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IC - Mad King's Monkey
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<blockquote data-quote="doghead" data-source="post: 6089519" data-attributes="member: 8243"><p><strong>DAY TWO - BATTLE WITH THE GNOLLS AT HENRI'S HOUSE - ROUND 6</strong></p><p></p><p>DAY TWO - BATTLE WITH THE GNOLLS AT HENRI'S HOUSE - ROUND 6</p><p></p><p>Libros looks down with satisfaction at the results of his handiwork. ...</p><p></p><p>Bayar is the first to move against the wounded dog. The animal, despite its wounds, is able to evade the fighter's attack surviving long enough to withdraw as fast as it is able. It plows through the garden and crashes through the rickety fence and out of the light.</p><p></p><p>Seeing that the way is now clear, Eban slips past Bayar and crosses over to where the gnolls lie sleeping on the ground. But as he prepares to stike the wounded one he struck hard in the shoulder. Looking down he sees an arrow protruding from his padded coat. Suddenly feeling exposed, Eban drops to his hands and knees behind, concealing himself behind plants.</p><p></p><p>Jan's gaze is drawn to a momentary glimpse of reflected light off steel just inside the treeline. The last gnoll. Moments later the bard hears a grunt of pain from Eban below. He mentally scrambles to gather a spell in his mind, but by the time is done, Jan realises that he has lost his reference point in the darkness. ...</p><p></p><p>Sukri, finding his intended opponent gone, looks around to assess the situation.</p><p></p><p>[SBLOCK=OOC Round 6]CONDITIONS SUMMARY</p><p>* Jan: Inspire Courage +1 morale bonus vs charm and fear, +1 competence bonus on attack and weapon damage rolls. Duration Round 6 of 7.</p><p>* Jan: Dancing Lights Duration Rounds 4-14</p><p>* * Normal illumination ousted front of house. No miss chance rolls.</p><p>* Eban: Bless +1 morale bonus on attack rolls and on saving throws against fear effects, Duration Rounds 1-10</p><p>* Eban: Misfortune Allies 10 or lower. Enemies 15 or higher.</p><p>* * Round 2 Applied to Gnoll 2.</p><p>* * Round 3 Applied to Libros.</p><p>* * Round 4 Applied to Bayar.</p><p>* * Round 5 Applied to no one.</p><p>* * Round 6 Applied to Gnoll 4</p><p>* Eban: Iron Weapon duration rounds 5-15</p><p>* Bayar: Wounded (Dam 9).</p><p>* Dog 1: Dying.</p><p>* Dog 2: Wounded (Dam 12).</p><p>* Gnoll 1: Wounded (Dam 5). Sleeping.</p><p>* Gnoll 2: Dead.</p><p>* Gnoll 3: Sleeping.</p><p>* Eban: Wounded (Dam 7). Prone.</p><p></p><p>NOTES: Libros and Sukri have their full actions available to them. Jan hass a move action. Jan and Libros are upstairs. It would take a full move action to get to then ground floor. Bayar and Sukri are at the front door. Eban is beside the gnolls. I held off on his attack in case Eban wanted to use it to get out of the firing line. Dropping prone would give him full concealment. Of course he can still attack, but it would leave him exposed next round.</p><p></p><p>COMBAT SUMMARY</p><p>* Gnoll 4 Attack v Eban: To Hit 16 (Hit). </p><p>* * Misfortune Re-Roll: 20 (Hit, Crit not confirmed). Damage 7.</p><p>* Bayar Attack v Dog 9 (miss).[/SBLOCK]</p></blockquote><p></p>
[QUOTE="doghead, post: 6089519, member: 8243"] [b]DAY TWO - BATTLE WITH THE GNOLLS AT HENRI'S HOUSE - ROUND 6[/b] DAY TWO - BATTLE WITH THE GNOLLS AT HENRI'S HOUSE - ROUND 6 Libros looks down with satisfaction at the results of his handiwork. ... Bayar is the first to move against the wounded dog. The animal, despite its wounds, is able to evade the fighter's attack surviving long enough to withdraw as fast as it is able. It plows through the garden and crashes through the rickety fence and out of the light. Seeing that the way is now clear, Eban slips past Bayar and crosses over to where the gnolls lie sleeping on the ground. But as he prepares to stike the wounded one he struck hard in the shoulder. Looking down he sees an arrow protruding from his padded coat. Suddenly feeling exposed, Eban drops to his hands and knees behind, concealing himself behind plants. Jan's gaze is drawn to a momentary glimpse of reflected light off steel just inside the treeline. The last gnoll. Moments later the bard hears a grunt of pain from Eban below. He mentally scrambles to gather a spell in his mind, but by the time is done, Jan realises that he has lost his reference point in the darkness. ... Sukri, finding his intended opponent gone, looks around to assess the situation. [SBLOCK=OOC Round 6]CONDITIONS SUMMARY * Jan: Inspire Courage +1 morale bonus vs charm and fear, +1 competence bonus on attack and weapon damage rolls. Duration Round 6 of 7. * Jan: Dancing Lights Duration Rounds 4-14 * * Normal illumination ousted front of house. No miss chance rolls. * Eban: Bless +1 morale bonus on attack rolls and on saving throws against fear effects, Duration Rounds 1-10 * Eban: Misfortune Allies 10 or lower. Enemies 15 or higher. * * Round 2 Applied to Gnoll 2. * * Round 3 Applied to Libros. * * Round 4 Applied to Bayar. * * Round 5 Applied to no one. * * Round 6 Applied to Gnoll 4 * Eban: Iron Weapon duration rounds 5-15 * Bayar: Wounded (Dam 9). * Dog 1: Dying. * Dog 2: Wounded (Dam 12). * Gnoll 1: Wounded (Dam 5). Sleeping. * Gnoll 2: Dead. * Gnoll 3: Sleeping. * Eban: Wounded (Dam 7). Prone. NOTES: Libros and Sukri have their full actions available to them. Jan hass a move action. Jan and Libros are upstairs. It would take a full move action to get to then ground floor. Bayar and Sukri are at the front door. Eban is beside the gnolls. I held off on his attack in case Eban wanted to use it to get out of the firing line. Dropping prone would give him full concealment. Of course he can still attack, but it would leave him exposed next round. COMBAT SUMMARY * Gnoll 4 Attack v Eban: To Hit 16 (Hit). * * Misfortune Re-Roll: 20 (Hit, Crit not confirmed). Damage 7. * Bayar Attack v Dog 9 (miss).[/SBLOCK] [/QUOTE]
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