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[ic] nameless II: the seventh from seven
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<blockquote data-quote="doghead" data-source="post: 1419631" data-attributes="member: 8243"><p><strong>the seventh marches</strong></p><p></p><p>The sky is just beginning to lighten in the east as you find yourself assembled in the yard of the south watchtower. Your breath is visible in front of you in the pre-dawn light and your fingers are already beginning to feel the nip of cold. The weather isn't getting any warmer. Along with the seven of you, there is a pack mule and two riding horses, although neither is saddled.</p><p></p><p>A short time later, you find yourself heading out of the tower compound and through the grey streets of the town. You try not to limp. As you pass though the gates and out of town as the sun makes it appearence in the eastern sky. Except for the sounds of your party - the tramp of boots, the clink of armour or jingle of a bridle - there is silence for a while as the town falls away behind you. Clouds scud across the grey sky overhead, and the wind plucks and tugs at your clothes.</p><p></p><p>The land to the west and north of town is fairly flat - mostly just rolling hills. The soil is not particularly fertile, so herding is more common that farming, although there are some farms. Small woods pepper the landscape. In this part of the world, isolated farms are fairly rare. While things have been fairly quiet for as long as you can remember, the region is still quite uncivilised. Single farms are easy pickings for any maruding bands. So most people tend to live clustered together, and even the smallest hamlet will have some form of defensive walls.</p><p></p><p>Your first stop is the village of Trolluk. About 8 miles from the Seven, you should be there in about two and a half hours.</p><p></p><p><span style="font-size: 9px">ooc: Deployment and schedule of rotations, preparations (including spells), items in hand please.</span></p></blockquote><p></p>
[QUOTE="doghead, post: 1419631, member: 8243"] [b]the seventh marches[/b] The sky is just beginning to lighten in the east as you find yourself assembled in the yard of the south watchtower. Your breath is visible in front of you in the pre-dawn light and your fingers are already beginning to feel the nip of cold. The weather isn't getting any warmer. Along with the seven of you, there is a pack mule and two riding horses, although neither is saddled. A short time later, you find yourself heading out of the tower compound and through the grey streets of the town. You try not to limp. As you pass though the gates and out of town as the sun makes it appearence in the eastern sky. Except for the sounds of your party - the tramp of boots, the clink of armour or jingle of a bridle - there is silence for a while as the town falls away behind you. Clouds scud across the grey sky overhead, and the wind plucks and tugs at your clothes. The land to the west and north of town is fairly flat - mostly just rolling hills. The soil is not particularly fertile, so herding is more common that farming, although there are some farms. Small woods pepper the landscape. In this part of the world, isolated farms are fairly rare. While things have been fairly quiet for as long as you can remember, the region is still quite uncivilised. Single farms are easy pickings for any maruding bands. So most people tend to live clustered together, and even the smallest hamlet will have some form of defensive walls. Your first stop is the village of Trolluk. About 8 miles from the Seven, you should be there in about two and a half hours. [size=1]ooc: Deployment and schedule of rotations, preparations (including spells), items in hand please.[/size] [/QUOTE]
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