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IC - Mad King's Monkey
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<blockquote data-quote="doghead" data-source="post: 6139210" data-attributes="member: 8243"><p><strong>In the Forest, at the Gnoll Camp, Day Three</strong></p><p></p><p>The campsite shows evidence of a recent use beyond that of just the last gnoll that the characters rousted. The ash in the fire-pit is thick and while cold, still smells smokey. The place smells slightly of wet fur and something tangy.</p><p></p><p>Scattered around the pit are a number of piles of rugs, furs and a bedding of various sorts. As the characters search the ledge, they find more assorted odds and ends tucked away into cracks and gaps in the rock - a small knife, a lint and steel set, some dice, a sliver of bone, a bowl, a length of old iron with rope wrapped around one end, the other flatted and shiny with wear. In other words, bits and pieces that make life a bit easier, camp detritus.</p><p></p><p>More unusual are small bundles of assorted bits of bone, teeth, hair and shiny bits of glass or coloured river-stones. There are three of the little bundles, each one next to some bedding.</p><p></p><p>The walls of the cliff are heavily defaced with charcoal markings - a mixture of crude beast images and obscure symbols. They look reasonable recent, but the rocks beneath are scuffed grey and soot stained.</p><p></p><p>Up near the top of the ledge there is a flat section of dirt. Stones have been placed on the dirt. Wavy lines curl their way between some of the stones. There are a number of other markings, a whirlpool like swirl, a triangle topped with a cooly line and a series of dense cross hatches. A large scuff mark runs through the rough centre of the patch of dirt and several loose stones litter the far side of the area.</p><p></p><p>[sblock=OOC]A bit of a quick and dirty description of the campsite. I have only done a quick read of the last page, so if there were specific questions asked but not answered, please feel free to re-ask. Feel free to work your skills and background. Don't forget to add any appropriate skill check bonuses.</p><p></p><p>I'll do a bit more detailed read soon, but this should give you something to start with.</p><p></p><p>Oh, yeah, Perception checks while we are at it.[/sblock]</p></blockquote><p></p>
[QUOTE="doghead, post: 6139210, member: 8243"] [b]In the Forest, at the Gnoll Camp, Day Three[/b] The campsite shows evidence of a recent use beyond that of just the last gnoll that the characters rousted. The ash in the fire-pit is thick and while cold, still smells smokey. The place smells slightly of wet fur and something tangy. Scattered around the pit are a number of piles of rugs, furs and a bedding of various sorts. As the characters search the ledge, they find more assorted odds and ends tucked away into cracks and gaps in the rock - a small knife, a lint and steel set, some dice, a sliver of bone, a bowl, a length of old iron with rope wrapped around one end, the other flatted and shiny with wear. In other words, bits and pieces that make life a bit easier, camp detritus. More unusual are small bundles of assorted bits of bone, teeth, hair and shiny bits of glass or coloured river-stones. There are three of the little bundles, each one next to some bedding. The walls of the cliff are heavily defaced with charcoal markings - a mixture of crude beast images and obscure symbols. They look reasonable recent, but the rocks beneath are scuffed grey and soot stained. Up near the top of the ledge there is a flat section of dirt. Stones have been placed on the dirt. Wavy lines curl their way between some of the stones. There are a number of other markings, a whirlpool like swirl, a triangle topped with a cooly line and a series of dense cross hatches. A large scuff mark runs through the rough centre of the patch of dirt and several loose stones litter the far side of the area. [sblock=OOC]A bit of a quick and dirty description of the campsite. I have only done a quick read of the last page, so if there were specific questions asked but not answered, please feel free to re-ask. Feel free to work your skills and background. Don't forget to add any appropriate skill check bonuses. I'll do a bit more detailed read soon, but this should give you something to start with. Oh, yeah, Perception checks while we are at it.[/sblock] [/QUOTE]
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