Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Play by Post
IC - Mad King's Monkey
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="doghead" data-source="post: 6119390" data-attributes="member: 8243"><p><strong>Day 3, In the Forest, At the Gnoll Camp.</strong></p><p></p><p><strong>Round 4 - Preliminaries</strong></p><p></p><p>[sblock=The Plan]The gnoll has about 25 feet head start, give or take. To run him down, the characters have to make up that distance. So its a chase. I am going to abstract it to some degree.</p><p></p><p>Each round characters can run 120 feet (4x30). But as this is a forest, I am going to make it 60 feet. Each round there will be an obstacle. Successfully negotiating the obstacle will allow a full 60 feet of movement. Failing will result in a 5 feet loss. Exceeding the DC by 10, will result in an 5 feet gain, exceeding by 15 will result in a 10 feet gain.</p><p></p><p>The first obstacle is the stream for everyone with the exception of Eban. As the water is slower and deeper beneath the ledge, the challenge is a Strength check at DC10. For Eban, as he is at the top of the cliff, his challenge is a Dexterity check at DC10 to safely negotiate his way down the far side of the hill.</p><p></p><p>You may bid for any advantages you can think of. Just note them with your roll, and I will apply them if you have sold it to me. </p><p></p><p>You may choose to roll a 1d20, or 2d10. The advantages and disadvantages of each should be obvious.</p><p></p><p>Your character may choose to pause to make a range attack. If they do, they will move half the normal distance.</p><p></p><p>If a character closes the distance to zero, the chase is over. They may choose to engage the gnoll in melee, or crash tackle the gnoll to the ground.</p><p></p><p>So as at the start of Round 4:</p><p>Bayar (20 feet)</p><p>Eban (30 feet)</p><p>Jan (25 feet)</p><p>Libros (25 feet)</p><p>Sukri (30 feet)</p><p></p><p><em>If you have any comments or concerns, post them in the OOC thread in order to avoid cluttering up this one.</em></p><p></p><p>Scott - I understand what Axel meant by Spot, and I gave him synergy. I like to see skills being utilised as you may have guessed.[/sblock]</p><p></p><p>The chase is on.</p></blockquote><p></p>
[QUOTE="doghead, post: 6119390, member: 8243"] [b]Day 3, In the Forest, At the Gnoll Camp.[/b] [B]Round 4 - Preliminaries[/B] [sblock=The Plan]The gnoll has about 25 feet head start, give or take. To run him down, the characters have to make up that distance. So its a chase. I am going to abstract it to some degree. Each round characters can run 120 feet (4x30). But as this is a forest, I am going to make it 60 feet. Each round there will be an obstacle. Successfully negotiating the obstacle will allow a full 60 feet of movement. Failing will result in a 5 feet loss. Exceeding the DC by 10, will result in an 5 feet gain, exceeding by 15 will result in a 10 feet gain. The first obstacle is the stream for everyone with the exception of Eban. As the water is slower and deeper beneath the ledge, the challenge is a Strength check at DC10. For Eban, as he is at the top of the cliff, his challenge is a Dexterity check at DC10 to safely negotiate his way down the far side of the hill. You may bid for any advantages you can think of. Just note them with your roll, and I will apply them if you have sold it to me. You may choose to roll a 1d20, or 2d10. The advantages and disadvantages of each should be obvious. Your character may choose to pause to make a range attack. If they do, they will move half the normal distance. If a character closes the distance to zero, the chase is over. They may choose to engage the gnoll in melee, or crash tackle the gnoll to the ground. So as at the start of Round 4: Bayar (20 feet) Eban (30 feet) Jan (25 feet) Libros (25 feet) Sukri (30 feet) [i]If you have any comments or concerns, post them in the OOC thread in order to avoid cluttering up this one.[/i] Scott - I understand what Axel meant by Spot, and I gave him synergy. I like to see skills being utilised as you may have guessed.[/sblock] The chase is on. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
IC - Mad King's Monkey
Top