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IC - Mad King's Monkey
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<blockquote data-quote="Axel" data-source="post: 6119119" data-attributes="member: 93196"><p><strong>Bayar</strong></p><p></p><p>Bayar spots the flying Gnoll while partway through climbing the slope. "He be running!" he shouts as a warning, before launching off after it himself, teeth gritted against the sweat flying into his eyes. <em>If he gets away I never be catching him...</em></p><p></p><p>[sblock=combat&ooc]</p><p>HP: 18/10</p><p>AC: 20</p><p>CMD: 18</p><p></p><p>Left hand: heavy wood shield</p><p>Right hand: longsword +1 (+8 to hit, 1d8+5 damage, 19-20x2)</p><p></p><p>OOC: Since Invisible Castle and the ENWorld internal die roller are still unavailable I rolled an actual, real d20 for Bayar's spot check. Came up an 18 +1 (Wis) + 2 (synergy) = 21 (untrained). I didn't take a photo, but happy for our esteemed DM to roll in any case. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Apologies for my tardiness. Real life is being a bitch, work in particular. Add to that stuff around the house (painting a bedroom ready for new baby in July plus usual winter-prep like cleaning gutters), the start of the hockey season and I don't end up with a lot of leftover time... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p>Actions: Remainder standard action to move after the flying gnoll. Normally would be 20', but Henri's spell may still be in effect (30' move?). Round 4 action depends on outstanding distance to the gnoll. If Bayar is close enough to Charge then he'll do so, along with a power attack. Otherwise a double move angled to try and trap the gnoll against the cliff face.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Axel, post: 6119119, member: 93196"] [b]Bayar[/b] Bayar spots the flying Gnoll while partway through climbing the slope. "He be running!" he shouts as a warning, before launching off after it himself, teeth gritted against the sweat flying into his eyes. [I]If he gets away I never be catching him...[/I] [sblock=combat&ooc] HP: 18/10 AC: 20 CMD: 18 Left hand: heavy wood shield Right hand: longsword +1 (+8 to hit, 1d8+5 damage, 19-20x2) OOC: Since Invisible Castle and the ENWorld internal die roller are still unavailable I rolled an actual, real d20 for Bayar's spot check. Came up an 18 +1 (Wis) + 2 (synergy) = 21 (untrained). I didn't take a photo, but happy for our esteemed DM to roll in any case. :) Apologies for my tardiness. Real life is being a bitch, work in particular. Add to that stuff around the house (painting a bedroom ready for new baby in July plus usual winter-prep like cleaning gutters), the start of the hockey season and I don't end up with a lot of leftover time... :( Actions: Remainder standard action to move after the flying gnoll. Normally would be 20', but Henri's spell may still be in effect (30' move?). Round 4 action depends on outstanding distance to the gnoll. If Bayar is close enough to Charge then he'll do so, along with a power attack. Otherwise a double move angled to try and trap the gnoll against the cliff face. [/sblock] [/QUOTE]
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