Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Play by Post
[ic] nameless II: the seventh from seven
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="doghead" data-source="post: 1571578" data-attributes="member: 8243"><p>"Bremen!", the man barks.</p><p></p><p>From the other table there is a thunderous crash as mugs, fists and knives are slammed down onto the tabletop. "Bremen!" comes the chorus from the men sitting there. "Bremen! Bremen! Bremen!" The chant rises in volume and speed until speach is impossible and then, silence.</p><p></p><p>" ... dy savages should be run out .. of ....town." The voice of the craftsman carries across the room as clear as a bell.</p><p></p><p>The Ubersaxe flicks his head in the direction of the three before returning his attention to you.</p><p></p><p>"Of course you have heard of us my friend. Only the newborn and the dead don't know of us. Although many of the latter did, at least briefly. We are the monsters mothers use to frighten their children into obedience. ..." His voice is low and quiet and commanding, and a faint smile plays on his lips.</p><p></p><p>As the ubersaxe talks, four of the Bremen rise and move over to the third table. One of the craftsmen makes to get up but a firm hand guides him back down.</p><p></p><p>"We are the winnowers of the chaff," continues the Ubersaxe. "We are Deaths Handmaidens. We are the Bremen."</p><p></p><p>The Ubersaxe speaks calmly and without heat, but his voice seems to fill the room. Words are being exchanged at the other table, but too quiet for you to make them out from where you sit. Mugs are taken from the craftmen's hands and they are lifted to their feet.</p><p></p><p><span style="font-size: 9px">re whats happening at the other table: </span></p><p><span style="font-size: 9px">sense motive 5: [spoiler]the bremen are going to beat up the craftsmen[/spoiler]</span></p><p><span style="font-size: 9px">sense motive 10: [spoiler]ignore the above + they are going to throw the craftsmen out of the tavern.[/spoiler]</span></p><p><span style="font-size: 9px">sense motive 15: [spoiler]as above + the Bremen move calmly, like people doing their shopping at the market.[/spoiler]</span></p><p><span style="font-size: 9px">sense motive 20: [spoiler]as above + the bremen are enjoying themselves. There seems to be little heat in their actions, like this is a game they play.[/spoiler]</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">spot 10: [spoiler]the halfling remains sitting on the Bremen's table.[/spoiler]</span></p><p><span style="font-size: 9px">spot 15: [spoiler]The Bremen carry no weapons other than knives.[/spoiler]</span></p><p></p><p>"Its a pleasure to meet you Oscar De Reign."</p><p></p><p><span style="font-size: 9px">ooc; TH, I loved your post. Particularly Cromwell's hesitation and uncertainty with 'Ubersaxe'. But I couldn't resist. Feel free to edit your post to reflect the Ubersaxe's responce to Oscar's comment etc.</span></p></blockquote><p></p>
[QUOTE="doghead, post: 1571578, member: 8243"] "Bremen!", the man barks. From the other table there is a thunderous crash as mugs, fists and knives are slammed down onto the tabletop. "Bremen!" comes the chorus from the men sitting there. "Bremen! Bremen! Bremen!" The chant rises in volume and speed until speach is impossible and then, silence. " ... dy savages should be run out .. of ....town." The voice of the craftsman carries across the room as clear as a bell. The Ubersaxe flicks his head in the direction of the three before returning his attention to you. "Of course you have heard of us my friend. Only the newborn and the dead don't know of us. Although many of the latter did, at least briefly. We are the monsters mothers use to frighten their children into obedience. ..." His voice is low and quiet and commanding, and a faint smile plays on his lips. As the ubersaxe talks, four of the Bremen rise and move over to the third table. One of the craftsmen makes to get up but a firm hand guides him back down. "We are the winnowers of the chaff," continues the Ubersaxe. "We are Deaths Handmaidens. We are the Bremen." The Ubersaxe speaks calmly and without heat, but his voice seems to fill the room. Words are being exchanged at the other table, but too quiet for you to make them out from where you sit. Mugs are taken from the craftmen's hands and they are lifted to their feet. [size=1]re whats happening at the other table: sense motive 5: [spoiler]the bremen are going to beat up the craftsmen[/spoiler] sense motive 10: [spoiler]ignore the above + they are going to throw the craftsmen out of the tavern.[/spoiler] sense motive 15: [spoiler]as above + the Bremen move calmly, like people doing their shopping at the market.[/spoiler] sense motive 20: [spoiler]as above + the bremen are enjoying themselves. There seems to be little heat in their actions, like this is a game they play.[/spoiler] spot 10: [spoiler]the halfling remains sitting on the Bremen's table.[/spoiler] spot 15: [spoiler]The Bremen carry no weapons other than knives.[/spoiler][/size] "Its a pleasure to meet you Oscar De Reign." [size=1]ooc; TH, I loved your post. Particularly Cromwell's hesitation and uncertainty with 'Ubersaxe'. But I couldn't resist. Feel free to edit your post to reflect the Ubersaxe's responce to Oscar's comment etc.[/size] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
[ic] nameless II: the seventh from seven
Top