campsite of sorts. Small enough for this guy, maybe one more. "There's a campsite here. Doesn't look like there's any more besides him. Let's call in for the reinforcements to help make him talk." All this is said loud enough from behind the rock cover, as he winks at Sukri. Then, making a gesture and tossing a bit of wool from his ouch into the air, the sound of 'reinforcements' greets them from even further into the woods, coming their way. Eban knows there aren't reinforcements, but the captive won't. (Ghost Sound, 30' into woods, heading their way, enough sound for 4 humans, DC14 Will Save to disbelieve. Intimidate Aid Another) At the same time, Eban allows his haunting aura that always surrounds him to take a little effect on the now secured enemy. A feeling of misfortune floats above him, waiting for the chance to descend onto him full force. (Misfortune Aura on the captive, re-roll next D20 roll that is 12 or higher. Must take second result, even if its higher...) He then moves to the wrapped longbow and quiver, looking around for anything else worth investigating or making use of. (Detect Poison on the items, then inspect them if enough time." [/QUOTE]
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